Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I know most people would suggest blocks of 15 to 20, but I have had absolutely no luck with those. They tend to die so easily. I once had a grudge thrower take out all but 5 of a unit of 20. They never see combat, and when they do they just get eaten up anyways.
Then as I was reading a high elf tactica the author mentioned that they were experimenting with super units of 30. I tried that for a while in ranks of 6 and it seemed to work. I started winning games and the spears usually held for a while or even won. I decided to keep them in the unit of 30 for the tournament.
I got eaten alive at the tournament, but the advice I got on the spears was mixed at best. A Brettonian (who altogether rubbed me the wrong way) said that they would have been better in two units of 15. A skaven player suggested I keep it, and also said to switch to ranks of 5 as soon as people started playing 8th edition. Another person who I really hit it off with said he could see it either way, depending on the situation.
Situation-based strategy is all well and good, but what size should I take to a tournament, where I'm not allowed to change my list on a whim? What are your thoughts on the matter?
with the new rules ive been taking some advice on another thread in taking a large block of lothern seaguard, around 40 or so to make it around 500 points to count for my 25% core choice. I was playing against dark elves and found out too late at the end of the game but if your initiative is EQUAL OR HIGHER and you have the ASF rule you reroll misses in every round of combat not just if you have a higher initiative. Combine this with the spears attacking in 3 ranks now and with the martial prowess rule thats 4, you'll have your whole unit that gets attacks in (5 if you field them 10 wide for the "horde" rule). All missile weapons fire 2 ranks deep now and with the new volley rule thats 30 bow shots (half of 1 rank after the 2nd rank can fire, so 3rd rank on). So imagine a 40 man unit with stand and shoot for 30 shots then 41 (including the champ) attacks with reroll misses every round, and if you lose combat big woop, for combat res if you have 5 or more models you still have a rank so chances are you outrank your enemy and gain stubborn for your break test.
ya, what he said... with the new rules, elves get four ranks... and a fifth if theyre ten wide. These are gonna be killers I think. I just built a thirty two unit of LSG last night... four ranks of eight. well first two ranks are built, last two dont have arms yet... finishing them tonight. Also bought twenty more empire spears for that army and combining with a twelve unit I already have to ake a matching thirty two for my empire army. Id say with new rules, go big..... played new rules last night, I love them
also beef up that spear block with some nice fighters, the days of spamming multiple mages for the most part is pretty much over, at the beginning of the magic phase you roll 2d6 for your total power dice and your opponent gets the highest of the 2 for dispel dice. Then you can channel which means you roll a dice for each mage and add it to your pool on a roll of a 6, so the only reason to take more mages now is for a better chance to get a certain spell you want or for more channels. Mage level you add with your roll so lvl 4 adds +4 to your roll for casting so take a lvl 4 and the rest fighting heroes. Probably take a battle standard also since you can reroll not only break tests on your big stubborn block but panic and mostly everything else.
Actually, that sounds great. The new magic fits well with the style of play I already have. I usually put Caradryan into the spear unit, because they get hit with spells a lot and the magic resistance has saved my rear so often it's not even funny. He's a little harder hitting than your average spear elf as well, though maybe not hard hitting enough... still, I'll probably keep him as my general for now. BSB is an option, but I actually like it where it is, carrying a Banner of Battle for my dragon princes.
That rule where he breaks silence vow upon death and does Dsix hits with no saves on whoever killed him isnt bad either, lol. Im considering picking him up, but I have way too much hero power on the elves already, lol
yea I love caradryan, magic resistance is also totally different now so magic resistance 3 would give you a 4+ ward against magic on the unit and if you have a ward save it stacks with it also, just against magic though, so in combat or regular shooting its still only a 4+ for PG (so if you put him in PG and someone directs a damage spell to them they have a 1+ ward haha). Also I have a feeling that since GW strike last and we have ASF you wont get the rerolls to hit in combat so you'll probably be seeing alot more halberd characters and sword of might now, even though you'll be at -1 strength you'll at least get the rerolls to hit, I think thats a solid trade.
Last edited by sanity_is_weak; June 22nd, 2010 at 05:23.
Hm. that doesn't bode well for sword masters... It seems like of all our units they have gained the least. I hope they turn out all right.
I think that Sword masters will do alright, they will suffer the most from the new edition and Phoenix Gaurd will easily be the best Elite Infantry, but Swordmasters will still be effective. Small units placed to flank spearmen will still contribute insane kills and being on the flank will protect them somewhat and if they don't have 2 ranks people may well ignore them looking for bigger threats elsewhere on the table.
I tried my 1st 8th ed. game tonight, 2250 pts. and since I had to have 25% of the points in core, I made a single LSG unit of 41 with a musician to help them reform and still shoot.
started as a 2x20 on a hill. Teclis helped them with a Curse of Arrow Attraction spell, which made their 40 arrows devastating.
2nd turn they reformed into 4x10 and shot 30 arrows (half from 3rd and 4th rank), then got charged and stood-and-shot.
and in combat they did 41 attacks (yes the lousy 1 in 5th rank got to poke with his spear too! I wonder how long is his spear), and against orcs they got to reroll their misses! 37 ended up hitting. 11 killed. the orcs broke very easily.
So I'd say a big unit of LSG's will brighten your day! try it! =D