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Last night I noticed that while Transformation of Khadon turns you into a monster, it does allow you to remain in your unit. This got me to thinking of ways to exploit that newly enlarged footprint, which led me to this:
L4 Archmage w/ Folariath's Robes, Staff of Solidity
24 White Lions
The idea is that the robes keep your mage safe until the turn you decide to throw 6 dice at a boosted Khadon. The miscast is averted with the staff.
The WLs reform into a Horde (8x3 plus dragon) for maximum attacks. This is beast with Lions over Swordmasters, because you lose attacks with the SM, whereas every lion in the horde is attacking at full capacity (24 S6 outbound).
Once your Mage is down to a single wound, drop Khadon and become functionally Ethereal again to save VPs.
Think it's worth it? Think it would work?
In a game for fun, perhaps, I wouldn't rely on it to win the battle though, as too many things can go wrong. For example, you would have to reform the WLs in the Movement Phase and then your opponent might start thinking. Also, if you get in combat and he can't hit your AM, White Lions will die to both to this and shooting and then you wouldn't get the full advantage of this trick.
Too much of a one trick pony for me, but good luck and let us know how it goes
5000p. High Elves
It's a nice little combo which I do like but it has its risks, firstly you'll have to roll for it and your not guaranteed to get it, unless you run a lvl2 mage with silver wand in the same lore to make sure your lvl4 gets that spell. Secondly wounds transfer between transformations so if you have any thoughts of ending the spell yourself you will need to do it before taking more then 3 wounds, otherwise he'll die when the spell ends. On the flipside of that coin, your opponent could wait until the mage has 4 or more wounds on him and then just try and dispel it in his mgaic phase using power dice.
With the mage being a monster he wont benifit from a look out sir either so once he is transformed he is very open to shooting and magic (im not 100% sure about this as I dont have my rulebook handy). I wouldnt worry about trying to reform the unit into a horde, a half decent opponent will see this coming and start to shoot away at your White Lions so when your mage does turn into the hulk he'll be giving you some of your ranks back (again not 100% on this either) and will help out in the CC phase.
If everything goes well this is a great combo, but for me its too much of a points investment on something that "might" work..... but boy it would be fun though....
Warhammer Armies: High Elves, Tomb Kings, Daemons of Chaos
Warhammer 40k Armies: Chaos Daemons
Bloodbowl Teams: Mean Machine (Dwarves)
Personally I would do this cause it sounds like too much fun not too. Personally I would put him with pheonix guard because they can take shooting better than white lions and the beast will take most of the beating for the mage.
I think the problem with your idea is that you're assuming your opponent won't try and dispel the Transformation before your Arch Mage gets into combat - if they do then you've got to cast it again, this time potentially without the protection of the Staff of Solidity.
I think Transformation only really works if the unit your mage is in is has charged and you've cast the spell then so you've definitely got the one round of combat with it (or failing that you miscast and get one of the template results so you're hopefully damaging the enemy unit as well as your own).
Oh, and on choosing your monster, the Chimera is definitely the best bet - 4D6 ASF poisoned attacks should really put the hurt on whatever unit you're in combat with, and as the Chimera is I5 you should get re-rolls against most units in the game.
And never underestimate the ability to roll 6 ones with a single roll. That would totally ruin it
Does the monster base fit into the unit. It wouldn´t be fun if your monstermage stands on the far side without the possibility to attack
Sorberec- that's how I've been doing it. I use Folariath's robes to help ensure that my Mage doesn't get scraped up on the way in, and then wait til he's in battle to throw the spell. If they dispel it, fine for them- they can't hit him.
So far the tactic has worked well enough. The lions are only 8x3, plus the dragon. Being 8 wide can be a pain, but if you're careful about how you move in before the charge, you can usually get him in "corner to corner".
I've been having luck with the tactic, but it's not worth it until you hit 3k (which incidentally, you could probably grab a DPrince and an Archmage). You're tying up a L3 or 4 all game, because you have
A- given him Lore of Beasts, which does very little for the Elves otherwise
B- you don't want to cast for the first few turns, so that you don't break your magic stick.
Excuse me if I'm mixing things up here, but since when can etheral models join non-etheral units?
The Silver Knights of Tor Adrac (He): 26/2/4
The Spears of Slaanesh (Woc): 7/2/5
Battlegroup Chalybso (GK): 7/3/3