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My friend is planning on fielding two Ancient Stegadons with Engines of the Gods. I have a hard enough time killing one of them as soon as the ward save goes up, but I'm not sure if I can cope with two of them because even if he switches to burning alignment on one of them he still has the ward save. Since it's a 1750 point army it's not going to be feasible to just avoid them both because they're both huge point sinks. Are there any tips for bringing them down?
We have discussed this before, one suggestion which I think is a good one is use a noble on a Barded steed (or Eagle) with a star lance and Talisman of Loec. Charge it and Challenge then use the talisman and target the priest 3 attacks, should net you the 2 wounds needed to kill the priest. Unfortunately your noble will probably die as a result, on the plus side if you aren't killed by the stegadon you will flee and there is a 75% chance that you will escape. The next best thing is to shoot at them with RBT's, I would use single bolts and hope I don't hit the crew and pick off the mage or steagadon.
I'm Noob and don't play against lizardmen so take this with a grain of salt:
Forliath's robe + charge = tied up stegadon for the rest of the game?
This is an excellent idea but just ensure that it is with a unit of greater than 10 and challenge, you have to win combat otherwise you lose on outnumbering and then auto break due to fear. A drawback of this is that though it ties up the stegadon it can still use the engine for burning alignment which will kill your unit eventually.
Single bolts. Absolutely use single-bolts, preferably with Curse of Arrow Attraction. That should pick off either the Stegadon or the priest.
Failing that, the Eagle-noble works well. As do Star Dragons if you can get him. The flame template will actually hit whatever it covers, so you can lay it over the howdah and scorch everyone inside.
If he wants to be a jerk, be a jerk back and hire some DoW "Gonzo's Galloper Guns". A single regiment of these comes as a pair, for a single rare choice. They have a higher strength than a BT, do the same D3 wounds, and don't roll to hit (although you need to be good at guessing ranges) and may misfire. Otherwise, they're golden.
Lore of Beasts is great, offering Beast Cowers as well as Hunter's Spear to throw his way. The 'Conflagration of Doom' from Lore of Fire, and the 'Flames of the Phoenix' from High Magic both hit every model in the unit, allowing you to quickly strip the Howdah and the miserable little cretin of a priest hiding inside.
I like the idea of Lore of the Beasts. It was something I was considering but I wasn't sure I wanted to give up Shield of Sapphery/Courage of Aenarion/Vaul's Unmaking, but since I don't have another bolt thrower the Hunter's Spear kinda seals the deal.
Allonairre: I'll definitely consider it in higher point battles, but in these first low-point battles I don't want to tie up my character option when I could be fielding a Battle Standard Bearer instead.
Captain Sarathai: I love your suggestions and it's just one of those things that makes me wish I had enough money to field a really flexible army. When I come into more money I definitely want to look at some of those.
Thanks for the suggestions guys. I'm actually quite hopeful that the next battle will go well.
Yeah I was thinking about that, not against lizardmen but against my friends stupidly cheap DoomWheel. The way I'd try to pull off the forliaths robe is have my mage with archers on a hill - the turn before he charges in I'd move the archers away probly say something like 'at least I can buy 1 more turn of shooting by sacrificing my mage' or 'YOU SHALL NOT PASS' (in a Gandalf tone) enticing him to get my mage - when he charges I'd Pray that I pass my fear test or this plan goes down the toilet - when he charges I tell him about my cheater robe, he's got +1 for outnumber, but i've got +1 for 'High Ground' effectively making it a draw, right?This is an excellent idea but just ensure that it is with a unit of greater than 10 and challenge, you have to win combat otherwise you lose on outnumbering and then auto break due to fear. A drawback of this is that though it ties up the stegadon it can still use the engine for burning alignment which will kill your unit eventually.
I'm still noob though and don't know the rules so well so I could be missing something here.
The only catch is that High Ground only lasts for that first turn. After that, you're outnumbered by fear/terror. Good idea, though.
The catch is that if he's hitting archers on a hill with a doomwheel, everything in front of the hill is probably already dead...
Not having cash can really hurt, so I'll try to run off some other nastiness that you can use:
That Starlance noble doesn't have to be on an Eagle. It just helps. So if you've got a noble or appropriate mounted mini, you could use that.
For spells, usefull castings would include:
first spell, lore of Metal- targets an individual model and deals a high strength hit based on it's armor save, while canceling any armor save it would usually get. Pick out the Priest and fry him, pretty sure the Howdah gives him a 2+ save. It doesn't stop the Stegadon, but it should stop the Engine. Only deals a single wound though if I recall, so you'll be casting it twice.
last spell, lore of Metal- same thing as the first, except it targets the unit. This will effectively strip the Howdah of skinks, and leave the priest with a single wound.
Flames of the Phoenix/Conflagration of Doom - see my initial post
Hunter's Spear from Lore of Beasts - hits like another RBT
Beast Cowers from Lore of Beasts - no moving, no attacking in CC from the Stegadon. Doesn't affect riders though.
Steal Soul from Lore of Death - character sniper. Deals a wound, no armor saves allowed, if I remember correctly.
Pit of Shades from Lore of Shadow - if successfully cast, it forces the model to pass an initiative test... stegadon is pretty much doomed, as are most lizardmen.
Magic is hard to use against the Lizardmen because they are extremely good at it, and he's running a pair of Lvl3's if he's using the EotG. That gives him 6 dispell dice in his own phase. We can manage to get PDs out. Running Lvl2s will give us dice. Gem of Sunfire is good for a handy casting of Conflagration. Powerstones always help too. Characters can tote bound spells when needed.
I know you're holding on to the BSB, but what are you using him for, in particular. Sometimes, if the enemy is running such huge points-sinks, you can likewise pull your army together around defeating those targets. The BSB may be helpful against the rank-and-file Lizards he is using, but there will be far fewer of those, unless he runs a bunch of skinks. If he does that, they you want as many archers as you can pack into a list...
You could put him in a unit with the magic cloak and challenge the stegadon, he has to accept and you can let the unit outnumber and kill skink crew to win the combat. He's stubborn so it doesn't matter how much you win by.
Just make sure to kill the priest fast though, or else he will burn you
Also you can just out cheese him and take Tyrion or Teclis. They'll deal with those point sinks.
Last edited by Ooglatjama; March 23rd, 2010 at 01:55.