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Special character that doesn't get much glory or cause much excitement, but I'm thinking of running him in a 1000 point game.
Ran a search for him and the last thread I could find was from 2008, so I figured I'd see what people have to say about the Shadow King in 8th edition.
Skirmishers got hurt quite a bit, it seems, so I'm not quite sure what to make of him.
As an aside, can you elect to break from combat or do you have to fail a test? Because his halving pursuer distance seems fairly useless to me what with the whole LD10 thing-- seems as though it should apply to declaring a flee reaction as well-- now that would be awesome.
Though the idea of saying screw scouting and deploying him in a unit of 30 LSG sounds entertaining to me. Shooting like a bolt thrower and hurling your volley fire S3 arrows with return fire getting a -1 to hit is annoying enough, but then when they finally get the charge off you stand-and-shoot with a bolt thrower and 10 BS4 S3 arrows. And if you then lose the combat (Alith has 4 WS7 S4 attacks, hatred, and 4+ ward which is nothing to sneeze at at 1k) and somehow fail a break test, you're going to get away, rally on LD10, reform and unload with a BT and arrows again.
Then again, I'm not exactly a tournament player so minmaxing is never really what I go for.
Alith's alright. He's actually a pretty decent buy now that he's not competing for a Lord slot (just points). I wouldn't really stick him in Shadow Warriors unless you have some woods to hunker down in (maybe not even then). He probably goes best in any of the elite infantry units (SM's are really vulnerable to shooting).
As for the 2nd question, you cannot choose to break. You have to fail the test. You also cannot shoot when you reform after rallying your fleeing units so I would just hope that special rule of his never actually enters the battlefield.
I used him at 1,500 the other night against an OnG army. He almost single handedly wiped two units out on flank shots in the first two rounds, killing 4/10 spider riders in turn one, and 3/8 Boar Boyz in round two.
Reading his rules I wasn't impressed, but getting a flank RBT shot off in turn one would be great against any Heavy Cav. I would put him in a unit of SWs though, he draws a *lot* of return fire.
I've actually found that in a well made list, Alith is absolutely amazing. Granted it won't be a super ramped up ultra-competitive tournament list, but it will still be fairly powerful, and it is absolutely hilarious when he moves up and fires the Moonbow into the flank of a unit of cold one Knights, kills 4 out of 7, panics the rest, who then run through numerous other units.
I will give you this though, in smaller games he is perfect. Use him to skewer their heavy cavalry from a flank, then move in with shadow warriors to charge any missile units of theirs
To Sleep Tzeentch shall come for us all in the end.
Perchance to Dream To change the living, to the dead.
I'd say that a generic Prince with Bow of the Sea Farer and a humble great weapon + some protecty armour would fare better - the ASF GW attacks will certainly assist in taking down opponents, and he could even get some nice magical goodness to help buff his unit - you dont really want your promary character to risk running away TBH...
Well I went ahead and tried him out in a 1000 pt game today vs Ogres.
It honestly wasn't a fun game because of how unfair it was.
Alith in a unit of 9 Shadow Warriors, 20 LSG, 10 SMs with Lvl2 Mage w/Lore of Fire.
Scouted Alith+Warrior retinue into a forest on the Ogre Flank and in the first turn (I won roll) put 2 wounds on a unit of bulls with Fireball, hit the flank with Moonbow, and unloaded with Shadow Warriors and 16 shots from volleying LSG to drop them to 2 Bulls from a unit of 6, with 2 residual wounds.
Next turn his Deathstar unit of 4 Ironguts, a Tyrant and a Butcher garrisoned a building to avoid the shooting, then his Bulls and Gnoblars moved forward. My Mage spectacularly miscast throwing a 3D6 fireball and ended up rolling a 2 on the miscast table killing 9 of the swordmasters and putting a wound on the Mage. Fireball finished off the Bulls though and my SWs shot at the gnoblars for a turn.
Long story short Moonbow+LSG basically single-handedly wiped out the entire Ogre army, and he conceded when his big unit, now down one Irongut, had to face the prospect of taking two turns of shooting before charging into the front of my 4 deep LSG unit with an Ethereal Mage in it keeping up the fire shield spell, with SWs+Alith clearing waiting in position to flank charge.
It honestly felt like back when I played Dwarfs.
Then again, they ARE Ogres, with no armor to be found anywhere...
He honestly misplayed the Ogres against High Elves at 1000 points. At that level you could easily have 20 Ogres, and Lead Belchers are NOT fun for any T3 army, especialy for one with such high cost basic troops...And garrisoning a building a non-no with an army that HAS to get into combat ASAP to cause damage...
I didn't think monsters could garrison buildings, as they were rather large haha
but still, i was never really tempted by Alith Anar, but now, i may have to take it with me. or the bow of the seafarer =]
either way, helpful thread =]
Well I think what sold me on Alith was that his combat stats are actually pretty damn good.
4 attacks at WS7 S4 with a 4+ Ward? He's shooting as a Bolt Thrower at BS7 which is hits on 0+, he's at -2 to hit at range...
I like the idea of scouting in him w/some shadow warriors, and a LSG (Phoenix Guard in higher points) with a Shadow Mage with Seerstaff for Mindrazor as your main battle line.
Shadow Warriors with Alith are good enough at CC to require more attention than most Warmachine hunters can dish out, meaning the opponent has to either ignore them or send a sizeable chunk of guys after your scouts who can march 10" and then shoot with a Bolt Thrower at long range hitting on 2's. Shadow Warriors are hitting on 5's in the same situation.
If they do ignore you you can steadily move up and start shooting at closer and closer ranges, and once they commit to combat with your anvil unit of Phoenix Guard+Shadow Mage you declare a charge with those Shadow Warriors, cast a Mindrazor on them, and you're talking 9 WS5 S8 Attacks and 4 WS7 S10 attacks to the flank or rear. With ASF you're talking all the hits from Phoenix Guard with rerolls, all the hits from SWs with rerolls, before any attacks back, and when they do come back, the squishiest target is the Shadow Warriors with T3 WS5. Everything else has a 4+ Ward.
Combine with some Reavers maybe and you've got OMFG WOOD ELVES WITH BOLT THROWERS+LORE OF SHADOW. Just thinking aloud.
Last edited by Beardbro; July 30th, 2010 at 21:08.