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Hi. I'm new to high elves, and very inexperienced with Fantasy Battle. I've played Tomb Kings, Brettonia, Lizardmen, Wood Elves, Orcs and Goblins, Skaven, Dwarves, and Ogre Kingdoms, each for about one game (don't worry, I didn't buy any models. I just proxie played to get a feel), but I have never played High Elves. I have tried before, but my local hobby store is always out of High Elf army books. However, after months of searching, I finally got my hand on one.
So, I would probably start with building up to a 2,000 point list. It's what my freinds play. My opponents are Dark Elves, Chaos, Skaven, and Lizardmen, but once I get into the Fantasy Battle groove, I bet I'll be facing opponents of all kinds of different armies. Therefore, I am going to create a balance list designed to face everything. It works well wherever it goes.
So, for my lord choice, I was thinking a tooled out Archmage. They seem formidiable with 100 points of magic equipment at Level 4, maybe with an eagle to have much more range potential. My only worry is the cost for one guy that, if hit back, will be hurt pretty badly.
For a hero choice, I'm leaning towards a cheap prince with swordmaster, some heavy armor, and a full unit of swordsmen with a banner of sorcery. Not only does it boost the offensive potential of the Archmage, it is a devestating unit all in of itself.
For Core, I was thinking two units of Spearmen with full command, and two units of 10 archers with full command. Solid ranks of combat and some range to back them up.
In special, already picked swordsmen to work with my hero, and some chariots, maybe some shadow warriors for early disruption.
In rare choices, I'm thinking either Eagle's Claw Bolt Throwers, or actual Giant Eagles to fly around with my Archmage.
So, am I thinking strategically like a High elf with my army construction? I wanted to hear from you guys what constitutes a good High Elf strategy. I'm interested in infantry primarily, because cavalry are expensive in money and points (not to mention painting horses is my bane). If this sounds right, I'll post a list either tonight or tomorrow.
your probably better off waiting until the new army book comes out.
Take life seriously, its lethal.
Very constructive comment...
In the current rules, archers really aren't that effective at all. You are pretty much wasting your points by taking two units. Spearmen are a bit underpowered, but recently I've found them working well for me, so keep the two units if thats what you want.
The biggest strength as far as combat ability is silver helms. Take a unit or two of them 6 strong and use them to support your infantry, flank while the spears hit the front. Chariots are also good for supporting infantry, as only the cornver of the base needs to be touching the opponent unit. If you take any, take 2. Charge them in with your spears.
If you want to go magic heavy, you probably need a little bit more than one archmage. Have a supporting mage as well, maybe even a commander with loremaster if you want really strong magic. The two bound item rings are both excellent and very worth their points.
I'm not a big fan of shadow warriors, but give them a go. Some people like them, for disruption I much prefer reavers to shadow warriors. Just my opinion.
Eagles or bolt throwers? Take both. Eagles are once again great for disruption, and also warmachine hunting. And bolt throwers are just fantastic for their points.
But yes, if you didn't know HE are next to be released and are probably coming out in november. As far as the rumours go, most of our units are getting better except silver helms and none are being removed, so theres no harm in starting a bit of an army now. Good luck with High Elves.
I knew that High Elves are getting a face lift soon. They aren't that weak right now, but they still need some help in some respects of the army. However, the core of the High Elf army, it's inherent strategy, will not change significantly. So, even though I will only play for about 5 months before it comes, getting used to the strategy will take time.
I played two games today. The first was against dark elves. Relatively new to the game, I tried rushing forward, taking advantage of the mobility. Big mistake. While I was busy marching up, he took potshots at me with his Reaper Bolt Thrower. My tooled up Archmage went up against his cheaper one, and both held at a standstil. However, once I hit the executioners with Flame of the Pheonix, I took half of them out in one turn. He dispelled it quickly afterwards though. Overall, he slaughtered me when he took out my lord, and some of my stuff fled.
Next game was Chaos with a touch of Beastmen. Completely reversing my strategy, I came up with a inexpensive Prince with some dragon princes, four units of archers, two units of spearmen, four bolt throwers. I concetrated my bolt throwers on the right, hoping to counter his annoying flying units there (furies, and three screamers). I took out the furies, but the Screamers ripped through the bolt throwers, taking down about one a turn. The lord with his chaos knights and chariots just punchedthrough my archer line like it was nothing. The Dragon Princes ripped through a chariot on the other side of the board, and slammed into some marauders. The game pretty much ended there, and we decided that the game was a 50-50 split between the two. We couldn't tell who would win. This was the close of the third turn.
Read up a bit on the rules would be my first advise. First of all you can't have a archmage and a prince in a 2000 point game. Both are lords. I'm not saying you are doing things wrong but High elves are a very interresting race that needs a good general to bring out the best in them. They are not the rush in a kill army nor are they the sit back and shoot army (even though alot of people think they are). Read up on movement and charge/flee/ect.. rules. That holds the key to making high elves work. High elves win battles in the movement phase. Not with shooting or magic or combat. Yes alot of battles are won with shooting and magic but keep in mind that iff that is your tactic you will go into many games knowing you have no chance because your opponent has things you can't do anything about. Base your game on the movement phase and you will have a shot in every game.
So to make every battle an interresting one balance your army and you will have a shot in every game. You are not going to win every game. If you could do that it would defeat the purpose of playing a game.
All I can say is go by trail and error. Try things and learn from them. And don't let your units do everything. You need to command your army, high elves need a good general and not someone who looks at their stats and thinks the troops can do the work without any help.
Sorry for the lack of clarification. In the first game, I had an archmage, the second game, I switched him out for a prince. But thank you for the advice. It illuminates what I now know I need to do. I'll keep on working and building up on my list. Expect a 2000 point list in the army list section.