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Everyone else has one, why don't we? List your personal tabletop experiences; theoryhammer can go in all the individual threads.
Special Characters: I don't normally use SC's, but people wanna see just how nasty they are and have actually asked me to use them. O.o
Teclis is the best mage in the game. Not a surprise to anyone I'm sure. Korhil and Caradryan are both [I]brutal[I]. Challenge away! No one wants to face them (especially Cara). Both add different things to whatever unit you stick them in. Ironically Korhil in WLs or Cara in PG units is kinda redundant and it works better if you swap them around.
Archmage with Book of Hoeth has in my experience been disappointing. If you want Teclis, take Teclis. To get good use of the book you need to throw 4 dice, and then you're casting like 2 spells a turn with it. If you're thorwing less, you're not really using the Book. A little defense + whatever Arcane item struck my fancy has worked just fine for me and usually for less points. Also he needs a lv2 backup.
Prince on a Star Dragon is still fun! There's just something primally satisfying about causing 25 casualties on a charge. Expensive toy though.
We aren't WoC btw. There's no need to tool most characters way up. Our elite troops are already the equal of most characters. Plain old Great Weapon works just fine.
BSB's. You NEED one. Hands down. Our units are too expensive and too fragile to have them go running off on one fluffed roll. He's so important that I quit using the Banner of Battle (one of my favorite old toys : ( ) to give him more protection.
Lore of Fire is bluh. I expected the straightforward, killy lore to be oh I don't know... more killy.
Lore of Heavens. Teclis + Comet = lol It's sad to see the unlimited range MM's gone, but this lore is still pretty much the best answer to gunlines.
Lore of Life. You can't tell me they didn't design this specifically with the Elves in mind. It does everything we need and is the perfect safe, conservative, all-purpose choice. Dwellers Below is fun.
High Magic is pretty awesome now. It went from being a little costly to cast to really easy. Fury costs less than the similar MM's. Flames is awesome now that you can still cast while it runs. Vaul's still pisses people off and if you have 2 dice laying around you actually have a decent chance of getting it off. Oh and if your opponent is using magic at all, don't forget to Drain Magic. "Oh I'm sorry, your Lv4 Mage just failed his roll by 2? He's done for the turn." The threat of Drain Magic is huge to help your other spells actually go off.
Musicians everywhere. The reforms really cut down on template damage.
Archers have been disappointing for me. Their whole point was to fill a core slot cheaply with the expectation that they would probably not earn their points back but the points you saved and put elsewhere would pay for the archers. Well now you have to spend the points anyway.
LSG are viable now. I'm not gonna say they're great or anything, but they are definitely usable. It's nice to actually have three core choices competing for slots again.
Silver helms. Love 'em. Most of the time they get the job done just fine, anywhere that the Dragon Princes would have and free up points for elsewhere. If you're going to take a rank breaking block of 10+ cav this is definitely the route. If its just gonna be 5, I can see the argument either way.
White Lions: I tried using these with the increase in terrain, shooting, and fear that SM's were too fragile. The only thing they ever really did was disappoint me. They aren't terrible but both their cousins are better.
Swordmasters still slice everything up (duh) but I'm finding I need to spend about as much on protection for them as the unit of SMs costs. The bigger unit you field, the more attention they start to attract. It's important to make sure to present your opponent with varied threats.
Phoenix Guard are really really good. The extra Ld has ended up being valuable more than once now. Stick Korhil in this unit and they are not going anywhere.
White Lion Chariot: This is the only place I really refuse to skimp on the points. The chariot is just brutal. Its about as tough as our army gets, and if you present varied threats its probably not going to be first on anyone's list anyway. It can bring its full offensive power to bear with even a sliver of open space on an enemy unit (something I'm finding to be important). It can charge a flank or front either one just fine and it can actually take a charge if your opponent manages to get one off (strive for that not to happen though : p ).
Shadow Warriors: They cost too much (that Hatred really means very little) but I've started using these guys mainly because Scouts create a huge bubble that stops your opponent from using Vanguard. I have a feeling that's going to be very important for us because....
Repeater Bolt Thrower: Sir, we have a problem! They've effectively been reduced to 2 wounds and S3 arrows can now wound them. As if that weren't bad enough, the BRB says a BT crew needs at least 2 members to operate the machine and our FAQ saying RBTs can still fire normally with one crew member is gone. That means if you take even 1 wound on this thing it is rendered inoperable. It's so easy to shut these down that I'm sick of it. The problem is we NEED them. They answer threats that we don't have much else to counter. Sigh.
Eagles are still fantastic. Always run them in packs. Just be careful of one getting shot up causing panic in the others.
So there's my experiences, what are yours?
Edit: Ignore that part about RBT's requiring 2 crew members. New BRB FAQ came out while I was writing all that and reverses that requirement.
Last edited by Nephthysis; July 23rd, 2010 at 16:29.
I pretty much agree, but I like the WL more than you, and the LSG a bit less than you. I want to love the LSG, I really do, but our shooting is still pretty ineffective at S3, and for the points you could pretty much have another WL, PG or SM.
My best unit on average right now for core is a block of 35 Spearelves in 7x5 formation, full command and the War Banner or Banner of Eternal Flame. Eats a lot of missile fire early on, but they are resilient and numerous enough to make it to combat barring a horrible panic roll, and when they get stuck in, the can dish out some hurt. On average against anything under WS5 you are looking at 30-ish hits from the full unit. They are awful against heavy armour or T4+ but they will get some kills, and they take a long time to cut down. Lots of time to get your DPs/WLs/Chariots into the flank.
Speaking of chariots, yeah the Lion Chariot is a new all-star. Crew get S6 attacks now, no more autokills, and T7 4W and 4+ AS is no laughing matter either.
RBTs are wounded on a 6 against any attack, only 2 wounds and 100pts? Yeah, on the shelf with you. I'll take two, three or four eagles instead and hunt war machines and mages in units, thanks.
High Elves should not be shooting any more. We are an elite infantry army and it's time we acted that way!
Three wins, one loss so far!
Oh yeah, and Teclis wins games by himself now. Give him Heavens, Life, Shadow, whatever you like. He's an insta-win.
Oooh you use 7 wide spears? How's that working out? Do you use it against everything or just certain things?
I've just been keeping mine 5 wide and relying on the ranked attacks and staying power rather than hoping for kills. Generally I don't want any more attacks coming back at them than I have to take. I can see that working great against 5 wide crap infanty, but I don't think I've come across that yet. Its either 5-7 wide good infantry, or 10wide hordes. My other infantry i use 7 wide a lot of the time though.
I like the 7-wide. I can mass up on 25mm or 20mm 5-wides and I can tuck in pretty well to hordes. I can lose a few models on the way in and still get four ranks attacking since we don't need to be a horde to get that. Also 35-40 spearmen with FC and war banner is just enough points for all your core at 1,500.
50 as a 10x5 formation is tempting, all five ranks would attack with re-rolls...
50 WS4 S3 ASF Attacks Rerolling misses?
Seems like more of a gimmick than a solid plan what with the number of ways to wreck that up, but still, it's a fun gimmick that I guarantee you a lot of people will underestimate the first time they see the 50 man Spearelf unit...
We're elves, *anything* wrecks us up. The point of this is that you have the best chance to do the most damage in a 10x5. Is it practical, no because you are talking about a a 450pt unit before upgrades, but it might be fun to try against a low toughness and low armour army like DEs.
I haven't been all that impressed with the whole "Horde" thing. If the opponent is only 5 wide (matching base sizes) then you are just paying an awful lot for a few more attacks (probably cruddy attacks too). Haven't tried it myself though, only fought against. Although a 52 Marauder unit did ruin my face.
I routinely get a 10x4 horde of Boyz with spears in the face, so from that perspective it's something to consider. That's another advantage to the 7-wide though, you get corner to corner with all seven columns vs a 20mm 5-wide.
I tried a 5x10 unit once against Wood Elves, but he used Dwellers Bellow, and killed 30 Elves. I then tried a two 5x5 units against some Beastmen, and they both got wiped out. 7x5 seems like a good compromise to me.