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Hello, I have alot of High Elves that I got from a friend and havent really given them the time of day. I will give a brief lis of what I have in a sec, but what im after is some guidance on how to build an army from what I have and what I should get to make it good all round.
So, currently I have:
Teclis mage character
mage on dragon mage on scenic base
1 bolt thrower
5 sword masters
5 dragon princes (but I think they are on the wrong horses, does this matter)
And finally 1 lord looking char on horse.
Can anyone please help me? Thanks
Well you currently have about 427 odd points of core so depending on the size of game you want to play probably need to invest in a few more points there. I suggest boxes of spears. 1 definitely 2 possible. A lot of people seem to like units of 50 spears as their core unit in a 2000 point game. 46 is pretty close and you could proxy archers for a bit. 2 boxes would allow you to run 2 units of 30 for bigger games.
You have characters covered but you may want to invest in a BSB as they make it into the majority of lists. Unfortunately not many play with Alith Anar although he is a cool character fluffwise.
Other than that SM or some other special infantry (White Lions or Phoenix Guard), these tend to be our go too units where most of our points are spent each unit has a diferent optimum size really and is good at slightly different things. Tend to see SM around 14, PG around 20 and White Lions at all sorts of sizes.
The dragon mage is cool looking but is really tough to field effectively, he often becomes a very expensive back up caster that you don't really want to commit to combat.
The DP can function in a unit of 5 as a flanking unit or be used to hunt warmachines, they will do alright on the flanks but will need support to take on anything with ranks, as they will struggle in the second round of combat.
Bolt Throwers are fairly widely regarded as too expensive for what they do, they are still effective on paper but the size of enemy units, resistance to panic and ineffectiveness of shooting in general in 8th ed means they are often left at home. Some people swear by them and to be honest it depends on the playstyle of your opponents, Vs hordes all they can do is whittle vs MSU or flanking units they are to be respected. They do give a touch more flexibility to a list.
Eagles are much more frequently seen as they are HE cheapest units so can be used to bait and intercept chargers attempt redirect, hunt warmachines (occasionally mages) or just chuck into the rear of a drawn out combat where you just need a bit extra of combat res to break the enemy, the 3 combat res + 2 attacks + stomp may tip the scales. Course you may just give the enemy +3 combat res if they kill the eagle.
Id suggest picking up the extra spears for sure. Id recommend buffing out the SM after that, and then picking up the phoenix guard. They are the toughest unit we have, and we need something that can take a hit.
Wow. Thanks for. The replies guys. Some good suggestions. Think I will go for couple of units of spears then next. What size spear units do you guys usually take and which lores of magic would you say are the best for HE
Ive come to believe that the biggest unit you can take is what works for spears. I have a big 40 man unit to keep my archmage in. 5 wide, 8 deep. Its always steadfast, and gets 20 pokes to boot. With that, i just let it get charged, hold, and then slam a big unit of sword masters into the sides of the assailant.
Most of the lores are really good for elves. Shadow is just heinous, fire, beast, and metal have some good buffs for us that we can use, death lets us snipe out problem characters, and life just rocks. I usually take a lvl 4 with life and lvl 2 with metal. All goes according to plan(ie they dont have a ton of magic defense) i get toughness 7 phoenix guard that have +1 to hit, armor piercing, 3+ armor, and i get d6+1 back next turn. Thats difficult to deal with.
O ok kool so I think I might go for 40 spears then to act as my tank, would 12 archers be enoufgh or would you suggest a bigger unit/ 2 seperate units? Then ill invest in some PG and some more SW to support the spears. I been doing some reading and I think I will leave my chariot, dragon mage and bolt thrower out, because from what people are saying they are pretty useless. Finally I think a couple of eagles and some silver helms. Wht do you guys make of shadow warriors? Worth the points? Effective? Thanks for the help guys much appreciated.
Id say you are on track.
Archers get poopooed a lot, and its undstandable. They do not hit hard. Mine are devestating engines of destruction, though. The unit of 18 and a bolt thrower have made some great kills in the games i have played. In two turns I took a unit of 8 cold one knight with a bsb out completly.
The bolt thrower is awesome. As high elves, we dont have a lot of models, and gigantic thunderstomping gribblies will smash us to pieces. We need to kill them before that happens. A bolt thrower will soften them up. They also are good at peppering enemy chaff so that we can actually fight what we want to.
Id say forgo the silver helms for dragon princes. The price you pay for the upgrade is soooooo worth it.
O ok so u think it would be a good idea to keep a bolt thrower back with my archerss? And I actually have 5 dragon princes but I think they are on the wrong horses they look diffrent to what is on the GW website. I may get more of those instead then if they are gonna be more effective. What about sadow warriors what are they generally used for? Thanks dan
White Lions are you friend in 8th edition. Ws 5 Always Strikes First and I 5. You are likely to be Hitting on 3's with rerolls and then wouding on 2+. I like to run them in units of 12-14 with just a musician. They are a great unit to throw at basic infantry or support the flanks of the 50+ Spearmen.
As for army specifics the Banner of Ellyrion is a great bonus for your spears.
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Everyone will have a slightly different opinion on the units and stuff. Most things can be effective and can be made to work. RBT are great against monsters and cavalry but awful against infantry units, so what are you going to be playing, do you need the flexibility can something else cover the whole they meay leave.
I think we can all agree that you need more core to play a 2000 point game (you are fine up to 1600ish) and more elite infantry. Since you already have SM start with them, to be honest all 3 are about equal in terms of effectiveness and when you include magic all 3 can perform almost any role you need on the battlefield. Get them to at least 14 then start on a second unit either more SM or WL or PG. I really suggest using what you have to start to play some small games and see what you like. I am sure that your opponents won't mind you proxying a few models here and there.
I guess all the advice you get on here is subject to the 'if you play like me against my opponents rule' which you probably won't and can't so what you buy needs to be right for you. You are only going to find that out by playing some games.