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I faced a Bret army for the first time yesterday. I had a magic heavy army that got absolutely trampled under their onslaught. I was able to get Beast Cowers and keep Grail Knights sitting the whole game, but the rest was more than enough to overwhelm me, when when I got a charge or two off on them.
How do you guys handle Brets in general?
I haven't actually faced brets yet or played much fantasy but heres a couple things that come to mind:
Swordmasters! Swordmasters! Yes he'll get the charge on you but hopefully his knights will suddenly be thinned by ASF great weapons!!! And from what I hear bret shooting isn't the best out there so the Swords hopefully won't be shot up so bad.
A big block of pheonix gaurd with banner(Korhil helps here too) and such has a good chance to hold against a bret charge with their ward's and static combat resolution/banner - their lances only work when they charge so in the 2nd round if you can beat him he'll hopefully fall back from your fear causing unit, hopefully though that doesn't result in him simply turning around and recharging you 2 turns later!! Still from what i've seen if you can make a unit fall back you probably should...
Hug cover, he'll hopefully lose a bunch of his movement because of this - also defend obstacles instead of just meeting him on the field~!!
I love high elf cavalry, but against brets i'm thinkin you should leave them at home as that's pretty much their specialization. Pheonix gaurd/white lions/Swordmasters all sound pretty good to me, but they are like some of our best units after all - if you can outnumber him with units like these he's going to have a rougher time against you.
What's the best way to deal with close combat crazies??? Repeater bolt thrower from across the board or two!!! Thin their numbers from afar and their already low-model count army will hit even less hard when they reach you..!! Curse of arrow attraction if you've got it!!
In a perfect world I'd aim to pull something like this off:
Shoot him up as he comes across the board, hold out against his charge with your pheonix gaurd, then counter charge him with your swordmasters which will absolutely wreck him as his charge bonus is now gone! Since his lances are worthless now i'm thinkin even spearmen at this point running into a flank will add some good support to your forces!!
I'm too noob to reccommend a good magic vs. brets but lore of metal sounds like it could snipe out some characters from his Cavalry squads seeing as they are all decked out in heavy armor.
Lore of metal all the way for magic..melts through that tough armor..
In addition to what has already been said: Great Eagles and perhaps Shadow Warriors to delay their charge
Hight elf and Craftworld Eldar army project pics heavy: linky
RBTs and Lore of the Heavens are the way I regularly beat them. No armour saves and rerolls allow you to decimate an entire third of a lance with a single RBT, although I use two.
Also, lances are horribly hard to maneuver. Position your units outside of their charge arcs and use scenery to deny them the ability to go in any direction other than across the board.
High Elves: Tournament W/D/L - 6/5/5
I've always tried to choke Brets whenever I had the opportunity. They love their knights, so I've always placed my half of the scenery in a way which leaves them a narrow gap through which they can engage my army. Plug that gap with Swordmasters, and you're golden. Regiments of 6-7 usually work best, as they can get all their attacks in. Hitting on 3s, before the Knights, wounding most on 2's, and dropping their precious armor save to a 4+ really makes them angry.
Dragons can work too, since they lack warmachines to deal with them, and they lack the leadership to deal with Terror. Of course, watch for some of their characters, who can be equipped to take down big beasties like dragons.
If you're using magic, you shouldn't have much trouble. Just sit back in a phalanx and wait for him to come to you. Pop his warmachines with your mages, RBTs, or skirmishers, and then just start piling damage onto him as he slogs it across the field. Knights are fast, but they can still be hit hard. Tie them up with that choke-point terrain, and blast fire into them. They'll break, and then force every regiment behind them to break. I did this once with two woods, and it took him until turn 5 to get a regiment to my front line.
Nobody plays brets anymore because they aren't all that threatening. I miss beating up on the little Froggies...
i usually take my RBT, and with a bit of luck, that's enough to deal with his horses..
march blocking really is an advantage here, because it wil double the time you have to shoot him. Great eagles are perfect for this, huge movement, and tough enough to be able to recieve a few arrows.
Be aware of the bowmen, they aren't great, but they still have longbows, and will outnumber you 2 to 1.
flames of the phoenix is really great to deal with them.
heavens and metal are the best lores to take on the cavalry
'Its better to have a swordmaster and not need her help, then to need her help and not have her'
Byjugo's WIP Thread
I haven't fought any Brettonians. I would really like to, because I might actually get to play on the defensive. I usually play against Dwarves, and the little lawn ornaments can get me to come to them every time.
I like they idea of the Lore of Metal and the Repeater Bolt Throwers. I disagree that you should dump Cavalry. I think you should have at least one unit of Ellyrian Reavers and at least one unit of heavy cavalry, if only to make sure that the Brettonian doesn't have _all_ the speed.
What do I know though? If you play it too often you should just try it both ways, and if I actually fight Brettonia I'll try it both ways as well.
Speaking of cavalry, my normal list includes 5 DPs and a tiranoc chariot. I like to sucker him into charging my white lions and then flanking him with one or both of my fast units. Without the lance formation ranks, they go down quick.
High Elves: Tournament W/D/L - 6/5/5