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Can someone please explain to me how to use these in games?
I am planning on taking two in my 2ooo point list and i have never used them before.
I have heard they are very useful, but exactly how should they be used?
*Painting In Progress*
*Planning Stages*Thousand Sons of Chaos, Melekh's Host - 2000 Pts
Ogre Kingdoms, Tribe Of The Blooded Gut - 3500 Pts
Khorne Daemonic Legion, The Hordes Of Blood - 2000 Pts
Nurgle Possesed Ravenwing Army, The Rottenwing - 2000 Pts
Most people use them as march blockers and for setting up charges for their own troops by drawing enemy units into position by fleeing from a charge. They can also be used for hunting enemy mages and war machines. Also are good for chasing fleeing units off the board. Be careful with them as they are quite dainty.
I've had great success using them against war machines - 2 of them (100 points) recently wiped out 4 dwarven bolt-throwers and 1 organ gun in a game vs. dwarves. That got me back nearly 500 points of enemy war machines within 4 turns, and helped immensely.
They even both had a wound left afterward to throw them into combat.
An indispensable rare choice - I'd take them over anything aside from RBTs, although I'm still trying to find a way to squeeze in 335 points of Phoenix Guard (a full squad), it's hard to justify it.
Here are the main uses.
March blocking - speaks for it self
War machine hunting - pretty straight forward too
Mage hunting - can be done in 2 ways
1) mage alone - just charge and kill - easy
2) mage in unit - charge the unit then make sure the eagle is in base to base contact with the mage and put both attacks on the mage. With a WS of 5 and STR 4 it will make most opponents quite nervous. You should do 1 or 2 wounds. The eagle will probably lose due to rank and file combat res and run then get away and do it again unit the mage is dead (with a normal 2 wound mage that is often on the first try).
Being annoying - this is the big one. Eagles are the most disruptive creatures to an offensive force possible. What you do is you pick out something you don't want to get into combat with. Like a big block of 12 strong heavy cav. Or choosen knights. Something like that. Then park your eagle right in front of them (like 1"). If you place the eagle right then they cannot wheel anymore and they are stuck there unless the charge the eagle (often opponents don't want to get a 500 point unit into combat with a 50 points eagle since they are meant for bigger and better things. However you might think that an opponent just charges the eagle and kill it and then overrun. Well here's where the beauty of the eagles comes in. Even though they are flyers they are not skirmishers either. You might think that it would be an advantage if they were because of having 360 line of sight but with eagles it's the best thing ever that they aren't considered skirmishers. The reason is if you charge a unit of skirmishers they will line up with the charges. Since the eagles don't skirmish the charges has to line up with them. So you set your eagle in front of a unit of choosen knights. So close that they can't wheel around him. So the only way past the eagle is to charge him. Now when you place the eagle in front of the unit angle him so that once an opponent lines up (make sure you don't angle too much and have it become a flank charge) with him it will take him away from the battle. So overrunning won't work anymore since it would be in the wrong direction and it would take the expensive unit even farther out of the game. The next turn they will probably have to reform and them move back again. So the 50 point eagle can take a 500 point unit out of the game for 3+ turns.
Another way of eing really annoying is the same as the one above but you use it in combination with a rank and file unit. You do the same as above making the eagle block an expensive unit. The rank and file unit is sitting a little back. If the enemy unit charge the eagle and they line up with them then they expose there flank to your rank and file unit and you charge in on your turn and break and run down a unit that you have no business beating in combat straigth in a straigth up battle. Often opponents see this coming and they will not charge the eagle since they don't want to expose their flank. This is fine too since you can just keep the eagle there and they opponents unit will be stuck until he can do something about the eagle.
In other words eagles are just a thing of beauty in a army if used correctly. I use them a lot and people know how they can turn a game so they do attract alot of shooting once people know how dangerous they are so don't expect them to live past turn 2 or 3 but look ar it this way. At least they aren't shooting at your expensive units. I mean I've had games where an opponent unloaded a hellblaster on an eagle that had only 1 wound left. Needless to say they had chicken for dinner that evening but I had rather have him do that then unload a hellblaster in the 400 point unit that was sitting next to it. Being HE it would probably have killed at least 3/4 of the unit. But at that time the eagle was a bigger problem to my opponent then the unit. That's how good eagles are.
So don't get bend out of shape if they keep dying on you because that is what they do. They are the warhammer version of kamikaze pilots. I mean almost every mission they do is a suicide mission.
Hope this helps.
Oooh, btw I played a 2150 game against Ogres this weekend (the guy is really good and hardly ever loses) and I massacred them with my army using 4 eagles. He thought that I was brinning a softer list by not brinning the standard 2 boltthrowers. The eagles disrupted his whole battle line making it possible for my army to take the ogres unit by unit and in the end he had 2 rhinoxriders left (worth 300 points)and that was it everything else was dead. The eagles kept the rhinoxriders busy because I knew I couldn't beat them in combat and shooting/magic won't do much either (T5, 5 wounds, a high AS and an insane amount of high STR attacks). The rhinox riders were never able to get in combat with anything else then my eagles the whole game. Not bad considering they are fast.
i use two mostly for war machine hunting, they are fast and can quickly take out annoying cannons and stone throwers that can slaughter your fragile troops
WELL SAID, NO MORE SQUATS THEY ARE DEAD GET OVER ITOriginally Posted by artificer
eagles can be useful in multiple tasks.
the can block very nicely and can take on maost warmache crews easily.
aso you opponent will have to be careful were to put wizards.
Section 1.13 â€“ Eagles
These birds are Godâ€™s gift to the High Elves - simply amazing. They can do any of the three tasks â€“ War machine hunting, baiting and mage hunting. They are particularly great at mage hunting though, as they can suicide into a unit of infantry with a mage, kill him off and then most likely escape with 3D6 flee movement. Most likely, the enemy might not pursue either, as it will mess up a battle line.
They can do a load of other things. However, It should be stated here that in an all cavalry army 4 eagles are the best choice, and in a mixed, 2 is the bare minimum (and 2 RBT).
Section 5.2 â€“ Eagle Diversions
I call this maneuver an eagle diversion because if literally forces the enemy unit to divert away from the battlefield towards a desired position. It is easier to bait frenzied units, but if positioned properly, it can force any unit to move away.
I absolutely love this. The eagle is positioned in a way that prevents the enemy unit from wheeling away (the unit would clip if it tried to wheel). You might ask why this is useful. Lets zoom out a little.
No matter whether the enemy unit overruns or not, his flank will still be open to the unit of shock cavalry. Frenzied have to overrun, so if you catch an opponent with a frenzied unit on a flank it is easy to divert it away from the field.
I got lazy so i pulled it right out of my tactica. which reminds me ill have to upgrade it for 7th ed.
2006 Record (2k pts): High Elves: 20/5/2 (wld)