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hey I was talking to someone who used to play high elves, and he said that when you play them you cant spread your army out to much, you have to make them stick together if you want to win. wich is pretty much what i dont wanna do. Is there any truth behind that or does he not know what hes talking about, because i want to play an army that is all over the board and not just in one big mass
I have certainly had more success keeping the elves together.
The bulk of the army stays together but dragon princes, reavers and eagles are roving all over the board.
The highelves have tactics very similar to the old Roman Legions.
The regiments stick together in a block so that they can protect eachother's flanks, and quickly exploit any gaps that open up. Elves are a small, elite army, and 1on1 can stand up to most foes with ease, but even lowly goblins can drag an elf regiment down if they swamp it.
If you like the look of the elves as an army, but want to spread out, you can go with lots of cavalry. The units need to support eachother just like they would in an infantry army, but those higher speed means that they can spread themselves out a bit further, and "cover" more tablespace.
Exactly. You don't want to split your forces, so unless you field full Cavalry, you'll want to keep cavalry numbers to a minimum. In a mixed army, cavalry can work as flankers, but for the price, the model/unit count, you could run small regiments of Swordmasters or White Lions on the flanks of each regiment.
If you run full cavalry, it's true that you'll be using a proportionally smaller army against your foe (200pts of Archers, so 1800pts of Cav vs. 2000pts of enemy). However, Elves have the benefit of having 30" range with their missile troops, so we can sit in our deployment zone and still manage to get some points back. Furthermore, without Rare cavalry, we're free to take RBTs. RBTs will certainly earn their points back, and can keep the flanks of our Cavalry detachment free of harassment. RBTs can replace a strong magic phase (we need ranged weapons to "shift" the enemy into our attack), so our mandatory archer regiments will defend those, or the archers can serve as ablative wounds for our Mages.
The only reason to take more than the minimal number of infantry in a "cavalry" army, is for highly advanced tactics.
When I play my high elves i normally deploy in two groups, one on each flank, this normally means i creat two even(ish) forces, or one really strong and another to draw the enemy (normally a unit of archers and a small unit of knights) if they attack the smaller force then there is normally only about 200-300 points sitting there and they normally send 500pts worth of units to deal with them, or they ignore them in which case they get arrows in their heads and sometimes a flank charge from the knights.
I think the best thing with HE is play to the way you like playing, there are pitfalls of any tactic (like a bllodthirster crashing into your unit of spearmen and every unit nearby having to take terror tests).
You may not end up winning many games (too many beardy players out there), but you will have fun.
For example i enjoy playing themed armies and my current HE project is a white lion army, in reality it is uncompetitive with White lion units+ Chariots using all my Special slots and mainly non magical hero's+lords. but i will have fun using it. Also some in my gaming group prefer themed over beard too so we have a good game & evenly matched (my first opponent will me my friend with a all mounted Khorne CW army). Again the magic users may not be there but the fun sure will.
The only other advise is play games .... lots of them then you will know what works and what does not.