Who should have Pure of Heart? - Warhammer 40K Fantasy
 

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  1. #1
    Master of the Ravenwing Anacron's Avatar
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    Who should have Pure of Heart?

    This is my army list:

    Athena Firecrest, Loremaster of Hoeth (Archmage) @ 340 Pts
    Magic Level 4, Seer, 2x Dispel Scrolls, Jewel of the Dusk

    Commander Aeneas (Commander) @ 147 Pts
    Lance; Dragon Armour; Ithilmar Barding, Dragonscale Shield, Ring of Fury, Steed

    15 Swordmasters of Hoeth (Swordmasters) @ 300 Pts
    Great Weapon; Heavy Armour; Standard; Musician, Bladelord, Blessed Tome, Banner of Sorcery

    20 SpearElves @ 250 Pts
    Spear; Light Armour; Shield; Standard; Musician, Captain

    20 SpearElves @ 250 Pts
    Spear; Light Armour; Shield; Standard; Musician, Captain

    5 Silver Helms @ 122 Pts
    Barding; Lance; Heavy Armour; Shield; Musician

    5 Silver Helms @ 122 Pts
    Barding; Lance; Heavy Armour; Shield; Musician

    2 Tiranoc Chariot @ 170 Pts

    2 Repeater Bolt Thrower @ 200 Pts

    2 Great Eagles @ 100 Pts

    Casting Pool: 7+D3, Dispel Pool: 4

    Total Army Cost: 2001

    I'm not looking for feedback on the list; it's not changing. The problem I have is; who should get Pure of Heart? Sometimes the archmage is picked on early, while sometimes the commander is routed in combat.... so I really can't decide... :wacko: Is there any "best place" to have immunity to panic?

    All the old Specialist Games resources are currently being uploaded at the Tactical Command forums, and you can find them here: http://www.sg.tacticalwargames.net/fanatic/.

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  3. #2
    Son of LO strewart's Avatar
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    Where does the commander go? in a unit of SHs?

    I'd say it'd be completely useless on the archmage, but not really all that good for the commander either. A choice of putting the VP's out of the game as much as possible on the archmage, or adding a possible benefit to the commander who goes into dangerous fights.. Tricky choice. I'd give it to the commander I reckon, if your game is going well he won't die anyway.
    The LO ANZAC Clan!

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  4. #3
    The Pointy Eared elfwarden's Avatar
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    well i would take the commander.
    the whole use of it is that the wielder (as such) and his unit won't panic.
    i alwys give itto my prince with white lions since i know that they will be targeted by missle fire.
    on the archmage it has no use (unless she jions a unit)
    so take the comm. then you will have a SH unit who won't panic aqway which is always handy.
    maybe even combining the sh units to a "linebreaker unit" loose one sh and get full command.
    ad a pure commander and i will hurt the enemy.

    hope it helps

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    It all depends on your deployment. I asume the commander goes in a unit of silver helms. If the mage goes inside a infantry unit then put it on the commander. The reason for this is that they are small units and 2 casualties will cause a panic check or a fleeing unit of spearmen will cause a panic check. However is the mage runs around on his own then he should have it. The reason for this is that when you play high elves you often flee on purpose. If a unit is fleeing at the beginning of the turn close to your expensive mage he always needs to take a panic check since his US is smaller then the fleeing unit.

  6. #5
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    commander...commander... why would you're cavalry need it less than the infantry? It seems this army is based off cavalry manuveres, it seems that immune to psychology seems to benefit cavalry more as routing off a cannonball that kills two silver helms will stop your full marchblock plan. Also, it seems your mage is already 440 VP's, so spreading your Vp's around would help, even if the commander is in a bit more danger.

  7. #6
    The Pointy Eared elfwarden's Avatar
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    Quote Originally Posted by nbp71
    Also, it seems your mage is already 440 VP's, so spreading your Vp's around would help, even if the commander is in a bit more danger.
    a very good point indeed.
    if you are not carefull then you will concentrate all your points in your archmage.
    if he is gead then your in big trouble.

    i saty always give Pure to a fightiomg heroe/lord. they are (almost) always accompanid by a unit and they attract a lot of fire. the better if they wont run away
    "Ask not the Eldar a question, for they will give you three answers; all of which are true and terrifying to know"

  8. #7
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    why is the mage 440 vp already? He isn't neccesarily the general. Also your mage is worth alot of points and thats why you have to protect him. A nearby fleeing chariot or eagle (which are very common things to be fleeing). Will panic a lone mage but not a unit. So if you leave your mage outside of the units then give him pure of heart. I know that if he ends up becoming the general he's a hefty 540 VP but he would be 440 VP without pure of heart then anyway and would you want to risk 440 VP on multiple panic check throughout a game?

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