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Gold magic appears to be a bit of a contradiction when it comes to Dragon Armour - the RAW might be interprested as never allowing an armour save, even though they count as flaming attacks. However DA obviously provides immunity to Flaming attacks of any kind. However, which takes precedence? Immunity to flaming attacks or the fact that the model may not take armour saves vs Lore of Metal?
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You may not take any armoursaves against those spells, however those spells will not ever wound you due to your immunity, so you will never get to the stage of taking armoursaves anyway.
It is just like a magic weapon that ignores armoursaves and is flaming. While your armoursave is cancelled, your immunity ability will remain active and will only be inactive when the armour is destroyed for some reason.
Agree with the bearded one! You will be completely immune to all flaming attacks whilst wearing dragon Armour even if a flaming runed up cannon ball hits you in the face, you will just laugh it off. Think that it is silly but that's the rules. Think it say's in the FaQ's for high elves. Think Games workshop should have gave a ward save bonus to dragon armour instead of immunity but hey i'm not complaining
If I understand the background right, the reason you don't get AS is because of the heat of some chemical reaction, yada yada yada.
So, I think it's perfectly alright.
Flaming cannon balls though...
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If there was no dragon armour, what reason would dwarves have to not spend the 5 points for flamming all the time?
Actually, nobody tell them, there's nothing quite like a dwarf-players face, when your noble catches a flaming cannonball with his teeth
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b"hIt is for the same reason that not all dwarf heroes take that rune that make them immune to fire. Sometimes there is simply a better combination of 3 runes that don't include the rune of burning.If there was no dragon armour, what reason would dwarves have to not spend the 5 points for flamming all the time?
The dwarf rune that makes dwarf heroes 'immune to flaming attacks' actually grants a 2+ wardsave against them ( errata ) . It might actually be better than total immunity.
There is a rule in the BRB ( which caused a lot of debate and nerdrage on warseer, but everything does that ) that says that if a magic weapon is rendered useless, or destroyed, that the character may use his handweapon or special weapon instead.
For example a hero with a flaming weapon should, according to this rule, when he notices his blows bounce off the puny draong princy elves, be able to revert to his hand weapon. ( And the cause of the rage on warseer was what "rendered useless" meant. That the weapon can't do snot anymore, damnit!! ) So against a dragon prince everyone with flaming magic weapons would swap to a handweapon ( so the guy with his str6 flaming weapon will slink back to some str4 handweapon ) , Against dwarfs with that rune it is not rendered useless so they will have to strike against a 2+ ward :-)
Anywayz, a flaming cannonball not tearing a dragonprince to pieces is pretty.. wel...dumb. The combined population of logic-ville agrees. GW did not notice, did not care ( most likely ) or could not think of a rule to let flaming cannon balls and such through, but anything else that is flaming but has a high strenght not. Behind almost all flaming attacks except those purely consisting of flames there is the force of the impact of steel which ought to knock out the elf regardless of the flames. But myeh, GW didn't do anything about it. Immunity to tearshaped templates would have been logical.
I think you will find that any dwarf player who knows what dragon armour is, won't fire his flaming cannon/bolt thrower/grudge thrower at a unit of dragon princes or character. He will fire the one without it.
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I always thought that anything which gives a unit or model "flaming attacks" literally turned whatever was being used into flame, i.e that cannonball isn't just a ball of steel covered in fire, it is literally made out of fire, same for flaming weapons, the blade is turned into flame, hence why dragon armour doesn't work.
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