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So, last Saturday I participated in our hobby stores storm of magic debut. We played a gigantic 18000 pt game of forces of order (high elves, dwarfs, and wood elves) vs the forces of disorder (skaven, chaos daemons, and chaos daemons). What we soon found out was the high elf mages are quite possibly the most powerful sorcerers in this new addendum. The cataclysm spells that the high elves are given are very useful indeed and if you take teclis, well just think of what he can do with 24 power dice... Needless to say the forces of order won the day and the high elves definitely proved their worth by destroying multiple hordes of summoned bloodletters, a daemon prince, and innumerable mutant rats! Not to mention that I was able to bind a great chaos dragon to my will during the battle as well
How have all of you responded to storm of magic?
*edited based on corrections pointed out by Rising Leviathan
Last edited by Furbyballer; July 12th, 2011 at 23:31.
5000p. High Elves
You are right, my apologies. We did this kind of by trial by fire last weekend. Apparently we read apart of the rules out of context with the rest of cataclysm spells. Eh, either way it was a lot of fun and the spells that are given to the high elves are very useful. Summoning fulcrums and making fulcrums useless proved very helpful on saturday.
So far, I've been extremely tempted to make a list with my minimum core, and then use the rest of my points on Dragons, Pricnes/Archmages riding Dragons, and Dragon Mages. Just to see the look on people's faces when I drop that many Dragons on the table. The temptation to use the Fozzriks Fortress cheese in this (archers galore for core, in a Fortress with a Banner of the World Dragon BS is almost too much to take.
I personally dislike Storm of Magic, as I feel that GW really dropped the ball and didn't accomplish what it set out to do. How did you guys handle the 4D6 dice between 3 players in an 18k game? I can't see Wizards being that big a deal when you're only getting 1 die per 4,500pts. I was hoping that SoM would be like Apocalypse for Fantasy, providing some cool new GIANT monsters available to specific armies, new unit formations (Artillery Batteries for example- 3 Warmachines as a single unit choice), and a better handle on scaling the magic phase with the size of your games.
My response is to take any opportunity that I can to break SoM over my knee. My last game used WoC vs. Lizardmen, and he called it at the top of Turn 4 because I was simply obliterating his army while only bothering to use 1 addition to my Armybook from the SoM book: Truthsayers. How is that fun? How is that a balanced addition to the Warhammer hobby? Is everyone expected to play a game of brinkmanship between putting together a list that can win SoM games and a list that is utter cheese? Or will the inevitable arms-races leave everyone playing this kind of boring one-sided butcher fest? Those are the questions that people are going to be disappointed to find that answers to. My only consolation is that at least the new models and terrain look pretty.
I played a SoM game today vs Dark Elves at 3k.
I had 2 lvl 4s (one with Book of Ashur, one with Vortex Shard, both Metal) 2 lvl 2s (Annulian Crystal/Sigil of Asuryan, both High) Caradryan with Windcatcher Prism, BSB with Armour of Caledor, Guardian Phoenix and Dawnstar Sword, 2x 32 Spearmen, 2x 15 Archers, 20 Phoenix Guard with Banner of Sorcery, a Hydra with everything, 10 Harpies with everything and a BT.
My opponent had 12 Cold One Knight Deathstar with Unkillable Dreadlord/BSB with Hydra Banner, 35 Spears, 30 Spears, 2 Hydras, Cauldron, a lvl 4, a lvl 2, a lvl 1 on Peg with Hotek, 22 Witch elves, a Black Dragon, an Eagle and a Bonecrusher Giant.
I got the first turn, shut down one of his Fulcrums with High Cataclysm spell, miscast turned everyone to toads. His turn, Bonecrusher charged the Phoenix Guard with Caradryan and BSB, everyone was still toads, dispelled my spell and restored Equilibrium (which was a shame as I lost the Multiple wounds 2D6 on Sword) and the Bonecrusher took 5 wounds from the BSB (which would have killed it if I had Dominance) and then got the crush attack, failed to wound with the S10 hit, then got S2 hits on the remainder of the unit and caused 10 wounds. I saved 9/10 5+ saves then passed the last 4+ ward. That was not the highlight though. The highlight was 15 Phoenix Guard and the BSB drawing combat with 15CR vs 15CR against 20 Spearmen and 22 flanking witches, then the surviving 7 with BSB winning against 20 Witches and 15 Spearmen. I was left with 3 and the BSB at the end of that phase and they ran down the Witches. Also cast big Searing Doom at a Hydra, causing 5 wounds, killing it and causing the Dragon to run off the board. And, from the 3 turns we did (had to pack up) my opponent got no Magic phase, from being a Toad then Vortex Shard.
That was only 3 turns and only a couple of events. I lost both Archers, the Harpies, the Hydra, the BT, Caradryan and 17 Phoenix Guard. He lost 2 Knights, 70 Spearmen, 22 Witches, a Lvl 1, a Hydra, a Dragon, 5 wounds off the Bonecrusher and 2 wounds off the Eagle.
For me, Storm of Magic isn't about competitive play. It's about sitting down with some friends, using what's in your collection and having a laugh (although my opponent today, despite being a friendly game, was not impressed, was dogged by bad luck and positively fuming).
Fantasy - Dark Elves, Warriors of Chaos \/ 40K - Word BearersChaos Space Marines
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