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I've seen a bunch of people asking for a swordmaster hero, and I had actually made one awhile ago. Thought I'd post it and see what people think.
Tsaron the Bladeking c.350
M WS BS S T W I A Ld 5 8 6 4 3 3 9 4 10
Wargear: Blade of Enchantment, Armor of Witchcraft, Helmet of Hoeth
Special Rules: Speed of Asyuran, Head of the Swordmasters
Blade of Enchantment (Magic Weapon) - Great Weapon: All attacks made by this weapon ignore magic armor- count the armor as normal gear.
Armor of Witchcraft (Magic Armor)-Heavy Armor: Grants the bearer a 2+ armor, 4+Ward Save, and MR2.
Helmet of Hoeth (Enchanted Item) - makes the bearer a Level 2 High Elf mage who may use either High Magic, or any of the lores presented in the main rulebook. Also, he may choose his spells, instead of rolling for them as normal.
Head of the Swordmasters- All Swordmasters within 12” may reroll all Leadership tests of any kind, exactly as if he was the Battle Standard Bearer
What do you think? Too confusing? Too powerful? Too overpriced?
Far far too much going on.
First thing i would do is make him WS9-10. It may seem overkill but he is the head of the best martial experts known so it seems fair enough to me.
Next, i think people would prefer a hero level character compared to a lord level. Alot of people will want to field Mage Lord over a combat lord, so being able to take a Mage lord and a hero bodyguard character would be better.
The sword is balanced enough, but the armour is just overcompensating for the fact that elves, particularly high elves are weak against damage caused in combat. I think the ability of the sword is a bit weak maybe to kill enemy characters. Sure it negates the magical effects of armour but might be better of just cuasing 2xmultiple wounds or even D3 wounds. I dont see alot of magical armour other than stuff that also gives ward saves or better than normal armour saves.
The armour might be better of at "models in base contact are at -1 to hit", meaning alot of the time people are only hitting you on 6s and 5s, glittering scales or somthing, or "models much reroll sucessful to hit rolls". Giving him a 2+ 4++ and a 2Mr is overkill in the extreme.
Maybe he should just have a talisman which holds a certain bound spell rather than making him a mage. just find a spell that will benifit him or his unit from any lore, and augment spell, and have it as a bound spell.
I wanted to make him WS9 but Tyrion's that, and supposedly he's the best warrior on Uluthan.
I can see what you mean by making him a hero level character, I just figured that the main swordmaster would be a combat boss.
The original idea of the armor was to remove ward saves. Would it just be simpler to say 'no ward saves allowed'?
I guess I agree with you that the armor is overkill... I wanted it that way because I figured that all the Loremasters at the White Tower would be able to make it that awesome with magic. The MR2 was just there to kind of give him a Hoethy feel. Maybe something like 4+ 5++ MR1 and a -1 to hit?
I like your bound spell idea... maybe Enchanted Blades to keep with the 'sword' feel? I think that glittering robe would be better, if not as fluffy. Other ideas?
Also, I take it you're ok with the idea of allowing nearby Swordmaster's leadership tests? I added that since I figured that they are normally nearer to the edge, and away from the BSB.
If you did make him a noble instead of a Prince then the WS 8 would be extremely impressive.
I think that I would be more inclined to push the character further down the glass cannon route, adding killing blow to the sword as well as maybe reroll ward saves (although I don't really like messing with ward saves its a slippery slope).
So if you take the standard noble profile which I think is 5 6 6 4 3 3 7 9 and make it 5 7 6 4 3 4 7 9, giving him an extra attack and +1 WS anyone WS3 is hitting him on 5's, then you can give him the base spell for Shadow allowing him to drop his opponents weaponskill, this would go some way to explain how he made it to the top. If the armour then had an additional -1 to hit as its only real magical protection potentially even a WS6 opponent would be hitting him on 6's.
The rerolls for SM are alright though but maybe just make it any SM unit he leads
Also, do I take it that you don't think a ward save would overkill or too pricy?
Anybody have the rules for Eltharion the Blind, out of the Annual a few years back? He used to make Swordmasters into Core, he could leap out of combat, had Killing Blow, and I think he even had something similar to Gift of Tongues (force you to accept challenges) and Speed of Asuryan (struck first with his Greatweapon). I think at most he was wearing Heavy Armor and a 4+ ward.
I don't have our 6th Edition army list on me, but after doing a Google search, you seem to be pretty spot on. He had light armor and 5+ ward, all attacks he made were +1 to hit, all attacks against him required 6s (before modifiers), he could leap anywhere to be in any combat he wanted (couldn't leap out of combat), had ASF with his GW that also granted KB. If he was in a unit of SM, he granted them Stubborn... he was kinda ridiculous. All at between 255 and 355 points (I will of course double-check once I look at the book).
I also believe any special unit captains should be hero-level. Korhil and Caradryan are both hero-level, and I'm much more likely to take either of them in an army list than any of the lord-level heroes (Teclis is the only one I would even consider). But I dislike the idea of giving him multiple wounds (especially if he has 4 or more attacks), if for no other reason than Caradryan already has that. But his sword could say "with no saves of any kind allowed." This would certainly make him a glass cannon, and quite deadly in combat, especially if he has WS8!
I would be tempted to go noble level character with WS7 and +1 attack with a sword which always hit on a 2+ and ignored armour saves (able to pick out the enemies weak spots), have enchanted armour which gave him a 4+ armour and a 5+ ward/regeneration, a bound item which contained 1 spell (can't remember the lores of by heart so don't knw which one I would go for) and gave him an ability which made opponents re-roll all succesful to hit roles (shooting and melee) which target him. Make him about 175 - 190 points and I would think he should be about the same as the other 2.
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Technically aren't the sword masters meant to guard the mages of the High Elves? I would maybe go for some rule that allows him to make sure any wizards in the unit are protected.
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I would agree. Perhaps a way to transfer wounds to him.Originally Posted by Visitor Q
The sword masters are also suppised to be super fast and squishy. Id say rerolling successful hits, -1 to hit, or both would make sense.
I feel killing blow would be a must. It seems to fit the unit so well. Swordmasters are supposed to raise their weapons and kill a man before they even draw their blade.