Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I was trying to think of an army list for my elves, and I've come up with an idea. Why not mix Teclis with a Dragon Mage in a 2,500pt game?
I know that Dragon Mages aren't considered a very good unit choice- you have a T3 Elf with NO ARMOR sitting on the back of a mediocre dragon, and FSoR doesn't help you much as far as spells are concerned.
My though however was to use Lore of Life with Teclis, mixed with a Dragon Mage and a Banner of Sorcery. This gives us access to a Dragon, as well as 2 channeling casters.
With 2D6+2D3 PD in each phase, we'd average 11 dice before we even got into channeling. The best part about that 11 "average" is that on average, the opponent will only have 3-4 DD to face off against it. Furthermore, Reckless casting means that we can get an additional 1-3 dice during the phase by casting spells with our DMage.
I thought about giving the DMage a Silver Wand and L2 so that he had access to 3 of the spells and could therefore generate 3 "reckless" dice if he cast them all. However, I think it might be even better to just hand him the Talisman of Preservation and make him an L2. At the cost of 1 dice, we now have some reliable protection on our reckless little friend. Add in the fact that any successful cast with Teclis could potentially restore a wound on the DMage, and we're looking at lot more survivability than we've known in the past.
What are your thoughts on this?
I love the idea, I use to abuse the Dragon Mage alot in 7th edition but with the changes to Terror, negating flanks and no US, I haven't been tempted to take it because the Mage will not work as well in combat (I look at a dragon and see a combat character, can't be helped....). My typical build for a Dragon mage is the Silver wand with the Guardian Phoenix (5++ ward save) but I would just take him with the Talisman of Preservation in this case, with the way the magic phase works and Teclis just being there, I would be trying to get my value out of Teclis.
Also with the Dragon Mage being able to swap a spell for the FSoR, its a "may" ability, if you dont want the FSoR you can still swap for the Fireball if you so choose to.
Now if we all agree that the above is true, I would run Teclis with lore of Shadows or Death (probably more Shadow though) and combo the FSoR with the The Withering (Shadow 13+ to cast, RIP, 18" range, All models in target unit have their toughness reduced by D3 to a minimum of 1. Boosted spell extends range to 36" on a 16+) or Soulblight (Death, 9+ to cast, Hex, Target within 24" of the caster has -1 Strength and -1 Toughness until the start of the caster's next magic phase, boosted version effects all enemy units within 24" on a 18+), giving even our spearmen/LSG a massive boost in combat. As I said i would prefer to run Lore of Shadow as I can add a Mystifying Miasma into the equasion as well. Even with LSG going up against DE spearmen, Our LSG would be hitting on 4's and wounding on 2's and if Mystifying Miasma was also casted on the DE, you could drop the WS or I of the DE to give you either re-rollable 4's to hit (dropping their Initative) or 3's to hit (dropping their WS) or boost the spell to do both.
Last edited by The Shadow King; December 29th, 2010 at 23:21.
Warhammer Armies: High Elves, Tomb Kings, Daemons of Chaos
Warhammer 40k Armies: Chaos Daemons
Bloodbowl Teams: Mean Machine (Dwarves)
You may technically be right about the roll of 1+ to wound, but if you tried that at our club you would get a slap in the face and no one would play against you ever again. We are competitive and like to win, but will not do so at the cost of having a balanced enjoyable game (with a few exceptions, but no one plays against them anymore anyway). I'm pretty sure the rule is meant to be 1+ is a fail regardless and trying to get around that is poor sportsmanship........ but if you're in a tournament and think you can get away with it.......
PS I like dragons. I used it once, charged a skaven doomwheel, dragon died..... haven't used him since :'(
Definitely an oversight, especially since the To Wound chart in the Summary requires a minimum roll of 2+ to wound.
Maybe they did leave it out intentionally, so that FSoR and other affects could still let you count as rolling a modified 2, instead of auto failing on the natural one.
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes