First, I've taken most of my ideas from Capt. Sarathai and Balls of Steel, so thanks to them!
Also, I'll put reasons down for everything later, when I have more time.
High Elf Special Rules
Valor of Ages - Against Dark Elves, High Elf units with this rule may Re-roll any failed Psychology tests.
Martial Prowess - Elves with this rule who are on foot with spears always fight in one additional rank. Also, Elves armed with missile weapons may fire with the first 3 ranks rather than 2.
Speed of Asuryan- Unchanged from current book, but only on certain elite units or characters.
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Lords
Prince - stats as book - 100
Special Rules: VoA, SoA
Weapons and Armor: HW
Weapons (one choice only)
Lance - 4pts
Spear - 2pts
Great Weapon - 8pts
Halberd - 6pts
Additional Hand Weapon - 4pts
Armor (once choice only)
Light Armor - 4pts
Heavy Armor - 6pts
Dragon Plate Armor - 8pts (4+ armor save 2++ against flaming attacks)
Mount (one choice only)
Elven Steed - 16pts
-- which may have Ithilmar Barding for +3pts
Great Eagle - 40pts
Griffon - 150pts
Sun Dragon - 225pts
Star Dragon - 350pts
Additional Equipment:
Shield - 3pts
Longbow - 6pts
Magic Items
Any, up to a total of - 100pts
Honors
One, no points limit
Archmage - stats as book 190pts
Special Rules: VoA,
Weapons and Armor: HW
L3 Wizard may choose from High Magic or any 8 Lores from the Core Book.
Upgrade to L4: 35pts
Mount (one choice only):
Elven Steed - 16pts
-- which may have Ithilmar Barding for +3pts
Great Eagle - 40pts
Griffon - 150pts
Sun Dragon - 225pts
Star Dragon - 350pts
Magic Items
Any, up to - 100pts
Honors
Any one, no points limit
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Heroes
Noble - stats as book - 70pts
Special Rules: VoA, SoA
Weapons and Armor: HW
Weapons (one choice only)
Lance - 3pts
Spear - 1pts
Great Weapon - 7pts
Halberd - 5pts
Additional Hand Weapon - 3pts
Armor (once choice only)
Light Armor - 3pts
Heavy Armor - 5pts
Dragon Plate Armor - 7pts
Mount (one choice only)
Elven Steed - 14pts
-- which may have Ithilmar Barding for +2pts
Great Eagle - 40pts
Griffon - 150pts
Additional Equipment:
Shield - 2pts
Longbow - 4pts
Magic Items
Any, up to a total of - 50pts
Honors
One, no points limit
May be upgraded to BSB for 25pts, may carry a magic banner with no points limit, but if he does, he may not carry any other magic items
Mage - stats as book - 85pts
Special Rules - VoA,
Weapons and Armor - HW
Upgrade to L2 - 35pts
Mount (one choice only)
Elven Steed - 14pts
-- which may have Ithilmar Barding for +2pts
Great Eagle - 40pts
Griffon - 150pts
Magic Items
Any, up to a total of - 50pts
Honors
One, no points limit
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Core
Archers - stats as book - 7pts
Special Rules: VoA, MP
Weapons & Armor: HW, Longbow
Unit Size: 10+
Command:
Upgrade to Hawkeye - 8pts
Upgrade to Musician - 4pts
Upgrade to Standard Bearer - 8pts
Additional Equipment:
May wear LA - 1pt/model
Spearman - stats as book - 6pts
Special Rules: VoA, MP
Weapons and Armor: LA, HW, Spear
Unit Size: 10+
Command:
Upgrade to Sentinel - 8pts
Upgrade to Musician - 4pts
Upgrade to SB - 8pts
Additional Equipment:
May carry Shields - 1pt/model
Lothern Sea Guard - stats as book - 8pts
Special Rules: VoA, MP,
Weapons and Armor: LA, Shield, HW, Bow
Unit Size: 10+
Command:
Upgrade to Sea Master - 8pts
Upgrade to Musician - 4pts
Upgrade to SB - 8pts
Additional Equipment:
May carry Spears - 1pt/model
Silver Helms - stats as book - 16pts/model
Special Rules: VoA,
Weapons and Armor: HA, HW, Lance, Shield
Mount: Elven Steed
Unit Size: 5+
Command:
Upgrade to High Helm - 10pts
Upgrade to Musician - 5pts
Upgrade to SB - 10pts
Additional Equipment:
May have Ithilmar Barding for +2pts/model
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Special
Swordmasters - stats as book - 17pts/model
Special Rules: VoA, SoA
Weapons and Armor: HA, GW, HW
Unit Size: 5+
Command:
Upgrade to Bladelord: 12pts
--may carry one magic item worth up to 25pts
Musician: 6pts
Upgrade to Standard Bearer: 12pts Magic Banner removed, see Honors section later
White Lions - stats as book - 13pts/model
Special Rules: VoA, Stubborn, Woodsman
Weapons and Armor: HA, Lion Cloak, Woodsman’s Axe, HW
Unit Size 10+
Command:
Upgrade to Guardian: 12pts
--may carry one magic item worth up to 25pts
Korhil-140
Musician: 6pts
Upgrade to Standard Bearer: 12pts Magic Banner removed, see Honors section late
Woodsman’s Axe: +2 strength, requires two hands
Additional Equipment
May carry Throwing Axes for +1pt/model
Lion Cloaks - grant a +1 to armor save, increased to +2 against attacks in the shooting phase.
Shadow Warriors - stats as book - 9pts
Special Rules: VoA, , Scouts, Skirmishers Nargarythe Hatred
Weapons and Armor: LA, HW, Bow
Command:
Upgrade to Shadow Walker: 6pts
Additional Equipment:
may choose one of the following weapons: AddHWs +2pts/model, GWs +3pts/model
may swap bows for Longbows at +1pt/model
Ellyrian Reavers - stats as book - 15pts
Special Rules: VoA, Fast Cavalry
Weapons and Armor: LA, Bow, HW
Mount: Elven Steed
Unit Size: 5+
Command:
Upgrade to Harbinger: 10pts
Upgrade to Musician: 5pts
Upgrade to Standard Bearer: 10pts
Additional Equipment:
May have Spears for +1pt/model
Steeds may have Ithilmar Barding for +2pts/model current
Tirannoc Chariot - stats as book - 75pts
Special Rules: VoA, Chariot
Weapons and Armor: 5+ save, crew have Spears and HWs
Mounts: Chariot is pulled by 2 Elven Steeds
*Note 1-2 Tirannoc Chariots may be taken as a single unit choice
Unit Size: 1 Chariot model counts as a single unit
Great Eagle - stats as book - 35pts
Special Rules: Fly, Stomp
Weapons: razor sharp beaks and talons (counts as HW)
*Note, 2 GEs may be taken as a single unit choice
Unit Size: 1
Dragon Princes - stats as book - 28pts
Special Rules: VoA, SoA, Fear, Furious Charge
Weapons and Armor: Dragon Plate Armor, Shield, Dragon Lance, HW
Mount: Elven Steed with Ithilmar Barding
Unit Size: 5+
Command:
Upgrade to Drake Master: 20pts
--may carry one magic item worth up to 25pts
Upgrade to Musician: 10pts
Upgrade to Standard Bearer: 20pts Removed banner option, see Honors later
Dragon Armor - same as book
Dragon Lance - +3S and Flaming Attacks on the turn they charge.
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Rare Units
Drake Riders-65pts
M WS BS S T W I A LD
Rider 5 6 4 4 3 1 6 2 9
Drake 8 5 0 5 4 3 5 3 5
Equipment Dragon Plate Armor, Dragon Lance, Shield
Special Rules Devastating Charge (both) D3+1 impact hits (Drake), SoA (Rider), Terror
Drake Scales- 5+ scaly skin that can be combined with armor as normal (for a 1+ save in total). In addition, they give a 5+ ward save
Unit Size 3+
Command:
Upgrade to Drake Lord: 20pts
-may carry one magical item worth up to 25pts
Upgrade to Musician: 10pts
Upgrade to Standard Bearer-20pts
-may carry one magical standard worth up to 50pts
Phoenix of Asuryan-250ptsM WS BS S T W I A LD
2 6 6 4 4 4 5 4 10
Fly, Flaming Attacks, Unbreakable, Terror 4+ Ward
Fiery Rebirth- When the Phoenix of Asuryan is killed, place a marker where it was on the table. At the start of each friendly turn roll a D6. On the roll of a 6, put the Phoenix of Asuryan back on the table where the marker was (if there is not room, nearest possible position at least 1" away from enemy units). If a 6 is not rolled, instead place another marker upon the first. Roll again at the start of each friendly turn, adding +1 for each additional marker upon the first (to a maximum of needing a 3+).
Fiery Rage- Each friendly shooting phase the Phoenix may make a shooting attack with one of the following profiles: (both have flaming attacks)
Range 48” S10 D6 wounds - No penalty for moving and shooting
Range 4D6” S4 AP Place the small round template in base contact with the Phoenix’s frontal base. Nominate a direction fully with the Phoenix’s arc of sight and roll 4D6” to see how far it moves. All models touched by the template (friendly and enemy) suffer a S4 AP hit.
Unit Size: 1
Phoenix Guard - other stats as book - 17pts/model -
Special Rules: VoA, SoA, Immune to Psychology, 4+ Ward save, Flaming Attacks
Weapons and Armor: HA, Halberds, HWs
Unit Size: 5+
Command:
Upgrade to Keeper of the Flame: 12pts
-- may carry one magic item worth up to 25pts
Caradryan-170
Upgrade to Musician: 6pts
Upgrade to Standard Bearer: 12pts
--may carry magic standard worth up to 50pts
White Lion Chariot - stats as book - 120pts
Special Rules: Chariot, VoA, Woodsman’s Axe, Fear, Impact Hits D6+2
Weapons and Armor: 4+ save, crew carry Woodsman’s Axe
Mounts: Pulled by 2 White Lions
Woodsman’s Axe- +2 strength
Unit Size: 1
Repeater Bolt Thrower - stats as book - 60pts
Special Rules: VoA, Volley Shot
Weapons and Armor: Crew wear LA and carry HWs
*Note, 2 RBTs may be taken as a single unit choice
Unit Size: 1
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Honors
Characters may have no more than a single honor (with the exception of Pure of Heart), but each honor may be repeated multiple times in a single army unless otherwise noted. May not be given to named characters.
Pure of Heart - 0pts (General Only)
This honor must be given to the army general in addition to any other honor he might have. The character gains a 4+ ward save, and all friendly units within 6" gain 'Immune to Panic'. Furthermore, if this character joins a unit of Phoenix Guard, they become Unbreakable. If this character is killed, he is worth an additional 150 VPs.
Hunter of Chrace - 40pts
Character is equipped with a Lion Cloak, Woodsman’s Axe (may not carry any magic weapons), and gains the Killing Blow, Forest Strider, and Stubborn special rules. In addition, 1 unit of White Lions may carry a magic banner worth up to 50pts Also, they may ride a Lion Chariot for 120pts.
Bladeking of Hoeth - 35pts
Character is equipped with a Great Weapon (may not carry any magic weapons) and gains the Magical Attacks special rules. Also, he gets +1 to hit. In addition, 1 unit of Sword Masters may carry a magic banner worth up to 50pts.
Lord of Caledor - 35pts
Character is equipped with Dragon Plate Armor, a Dragon Lance, and a shield (may not carry any magic weapons or armor), and gains the Furious Charge and Fear special rules. The character must be mounted on either a Drake for 60pts, an Elven Steed with Ithilmar Barding, a Sun Dragon, or a Star Dragon(all with their respective points values of course). In addition, 1 unit of Dragon Princes may carry a magic banner worth up to 50pts.
Rider of Ellyria - 30pts
Character is mounted on an Elven Steed with Ithilmar Barding, and gains the Fast Cavalry special rule (may not have better than a 4+ armor save), and automatically passes all Dangerous Terrain checks.
Charioteer of Tirannoc – 95pts
Character is mounted on a Tirannoc Chariot (replaces one of the crew) and one unit of Tirannoc Chariots may be taken as a Core choice rather than Special.
Scion of Nagaryth - 20pts
Character gains the Scout and Strider special rules, and may deploy with a unit of Shadow Warriors.
Captain of Lothern - 40pts
The character, and one unit of Seaguard, gains the Ambushers special rule. In addition, one unit of Lothern Sea Guard may carry a banner worth up to 25pts.
Loremaster of Hoeth - 50pts one character only (must be Lvl4 mage)
The character knows all the spells from their chosen lore.
Honor of Saphery - 30pts
the character becomes a Lvl1 Mage who may cast in armor and picks spells from the Lore of High Magic. If the character is already a Mage, they may instead choose their spells instead of rolling for them.
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Magic Items
Magic Weapons
Sword of Hoeth –60 pt
Bow of the Seafarer– 50 pt
Reaver Bow – 40 pt
Foe Bane – 25 pt
Magic Armor
Golden Shield – 35pt
Armor of Heroes –30 pt
Helm of Fortune –25 pt
Armor of Caledor –25 pt
Talismans
Vambraces of Defense– 55 pt
Loremaster's Cloak –40 pt
Talisman of Saphery– 35 pt
Sacred Incense –30 pt
Arcane Items
Book of Hoeth –100 pt
Annulian Crystal –40 pt
Sigil of Asuryan –40 pt
Jewel of the Dusk –15 pt
Silver Wand – 10pt
Enchanted Items
Null Stone – 80 pt
Folariath's Robe –45 pt
Ring of Fury – 40pt
Cloak of Beards –35 pt
Ring of Corin – 30pt
Amulet of Light –15 pt
Magic Standards
War Banner-20pt
Banner of the World Dragon – 60 pt
Banner of Sorcery –50 pt
Banner of Arcane Protection – 25 pt
Lion Standard – 25pt
Banner of Ellyrian –15 pt
Redone Named Characters?
Tyrion- M5, WS10, BS7, S4, T3, W4, I 10, A5, Ld10-400pts
Malhandir- (as is) 25pts –If on Malhandir, he gains the Devastating Charge special rule
VoA, SoA
Defender of Uluthan (as is)
Sunfang (as is)
Dragon Armor of Aenarion (as is)
Heart of Avelorn- MR2, Reroll Ward saves, immune to Killing Blow
>Made him WS10, +1attack (greatest warrior in world supposedly) and redone HoA is to make him not so easy to kill. Option to ride Malhandir means he can be used w/o DP/SH support
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Teclis- as is, but nobody can take Loremaster of Hoeth honor > Not unstoppable as he's too easy to kill. Essentially, he took the LoH honor, that's why nobody else can take it.
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Altih Anar- rules as is, but a hero choice and around 175-200pts. > he needs to be a hero. Definitely not worth the cost we pay for him.
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Eltharion- 2 changes-
Fangsword grants +2 strength after 1st turn > should just get rid of him, but cheapening (is that a word) him makes him semi-viable.
Cheaper (maybe around 225, with 150 for Stormwing)
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Korhil/Caradryan are shown above as unit upgrades. Korhil allows his unit to take a banner up to 50pts (just like the honor) and Caradryan allows his unit to take any banner, no matter the cost.
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High Magic
Lore Attribute: Drain Magic
- If at least one High Magic spell is cast during the magic phase, the High Elf player will dispel any spell cast during the opponent’s magic phase on any dispel attempt that contains a double.
0. Shield of Saphery 7+
Augment, 18" range. If successfully cast, the target unit gains a 5+ Ward save. The caster may choose to have this spell target all units within 18", increasing the casting value to 14.
1. Fury of Khaine
Magic Missile, cast at 3 levels
8+ 2D6, S4 hits. 24”
12+ 2D6, S5 hits 36”
16+ 3D6, S5 hits 48”
2. Blessing of Aenarion 9+
Augment, 18” choose one friendly unit. During combat, they reroll all failed wounds and get +1S
3. Curse of Arrow Attraction 11+
Hex, Nominate an enemy formation within 36” All ranged attacks against that formation reroll all failed hits and get +1 to wound. Also, the target must reroll all successful saves against ranged attacks.
4. Vaul’s Unmaking 12+
Hex, Target enemy unit within 24" must show all of their magic items. The caster chooses one of the items to be destroyed for the remainder of the game. Magical weapons, armor, shields etc. become mundane versions of the same weapon.
5. Sapherian Training 13+
Remains in Play, self. The caster may reroll all rolls of 1 when casting or dispelling. These dice may not create irresistible force or a miscast. Also, this boosts the other spells in High Magic as well:
Shield of Saphery now gives a 4++
Fury of Khaine gets +1S
Blessing of Aenarion also grants +1T
Curse of Arrow Attraction also grants +1 to hit.
Vaul’s Unmaking destroys D3-1 items instead of 1.
Flames of the Phoenix starts at S4
6. Flames of the Phoenix 14+
Remains in Play, 24"
Each model in the target unit takes a S3, Flaming hit immediately, with no ward saves allowed. The strength of the attack is increased by 1 on each subsequent turn that the spell remains in play. If they are Ethereal, it instead wounds on a 2+.
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Edit #1: lowered prices on characters
Edit #2: made all dragon armor an additonal +1 save to prevent confusion.
Edit #3: I took a stab at redoing the named characters.
Edit #4: went and made some overall changes that have been brought to my attention. Added in Phoenix of Asuryan and Drake Riders for good and got rid of Lion Riders. Also got rid of Dragon Master as the PoA is our new monster.
Edit #6: Removed Tiranoc Chariot from basic Lord/Hero gear so you need to purchase the Honor for it. Added the ability to take a Lion Chariot to the Hoeth honor, and the ability to ride a Drake for the Caledor honor of 60pts. The last one was done so that a character doesn't have to ride an eagle to get a 2+ LOS from going with them, but needs to be a Caledor character.
Edit #7 Added new High Magic


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