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I'm going to engage in a battle in a couple of days time with a friend of mine, a 2k pitched battle, my HE against his dwarves. Now i know he will play very defensive, both movement and magic wise, waiting for me to get in range of his organ guns and cannons, and dispelling the majority of my magic with his runelord.
Now i'm tempted to try and all cav army and just go storming up each flank and unleash some offensive magic on him, but i think he is expecting this as he says every HE army he has played cheeses itself out to each different opponent as we are weak. I play with a balanced army, so don't really want to go all magic or all cav as i am not used to these approaches and they don't fit my army fluff. How does anyone else go up against Dwarves?I am tempted to take no RBT's due to the dwarves good army, and take 4 eagles instead to immediately get in and take out his war machines and then move into range for charges with swordmasters and cavalry, whilst pluggin away with magic, some may get through....any ideas or new suggestions???
Dwarf war machines are tough buggers to try and kill, although four eagles sound good to me.
If he's going for a defensive approach how about the two comet a turn army. Grab yourself a couple of mages and give them both seer honour and the level two, channeller. Then attempt to cast two comets a turn, every turn. It's a bit cheesy but it could work against dwarfs, depending on his level of magic defence.
Just an idea, i never played against dwarfs with HE so i'm a bit in the dark on this one
if he is really heavy defense you are not gonna get through. High Elves are too weak for that. Your best bet is to sit out of range of his warmachines and just toss comets. I know that is boring but no more boring then having to move up into a barrage of shooting.
He will dispel most comets with the runelord but not all of them. just hope you don't miscast too much and some comets should go off with no dwarves being able to run away from it.
I played a similar dwarf army 2250pts (he had 2RBTs and Flame Cannon on a hill) and he had 4-5 units surrounding the hill (very difficult to get flank charge). I had 2 eagles and 2 RBTs which dismantled his warmachines by turn 3. By then I still wasn't able to get much going in the way of combat. I ve decided to change my army and the next time I play my dwarven friend, I am just taking 1 mage (lvl4 w/Book of Hoeth) bc I only got 1-2 spells off. Dwarves are very good at dispelling spells. Lore of metal ought to do some damage to his armor and ability to fight. Swordmasters and Spearmen will be the basis of my new army. I think 6 wide (at least to get the extra attack) and maybe even a bsb with the battle banner (d6 +1 combat resolution) When you beat one unit, overrun and he will have to either have to turn around and face the overran unit and get charged in the rear by my other unit, or allow my overran unit to reform and charge his flank in another turn.
i know its been awhile and your battle has long since been over but how did it go, have you got any tips on what works and what dosen't, dwarfs are the most common army for me to face, and hes what i've come up with against them. (not i wrote this before i looked at the date of your post)
dwarfs have very good magic defence so you have to min max it, either:
take no magic, hes bound to have a runesmith waiting to dispel anything you can throw his way and will have sunk a fair few points into an entirly redundent unit, and you'll have lots of spare pts to capitalise on some of the other HE advantages other then magic (no all you have to do is find one ...)
or you max the magic, to overwhelm his runesmith, it will cost you alot of pts, but you can force afew spells through his defence earch turn. (and we high elves love the magic ...)
tip: use the unmarking, this allows you to see what runes hes got on who remove any ward saves on his general. then charge him with the blade of leaping sea gold and tear him a new one, though the majority of the time avoid his tooled up heros like the plague, they will break our fragile elf bodies
eagles are a good rare choice but bolt throwers are still better, remove there precious armour save and the fall just like anyone else under a hail of bolts,
watch out for gyrocoptors poping over his line when you charge it,
think about taking shadow warriors keep them hidden till you wanna move somthing else then pop them out (still in cover if possible) ner his line to take his attention away from what ever the rest of your army is doing
insist on using a decent amout of scenery so you can get quite close with your calvery without being completly exposed to warmachine fire.
[edit:hes bound to set his troops up in some poxy zig zag formation to do a ferce flank charging so thnk about advancing en mass, as oppose to sending you horses steaming across the battle field, ripped to shreds then having your foot people sent to the same fate]
imo, its one of the hardest match ups around for high elves,
Last edited by ghoul; January 3rd, 2007 at 18:11.
Ghoul got it right about magic. Either take none & max out on nasty close combat characters, going on the attack. Or take an absolute crap load of it..
I think some of you are in the wrong frame of mind about Elves. I play Dark Elves with a highly agressive style, and Dwarves are one the most common enemies I face. At first I was losing every game until I realised its crazy to try to out-shoot the masters of shooting.. So I learnt the finesse of an Elven offensive. Since getting the hang of it, I rarely lose, particularly against Dwarves. & I wouldnt say Dark elves are any stronger than High Elves, if anything theyre weaker because your items are better & your cavalry isnt stupid..
Take some big blocks of spearmen(20) in the centre, backed up by something a little nastier.. Use them to march up and hit/hold units in place (they will get shot to hell but thats kind of the idea). Then hit the flanks with your Silverhelms, dragon princes etc.
As mentioned, Eagles are the way to go. Hit his organ gun/ bolt throwers/ Cannons early on with them to minimise damage. Maybe shadow warriors could do the same thing too.
Do NOT take chariots against Dwarves. Especially with characters in them. Bolt thrower + Rune of penetrating + Engineer = 1 busted chariot per shot..
Dont bother with weak-as S3 bows either. THe only shooting you should take against dwarves is 1-2 Bolt throwers to cover your advance. You can try the multi-shot to get rid of war machine crew, or hit those darn Ironbreakers (2+ save) with the rank penetrating shot.
Target 1 infantry block until youve negated their rear rank bonus, then move on the next unit and do the same. This makes things easier for your combat units.
If all else fails, take a Lord on a Dragon and make a meal of the little b*stards.. Worked for me.
Last edited by Manu_Forti; January 5th, 2007 at 02:29.
Dark Elves - Game #28 vs High Elves: Draw
W L D
21 5 5
Heh, fight fire with fire. As they sayOriginally Posted by Manu_Forti
Dwarves are a very tough army to play. The magic bit though is probably your best bet. Not because Dwarfs are vulnerable to it, (they aren't), but because nothing else in your army will really have any edge over them.
The worst case scenario really is the Dwarf army that deploys in its entirety on top of a large hill. 20-30 thunderers, quarrelers, war machines, and some rock hard units waiting for you to even attempt to approach him. You really need magic to break through this.
The lore of Shadow can be great if you take a lvl2 with seer/channeler. Give him pit of shades and unseen lurker. Lurker can let you throw your Eagles into his machines without having them take a hit, (as they will die very very fast if they get shot). Pit of shades is wonderful for abusing Dorfs horrid initiative, and bypassing toughness/armor. Go straight for his anti-magic stuff, or his war machines itself. Pit of shades on an organ gun will KO it automatically.
The lore of Metal is another great pick for a support mage. Disabling a war machine for a turn, and the ultimate spell on the lore is just crazy against Dorfs. Shame you can't melt their weapons anymore though.
Something I've been toying with in my head just now is taking Teclis, and another mage who would carry the annulian crystal. The result is a character who can keep multiple remains in play spells in effect, and leaves your opponent with only 1 power dice to try to stop them. You could cast celestial shield on a nice blocking unit, keep a comet in the sky, and still be raining death on the enemy all the while. A undispellable howler wind could also be lots of fun.
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