Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Disclaimer: this is ONLY about hitting power, the white lions bring some shooting defense and stubborn to the table as well and that shouldn't be forgotten when actually choosing a unit. Again, this is ONLY about how hard they can smack an enemy.
I whipped up an excel spreadsheet that can calculate average wounds per combat phase given a WS, strength, number of attacks, and armor save. I had figured before that white lions would be a bit better against high toughness and/or high armored targets, but I was quite wrong for the most part. They only eke out the swordmasters against T7 critters with high armor, and even then only barely.
Green is WS of the enemy, red is T of the enemy.
Against no armor:
Against a 2+ save:
Last edited by Evertras; February 10th, 2010 at 04:02. Reason: Wrong image, whoops
Wow, very nicely done! Now, my question: could you, perhaps, packet that spreadsheet and transfer it to me? I would be extremely interested in using it to compare other units in the game. I'm guessing that you can edit any of the constraints, for both the attacker and defender??
You can edit WS, strength, and # of attacks for each unit you're comparing, then the table shows you how many wounds on average it would deal with various enemy WS/T/AS values.
Here's a 10 download rapidshare link: RapidShare: 1-CLICK Web hosting - Easy Filehosting
I'm going to get some ward saves in next, that shouldn't be too hard and might be worth considering when comparing units with different numbers of attacks.
Actually, ward saves really don't matter for average wounds in comparing things. It'd only really matter if you were worried about getting at least one wound in. Ah well, that just makes it easier.
Last edited by Evertras; February 10th, 2010 at 04:35.
THat is pretty impressive, what I find most fascinating is that in spite of this evidence (of a sort) when asked to choose between the sword of battle (+1 Attack) and sword of might (+1 Strength) everyone goes for the sword of might. Weird isn't it.
Actually, Sword of Might is better when you're putting it on a unit with multiple attacks already. Going from 1 to 2 attacks is great (WL vs SM), going from 4 to 5 isn't as much. You can think of it this way, +1 strength affects ALL your hits, whereas +1 attack just gives you an extra chance to hit. As soon as you have 2 or more attacks base, it's looking like Might is better than Battle at any toughness > 3. Armor also affects this more than the WL/SM comparison since +1 attack is relatively less of an improvement whereas the +1 strength starts affecting more attacks at a time.
As a related example, Blade of Leaping Gold (+3 attacks) on a Prince is actually worse than The White Sword in many cases (especially once armor comes into play), is more expensive, and doesn't grant Killing Blow.
Using our own Prince as an example, here's what I came up with.
Battle vs Might on a High Elf Prince
http://img.photobucket.com/albums/v6...e_vs_might.png (no armor)
http://img.photobucket.com/albums/v6...ight_2plus.png (against 2+ armor save)
Blade of Leaping Gold vs White Sword
http://img.photobucket.com/albums/v6...3/lg_vs_ws.png (no armor)
http://img.photobucket.com/albums/v6...s_ws_4plus.png (against a 4+ armor save)
http://img.photobucket.com/albums/v6...s_ws_2plus.png (against a 2+ armor save)
Good Research Evertas... This is the kind of stuff I think we need on these forums ^^
-1st Army-High Elves 81/11/9
-Second Army-Lizardmen 6/0/0
Thanks! I'd be more than happy to take requests on other comparisons. I've added options for ignoring armor, autowounding on a hit, and dealing d3 wounds. Shouldn't be too hard to add in other things.
For our bolters, for example, it's ALWAYS better to do a 6 shot volley against unarmored targets. The single bolt only catches up at T6, and then it matches the volley, not beats it. At a 4+ armor save, the single bolt actually does a bit better against T6 enemies assuming either multiple wounds on the target, but still falls behind everywhere else. Against a 2+ armor save it's actually always better to use a single bolt IF (and only if) you're shooting at a single target that has multiple wounds or if you've got a shot that could hit multiple targets, and that target is T4 or tougher. Against T3 or squishier (most knights) it's better to just volley.
Out of curiosity I tried Sword of Hoeth against Blade of Leaping Gold, and at anything of T4 or more Sword of Hoeth wins out. Against targets with no armor the Sword of Hoeth actually beats out the Star Lance even on a charge. Once armor comes in (at about 4-5+) it starts to lose out pretty quick, though.