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  1. #1
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    An army ready for the battlefield (My new armybook)

    First, I've taken most of my ideas from Capt. Sarathai and Balls of Steel, so thanks to them!
    Also, I'll put reasons down for everything later, when I have more time.

    High Elf Special Rules

    Valor of Ages - Against Dark Elves, High Elf units with this rule may Re-roll any failed Psychology tests.
    Martial Prowess - Elves with this rule who are on foot with spears always fight in one additional rank. Also, Elves armed with missile weapons may fire with the first 3 ranks rather than 2.
    Speed of Asuryan- Unchanged from current book, but only on certain elite units or characters.
    --------------------------------------------------------------------------------------------------------------
    Lords

    Prince - stats as book - 100
    Special Rules: VoA, SoA
    Weapons and Armor: HW

    Weapons (one choice only)
    Lance - 4pts
    Spear - 2pts
    Great Weapon - 8pts
    Halberd - 6pts
    Additional Hand Weapon - 4pts

    Armor (once choice only)
    Light Armor - 4pts
    Heavy Armor - 6pts
    Dragon Plate Armor - 8pts (4+ armor save 2++ against flaming attacks)

    Mount (one choice only)
    Elven Steed - 16pts
    -- which may have Ithilmar Barding for +3pts
    Great Eagle - 40pts
    Griffon - 150pts
    Sun Dragon - 225pts
    Star Dragon - 350pts

    Additional Equipment:
    Shield - 3pts
    Longbow - 6pts

    Magic Items
    Any, up to a total of - 100pts

    Honors
    One, no points limit

    Archmage - stats as book 190pts
    Special Rules: VoA,
    Weapons and Armor: HW
    L3 Wizard may choose from High Magic or any 8 Lores from the Core Book.

    Upgrade to L4: 35pts

    Mount (one choice only):
    Elven Steed - 16pts
    -- which may have Ithilmar Barding for +3pts
    Great Eagle - 40pts
    Griffon - 150pts
    Sun Dragon - 225pts
    Star Dragon - 350pts

    Magic Items
    Any, up to - 100pts

    Honors
    Any one, no points limit
    --------------------

    Heroes

    Noble - stats as book - 70pts
    Special Rules: VoA, SoA
    Weapons and Armor: HW

    Weapons (one choice only)
    Lance - 3pts
    Spear - 1pts
    Great Weapon - 7pts
    Halberd - 5pts
    Additional Hand Weapon - 3pts

    Armor (once choice only)
    Light Armor - 3pts
    Heavy Armor - 5pts
    Dragon Plate Armor - 7pts

    Mount (one choice only)
    Elven Steed - 14pts
    -- which may have Ithilmar Barding for +2pts
    Great Eagle - 40pts
    Griffon - 150pts

    Additional Equipment:
    Shield - 2pts
    Longbow - 4pts

    Magic Items
    Any, up to a total of - 50pts

    Honors
    One, no points limit

    May be upgraded to BSB for 25pts, may carry a magic banner with no points limit, but if he does, he may not carry any other magic items

    Mage - stats as book - 85pts
    Special Rules - VoA,
    Weapons and Armor - HW
    Upgrade to L2 - 35pts

    Mount (one choice only)
    Elven Steed - 14pts
    -- which may have Ithilmar Barding for +2pts
    Great Eagle - 40pts
    Griffon - 150pts

    Magic Items
    Any, up to a total of - 50pts

    Honors
    One, no points limit

    -----------------------------------------------------------------------

    Core
    Archers - stats as book - 7pts
    Special Rules: VoA, MP
    Weapons & Armor: HW, Longbow
    Unit Size: 10+

    Command:
    Upgrade to Hawkeye - 8pts
    Upgrade to Musician - 4pts
    Upgrade to Standard Bearer - 8pts

    Additional Equipment:
    May wear LA - 1pt/model

    Spearman - stats as book - 6pts
    Special Rules: VoA, MP
    Weapons and Armor: LA, HW, Spear
    Unit Size: 10+

    Command:
    Upgrade to Sentinel - 8pts
    Upgrade to Musician - 4pts
    Upgrade to SB - 8pts

    Additional Equipment:
    May carry Shields - 1pt/model

    Lothern Sea Guard - stats as book - 8pts
    Special Rules: VoA, MP,
    Weapons and Armor: LA, Shield, HW, Bow
    Unit Size: 10+

    Command:
    Upgrade to Sea Master - 8pts
    Upgrade to Musician - 4pts
    Upgrade to SB - 8pts

    Additional Equipment:
    May carry Spears - 1pt/model

    Silver Helms - stats as book - 16pts/model
    Special Rules: VoA,
    Weapons and Armor: HA, HW, Lance, Shield
    Mount: Elven Steed
    Unit Size: 5+

    Command:
    Upgrade to High Helm - 10pts
    Upgrade to Musician - 5pts
    Upgrade to SB - 10pts

    Additional Equipment:
    May have Ithilmar Barding for +2pts/model
    -----------------------------------------------------------------------

    Special

    Swordmasters - stats as book - 17pts/model
    Special Rules: VoA, SoA
    Weapons and Armor: HA, GW, HW
    Unit Size: 5+

    Command:
    Upgrade to Bladelord: 12pts
    --may carry one magic item worth up to 25pts
    Musician: 6pts
    Upgrade to Standard Bearer: 12pts Magic Banner removed, see Honors section later

    White Lions - stats as book - 13pts/model
    Special Rules: VoA, Stubborn, Woodsman
    Weapons and Armor: HA, Lion Cloak, Woodsman’s Axe, HW
    Unit Size 10+

    Command:
    Upgrade to Guardian: 12pts
    --may carry one magic item worth up to 25pts
    Korhil-140
    Musician: 6pts
    Upgrade to Standard Bearer: 12pts Magic Banner removed, see Honors section late
    Woodsman’s Axe: +2 strength, requires two hands

    Additional Equipment
    May carry Throwing Axes for +1pt/model

    Lion Cloaks - grant a +1 to armor save, increased to +2 against attacks in the shooting phase.

    Shadow Warriors - stats as book - 9pts
    Special Rules: VoA, , Scouts, Skirmishers Nargarythe Hatred
    Weapons and Armor: LA, HW, Bow

    Command:
    Upgrade to Shadow Walker: 6pts

    Additional Equipment:
    may choose one of the following weapons: AddHWs +2pts/model, GWs +3pts/model
    may swap bows for Longbows at +1pt/model


    Ellyrian Reavers - stats as book - 15pts
    Special Rules: VoA, Fast Cavalry
    Weapons and Armor: LA, Bow, HW
    Mount: Elven Steed
    Unit Size: 5+

    Command:
    Upgrade to Harbinger: 10pts
    Upgrade to Musician: 5pts
    Upgrade to Standard Bearer: 10pts

    Additional Equipment:
    May have Spears for +1pt/model
    Steeds may have Ithilmar Barding for +2pts/model current

    Tirannoc Chariot - stats as book - 75pts
    Special Rules: VoA, Chariot
    Weapons and Armor: 5+ save, crew have Spears and HWs
    Mounts: Chariot is pulled by 2 Elven Steeds
    *Note 1-2 Tirannoc Chariots may be taken as a single unit choice
    Unit Size: 1 Chariot model counts as a single unit

    Great Eagle - stats as book - 35pts
    Special Rules: Fly, Stomp
    Weapons: razor sharp beaks and talons (counts as HW)
    *Note, 2 GEs may be taken as a single unit choice
    Unit Size: 1

    Dragon Princes - stats as book - 28pts
    Special Rules: VoA, SoA, Fear, Furious Charge
    Weapons and Armor: Dragon Plate Armor, Shield, Dragon Lance, HW
    Mount: Elven Steed with Ithilmar Barding
    Unit Size: 5+

    Command:
    Upgrade to Drake Master: 20pts
    --may carry one magic item worth up to 25pts
    Upgrade to Musician: 10pts
    Upgrade to Standard Bearer: 20pts Removed banner option, see Honors later

    Dragon Armor - same as book
    Dragon Lance - +3S and Flaming Attacks on the turn they charge.
    -----------------------------------------------------------------
    Rare Units

    Drake Riders-65pts
    M WS BS S T W I A LD
    Rider 5 6 4 4 3 1 6 2 9
    Drake 8 5 0 5 4 3 5 3 5
    Equipment Dragon Plate Armor, Dragon Lance, Shield
    Special Rules Devastating Charge (both) D3+1 impact hits (Drake), SoA (Rider), Terror
    Drake Scales- 5+ scaly skin that can be combined with armor as normal (for a 1+ save in total). In addition, they give a 5+ ward save

    Unit Size 3+

    Command:
    Upgrade to Drake Lord: 20pts
    -may carry one magical item worth up to 25pts
    Upgrade to Musician: 10pts
    Upgrade to Standard Bearer-20pts
    -may carry one magical standard worth up to 50pts

    Phoenix of Asuryan-250ptsM WS BS S T W I A LD
    2 6 6 4 4 4 5 4 10
    Fly, Flaming Attacks, Unbreakable, Terror 4+ Ward
    Fiery Rebirth- When the Phoenix of Asuryan is killed, place a marker where it was on the table. At the start of each friendly turn roll a D6. On the roll of a 6, put the Phoenix of Asuryan back on the table where the marker was (if there is not room, nearest possible position at least 1" away from enemy units). If a 6 is not rolled, instead place another marker upon the first. Roll again at the start of each friendly turn, adding +1 for each additional marker upon the first (to a maximum of needing a 3+).
    Fiery Rage- Each friendly shooting phase the Phoenix may make a shooting attack with one of the following profiles: (both have flaming attacks)
    Range 48” S10 D6 wounds - No penalty for moving and shooting
    Range 4D6” S4 AP Place the small round template in base contact with the Phoenix’s frontal base. Nominate a direction fully with the Phoenix’s arc of sight and roll 4D6” to see how far it moves. All models touched by the template (friendly and enemy) suffer a S4 AP hit.
    Unit Size: 1

    Phoenix Guard - other stats as book - 17pts/model -
    Special Rules: VoA, SoA, Immune to Psychology, 4+ Ward save, Flaming Attacks
    Weapons and Armor: HA, Halberds, HWs
    Unit Size: 5+

    Command:
    Upgrade to Keeper of the Flame: 12pts
    -- may carry one magic item worth up to 25pts
    Caradryan-170
    Upgrade to Musician: 6pts
    Upgrade to Standard Bearer: 12pts
    --may carry magic standard worth up to 50pts

    White Lion Chariot - stats as book - 120pts
    Special Rules: Chariot, VoA, Woodsman’s Axe, Fear, Impact Hits D6+2
    Weapons and Armor: 4+ save, crew carry Woodsman’s Axe
    Mounts: Pulled by 2 White Lions
    Woodsman’s Axe- +2 strength
    Unit Size: 1

    Repeater Bolt Thrower - stats as book - 60pts
    Special Rules: VoA, Volley Shot
    Weapons and Armor: Crew wear LA and carry HWs
    *Note, 2 RBTs may be taken as a single unit choice
    Unit Size: 1

    -------------------------------------

    Honors
    Characters may have no more than a single honor (with the exception of Pure of Heart), but each honor may be repeated multiple times in a single army unless otherwise noted. May not be given to named characters.

    Pure of Heart - 0pts (General Only)
    This honor must be given to the army general in addition to any other honor he might have. The character gains a 4+ ward save, and all friendly units within 6" gain 'Immune to Panic'. Furthermore, if this character joins a unit of Phoenix Guard, they become Unbreakable. If this character is killed, he is worth an additional 150 VPs.

    Hunter of Chrace - 40pts
    Character is equipped with a Lion Cloak, Woodsman’s Axe (may not carry any magic weapons), and gains the Killing Blow, Forest Strider, and Stubborn special rules. In addition, 1 unit of White Lions may carry a magic banner worth up to 50pts Also, they may ride a Lion Chariot for 120pts.

    Bladeking of Hoeth - 35pts
    Character is equipped with a Great Weapon (may not carry any magic weapons) and gains the Magical Attacks special rules. Also, he gets +1 to hit. In addition, 1 unit of Sword Masters may carry a magic banner worth up to 50pts.

    Lord of Caledor - 35pts
    Character is equipped with Dragon Plate Armor, a Dragon Lance, and a shield (may not carry any magic weapons or armor), and gains the Furious Charge and Fear special rules. The character must be mounted on either a Drake for 60pts, an Elven Steed with Ithilmar Barding, a Sun Dragon, or a Star Dragon(all with their respective points values of course). In addition, 1 unit of Dragon Princes may carry a magic banner worth up to 50pts.

    Rider of Ellyria - 30pts
    Character is mounted on an Elven Steed with Ithilmar Barding, and gains the Fast Cavalry special rule (may not have better than a 4+ armor save), and automatically passes all Dangerous Terrain checks.

    Charioteer of Tirannoc – 95pts
    Character is mounted on a Tirannoc Chariot (replaces one of the crew) and one unit of Tirannoc Chariots may be taken as a Core choice rather than Special.

    Scion of Nagaryth - 20pts
    Character gains the Scout and Strider special rules, and may deploy with a unit of Shadow Warriors.

    Captain of Lothern - 40pts
    The character, and one unit of Seaguard, gains the Ambushers special rule. In addition, one unit of Lothern Sea Guard may carry a banner worth up to 25pts.

    Loremaster of Hoeth - 50pts one character only (must be Lvl4 mage)
    The character knows all the spells from their chosen lore.

    Honor of Saphery - 30pts
    the character becomes a Lvl1 Mage who may cast in armor and picks spells from the Lore of High Magic. If the character is already a Mage, they may instead choose their spells instead of rolling for them.
    -----------------------------------------------------------

    Magic Items
    Magic Weapons
    Sword of Hoeth –60 pt
    Bow of the Seafarer– 50 pt
    Reaver Bow – 40 pt
    Foe Bane – 25 pt

    Magic Armor
    Golden Shield – 35pt
    Armor of Heroes –30 pt
    Helm of Fortune –25 pt
    Armor of Caledor –25 pt

    Talismans
    Vambraces of Defense– 55 pt
    Loremaster's Cloak –40 pt
    Talisman of Saphery– 35 pt
    Sacred Incense –30 pt

    Arcane Items
    Book of Hoeth –100 pt
    Annulian Crystal –40 pt
    Sigil of Asuryan –40 pt
    Jewel of the Dusk –15 pt
    Silver Wand – 10pt

    Enchanted Items
    Null Stone – 80 pt
    Folariath's Robe –45 pt
    Ring of Fury – 40pt
    Cloak of Beards –35 pt
    Ring of Corin – 30pt
    Amulet of Light –15 pt

    Magic Standards
    War Banner-20pt
    Banner of the World Dragon – 60 pt
    Banner of Sorcery –50 pt
    Banner of Arcane Protection – 25 pt
    Lion Standard – 25pt
    Banner of Ellyrian –15 pt



    Redone Named Characters?

    Tyrion- M5, WS10, BS7, S4, T3, W4, I 10, A5, Ld10-400pts
    Malhandir- (as is) 25pts –If on Malhandir, he gains the Devastating Charge special rule
    VoA, SoA
    Defender of Uluthan (as is)
    Sunfang (as is)
    Dragon Armor of Aenarion (as is)
    Heart of Avelorn- MR2, Reroll Ward saves, immune to Killing Blow

    >Made him WS10, +1attack (greatest warrior in world supposedly) and redone HoA is to make him not so easy to kill. Option to ride Malhandir means he can be used w/o DP/SH support
    -----------
    Teclis- as is, but nobody can take Loremaster of Hoeth honor > Not unstoppable as he's too easy to kill. Essentially, he took the LoH honor, that's why nobody else can take it.
    -----------
    Altih Anar- rules as is, but a hero choice and around 175-200pts. > he needs to be a hero. Definitely not worth the cost we pay for him.
    -----------
    Eltharion- 2 changes-
    Fangsword grants +2 strength after 1st turn > should just get rid of him, but cheapening (is that a word) him makes him semi-viable.
    Cheaper (maybe around 225, with 150 for Stormwing)
    ----------
    Korhil/Caradryan are shown above as unit upgrades. Korhil allows his unit to take a banner up to 50pts (just like the honor) and Caradryan allows his unit to take any banner, no matter the cost.
    ----------
    High Magic

    Lore Attribute: Drain Magic
    - If at least one High Magic spell is cast during the magic phase, the High Elf player will dispel any spell cast during the opponent’s magic phase on any dispel attempt that contains a double.

    0. Shield of Saphery 7+
    Augment, 18" range. If successfully cast, the target unit gains a 5+ Ward save. The caster may choose to have this spell target all units within 18", increasing the casting value to 14.

    1. Fury of Khaine
    Magic Missile, cast at 3 levels
    8+ 2D6, S4 hits. 24”
    12+ 2D6, S5 hits 36”
    16+ 3D6, S5 hits 48”

    2. Blessing of Aenarion 9+
    Augment, 18” choose one friendly unit. During combat, they reroll all failed wounds and get +1S

    3. Curse of Arrow Attraction 11+
    Hex, Nominate an enemy formation within 36” All ranged attacks against that formation reroll all failed hits and get +1 to wound. Also, the target must reroll all successful saves against ranged attacks.

    4. Vaul’s Unmaking 12+
    Hex, Target enemy unit within 24" must show all of their magic items. The caster chooses one of the items to be destroyed for the remainder of the game. Magical weapons, armor, shields etc. become mundane versions of the same weapon.

    5. Sapherian Training 13+
    Remains in Play, self. The caster may reroll all rolls of 1 when casting or dispelling. These dice may not create irresistible force or a miscast. Also, this boosts the other spells in High Magic as well:
    Shield of Saphery now gives a 4++
    Fury of Khaine gets +1S
    Blessing of Aenarion also grants +1T
    Curse of Arrow Attraction also grants +1 to hit.
    Vaul’s Unmaking destroys D3-1 items instead of 1.
    Flames of the Phoenix starts at S4

    6. Flames of the Phoenix 14+
    Remains in Play, 24"
    Each model in the target unit takes a S3, Flaming hit immediately, with no ward saves allowed. The strength of the attack is increased by 1 on each subsequent turn that the spell remains in play. If they are Ethereal, it instead wounds on a 2+.



    -----------
    Edit #1: lowered prices on characters
    Edit #2: made all dragon armor an additonal +1 save to prevent confusion.
    Edit #3: I took a stab at redoing the named characters.
    Edit #4: went and made some overall changes that have been brought to my attention. Added in Phoenix of Asuryan and Drake Riders for good and got rid of Lion Riders. Also got rid of Dragon Master as the PoA is our new monster.
    Edit #6: Removed Tiranoc Chariot from basic Lord/Hero gear so you need to purchase the Honor for it. Added the ability to take a Lion Chariot to the Hoeth honor, and the ability to ride a Drake for the Caledor honor of 60pts. The last one was done so that a character doesn't have to ride an eagle to get a 2+ LOS from going with them, but needs to be a Caledor character.
    Edit #7 Added new High Magic

    Last edited by Karl Stahlfeld; June 9th, 2012 at 00:57.

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  3. #2
    Member BallsOfSteel's Avatar
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    I just wanted to say that I love the idea of upgrading the Shadow Warriors! That idea never even occured to me, but that might make them a bit more viable.

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    I'm not sure about the great weapons fluff-wise, but S5 skirmishers would be pretty cool!

  5. #4
    Benevolent Dictator CaptainSarathai's Avatar
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    Very nice work on this. I see a lot of things that you carried over from my list, like the Dragon Master, Dragon Lances, and Martial Prowess. You also changed up the White Lions so that they no longer have ASF but still strike at initiative, which is something that I was trying to keep. Also, that Honors system is not quite directly from 6th - a lot of those were added by me in my list, or updated. The idea is still there, but it was my answer to people wanting 'Kindreds' and the like.

    So were you setting out to write a new armylist, or is this simply a compendium/fusion of BoS and my ideas? You said that you'd add in reasons, but I really don't see much that has changed from my list, aside from some of the pricing and character upgrades from BoS's. Good lookin' list though, I'd be happy to use this, or let someone else use it against me. Hopefully GW will take a look at this, and see how easy it is to fix the High Elves, instead of pasting over the problem with a bunch of poorly thought-out units.
    I am not offering any comments regarding the Banner of the World Dragon at this time. For my thoughts on the situation, please refer to the following scene from vintage film: http://www.youtube.com/watch?v=SYiv76qRCkA

    Need fluff for your Fantasy army? Stop by the Fluffshop

  6. #5
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    It kind of is a fusion, looking back now. I don't have the experience with several units (Shadow warriors, ellyrian reavers, chariots, silverhelms) so I just looked for help from players more experienced with them.
    Anyways,
    1. Combat characters should get SoA, just like SM's. I also gave it to DP's and PG to avoid confusion.
    2. I have found that the characters might need even a slightly bigger price drop, somewhere around 20pts on lords and 10pts on heroes.
    3. I liked the dragon lances idea on DP's, since they needed to be buffed, but S4 was a little push
    4. Monster is, unfortunately, required by GW..... I would have liked something like a Phoenix of Auryan, but that would have wrecked the fluff more than the kitty kart.
    5. Since I have only been playing a few years, and don't remember beyond the current book, I had no idea about honors, so I just went with Capt's.
    6. I had no idea about which items had stayed with us either, so I went with BoS's on that. Sorry Capt, but you couldn't sell the more expensive HE items to me.
    Now that I look back at your lists, it is a fusion. Sorry about that Capt and BoS.

  7. #6
    Benevolent Dictator CaptainSarathai's Avatar
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    1135 (x8)

    Indeed - not a problem, as I said, I do like this list a lot.

    1. I'd argue that the DPs and PGs shouldn't have SoA if the White Lions don't. That's the problem that I had with moving SoA vs. ASF. You can justify elves being fast enough for ASF, which gives the PGs and DPs the same effect, but has White Lions striking at Initiative (like your list) and Princes and Nobles at Ini with their GWs as well, while SoA gives the SMs something special. The argument was that it's confusing that some Elves with GWs strike at Ini while others still strike first. However, is it not also confusing to say that WLs get +2S with a 2H weapon like a Greatweapon, but it's not a greatweapon? In both cases it's just the wording on a unit-specific rule. However in your model, it begs the question - are White Lions not "special enough" to get SoA, when all of the other elite infantry does?

    2. I think that honestly, 95pts would feel about right for a Prince if we don't get cheaper items. 100pts at the max. -20 and -10 from your list seems fair. The problem is that they're worth every penny when they're swinging, but when they're taking hits... not so much. It's a weird thing to balance.

    3. There's not much that we can do to save the Dragon Princes, sadly. Even at S4 I doubt many people would field them, just because of the cavalry nerfs. Dropping their points too low would feel strange. I've even noticed that none of the new armies have much cavalry in them, so I think the devs are having the same problem - wait until Empire is released and we'll check their Knights. The only thing that we could do is counteract the cavalry-nerf, but then we're over-spicing the pot.

    4. Meh. We're going to get a monster. It probably won't be a dragon. Probably won't be a Phoenix or a Lion though either, so what's the worry.

    5. Most of the Honors I included are - like I said - adapted from the original list in the 6th ed book, with a few more added on.

    6. I have a feeling we're going to lose our Magic Item boosts anyways, I was just trying to keep as many of the "old standby" rules from previous editions as possible. Your/BoS's method ultimately makes everything easier, Lords get 100pts just like everyone else etc. My list of items though are the ones that have stuck around, although BoS's list isn't bad either, and does retain most of the old regulars plus some newer ones.
    I am not offering any comments regarding the Banner of the World Dragon at this time. For my thoughts on the situation, please refer to the following scene from vintage film: http://www.youtube.com/watch?v=SYiv76qRCkA

    Need fluff for your Fantasy army? Stop by the Fluffshop

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    1. Since DP's and PG don't have great weapons, SoA=ASF for them. I tried to set the WL's as a mix between PG and SM's. Not as killy as SM's, but way more defensive. Lots killier than PG, but not nearly as defensive. Their designed to be slightly cheaper multi-purpose unit, as well as anti-cavalry (cough, chaos knights, cough). As to the 'not special enough', unlike the SM's, DP's, and PG's, they aren't full time warriors.
    2. I like 100 points for a prince and 70 for a noble. I'll make that edit.
    3. I agree, but since this book will most likely cover at least part of 9th ed, cavalry might make a comback, and I'd like some elite cavalry when that arrives.
    4. I'd prefer a dragon to a lion! But, what else would they do? Griffon riders?
    5. Thanks for the info.
    6. I'd hate that. Magic is what makes the HE special, and I feel magical items go along with that.
    Thanks!

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  10. #8
    Member BallsOfSteel's Avatar
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    Just thought I'd drop in and give my 2 cents about these points.
    1) White Lions could be considered more full-time warriors than Phoenix Guard; after all, they hunt wild S5 lions and other monsters for a living! I think this is enough to warrant being elevated to "Big 3" status. I think they're a fine in-between for SM and PG as it is. They have fewer attacks, yet have the lion cloak. I just wish they had the 4+ armor save, too.
    2) Depending on how the meta goes for our magic items, a price drop doesn't sound too bad. We might see more combat characters!
    3) I do like the idea of making DPs feel like they're worth the 25-30 points. They're no Chaos Knights, but they don't have to be.
    4) Actually, I wouldn't mind griffin riders at all. Chrace already got some love with the Lion Chariot, and I don't really see them giving us Rare-level dragons (unless, of course, they let us field Sun Dragons as a Rare choice). But griffins are a pretty nice in-between, and as long as they're not horribly overpriced, they could even see play. But I kinda doubt that will happen.
    5) Indeed. I kept referencing my 6th Edition book, and in a couple cases turned new items/rules into new honors. Doing this is a decent way to give us the very magical feel without needing super cheap magic items.
    6) This continues from point 5...

    You're right, Captain. It would be very easy for GW to make me feel very satisfied with our army list. But I'm a little worried that we, as Karl mentioned, may not see a new book until 9th edition. After all, almost all of our units now have shiny new plastic models, so what would the draw be? Now, if it were up to me, I'd have them release just a new army book in between two large releases like Empire and Dwarves. Or maybe print it in White Dwarf...

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    Balls of Steel;
    1. Phoenix Guard are the guards of the temple of the main Asur deity. I think that makes them plenty full time soldiers.
    2. Do you mean a price drop for the characters, or the items?
    3. How would you make DP's worth 25-30 pts? What I currently have I would only use at 25pts (at most) but I AM more of an infantry based guy. Maybe rerolling wounds on first round? I think they need to fundally rethink the cavalry rules. Maybe we should start a thread on that... hmm...
    4. In-between was my idea. Maybe a monstrous cavalry? That would certainly be, well, interesting.

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    Hey Karl,

    1) In my mind, people whose sole duty is to stand around and only take action when their liege is assaulted doesn't give them a whole lot of time to train or whatever. But I suppose even in that light they should have enough of them to take shifts and train in their off-duty hours... so I'll give you that. Regardless, I still don't see the White Lions being any less professional of warriors than SMs or PG. They just may go about their training/fighting in a different manner.

    2) I meant price drop for the characters. I really don't see GW reprinting all the generic magic items with a reduced cost.

    3) As you can see in my army list, I gave the DPs all of the advanced stats the SMs, WLs and PGs have, which actually makes them superior to Cold One Knights. Giving them Fear and Flaming Attacks helps compound this, and their survivability against Flaming Attacks/breath weapons can't be ignored. Let's not even mention that with Ithilmar Barding they'll still have a base M of 9", which is a big deal. At 30 points each, that's only 3 points more than a COK. In all honesty, if it weren't for the fact that GW took away cavalry's ability to cause Disruption, I think 30 points for my DPs would be a steal.

    4) I'm all for monstrous cavalry over straight-up monsters. But with the feel of High Elves being much more on their elite soldiers, as opposed to the Wood Elves' elementals and the Dark Elves' monsters and Cold Ones... I don't see them coming up with anything that feels any less out of place than the Lion Chariot. But we'll see!

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