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===Space Marine Battle Fortress Rules(V1.0, first draft, Jan. 4, 2008)===
Armor Values: The Space Marine Battle Fortress is an armored fortress of impregnable design. The walls and towers have an armor value of 14.
Fire Points: Each panel on the exterior of a tower is a fire point. Up to two models from a squad occupying the building may fire from a single fire point as per the Warhammer 40K Rulebook. The Walls have no internal fire points. All firing is done from the walkways on the top of the walls.
Terrain Type: The walls and parapets of the fortress are both area terrain, and clear terrain (i.e. no movements penalty, 4+ cover save if the entire unit is on the top of the fortress, and true line of sight, except in the case of models touching the edges of the crenelments in which case those models ignore the crenelments for line of sight).
Entering and Exiting the Towers: A unit that can normally occupy a building may enter the fortress providing that after movement, the following conditions are met. a.) there is at least one figure in the unit is in base to base contact with the door panel and b.) all of the figures in the squad are within 5" of the door panel (as if embarking in a transport,) and no that 5 is not a mistake, it's the lowest reasonable number that could be used to get a full size Ork Boyz squad into the tower. If a squad occupies the tower at the beginning of that players movement phase, they may exit the tower within 5" of the door panel (the same as entering), or exit onto the roof, in which case all models must be on the tower's roof, and not on the adjoining walls (if any.) They may then move, shoot, and assault as normal, as if they had disembarked from a stationary transport.
Falling Back: If a unit is forced to fall back, it does not fall back towards the table edge. Instead, it falls back towards the farthest side of the nearest tower in order to enter it. The unit must fall back towards the furthest edge, but is not destroyed upon reaching the crenelment. Instead it simply stays there until all the figures in the unit are on top of the tower at which point they enter the tower, regrouping automatically. If an enemy unit occupies the tower they enter while falling back, the unit is destroyed, as they are slaughtered upon climbing down the ladder into the occupied tower. If there is no tower attached to the wall, then they fall back per the normal fall back rules.
So I went to the Battle Bunker's terrain making part of the 48 hours event. They opened two Imperial Sector boxes and proceeded to let us make whatever we wanted for one hour. I built a few things and thought about what else I could build using massive amounts of CoD tiles and walls.
2x Basilica Administratum
2x Sanctus Imperialus
3x 20" x 30" Elmers Foam Board (Any foamcore board will work, that's just the brand I used)
Bench Knife/Box Cutter
Scenario 1: Castle Adeptustein
Suggested Game Types: Seize Ground, Annihilation
Recommended Game Size: Any
Scenario 2: Walls of Agony
Suggested Game Types: Annihilation
Recommended Game Size: 1000+ points
Scenario 3: The Gauntlet
Suggested Game Types: Recon
Recommended Game Size 750-1000 (best played on a 4' by 4' board, and using too many points would make getting inside the castle to the recon edge of the board possibly too easy)
Scenario 4: Seize the Keep
Suggested Game Types: Seize Ground, Take and Hold, Annihilation
Recommended Game Size: Any
More scenarios will be added as I think of them.
Last edited by Fleeting Ęther; January 5th, 2009 at 06:50.
I think that's a pretty good plan. The only issue is going to be working out the 'roof' of your irregular octogon shaped towers. Maybe using some plasticard cut to fit would do.
It's obvious, but patterning the walls to make them symetrical is always good. So having a doored wall section in the middle of your walls, then having the scroll piece on either side of it, 2 matching pieces on the other side of each of those continuing from the center looks best. You're going to need quite a few sets. I can't wait to see it.
For the octagons I'm planning on using foamcore board or plasticard with some floor tiles on it. I made a change to it going from ramps to ladders, this makes it so you spend less time moving up to the turrets and more time shooting the opponent because of moving 3" instead of the 6" from the ramps.
I won't be able to build very much if any of it before christmas because I'm pretty broke right now, I could get a quarter or more of it if I can save up for one of the sets though.
Last edited by Fleeting Ęther; August 20th, 2007 at 05:16.
Sometime back I had the same idea... but then the CoD building set was not produced... I like the drawing and the idea and hope to see some job from you sooner before Christmas! )
Thanks to all the people showing faith in me
I sometimes feel that everyone will leave me and they will be on their own...
I will soon have the plan reposted with all the tile textures, hopefully within a few hours of now. And with me buying the sets, expect to see some results in 6 weeks, I'll have enough cash for one box by then, and it should be put together within a day, these sets are notoriously easy to assemble.
Nice SketchUp drawing
Just an idea, but might it be a good idea (and cheaper) to make the walkways out of pink insulation foam and detail them yourself.
[Table 1-1 Signature]
Roll a D6:
2 (Historical Quote)
3 (Hobby-Specific Quote)
4 (WLD record: Relevant Game [Ref: Table 1-2])
5 (Personal Insight Quote)
6 (Critical Sig: roll 2 more times and apply the results, rerolling any further 6's)
Making buildings from scratch: foam core. Foam core is excellent for all of these applications.
Just remember to paint the edges with PVA glue to protect it before priming, or the primer propellant WILL eat through the foam.
Super glue will also destroy foam.
W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
WINDMILLS DO NOT WORK THAT WAY!
Yes foamcore works for this kind of thing but that would take ages and I don't have the patience to chop all of it up to make the ruined parts. Also there would be very little detail in it unless I spent hours and hours carving arches and stuff.
Edit: The textures are about half way done. Dang Google Sketchup won't place textures correctly.
Edit: Here are the pics in all their glory.
Last edited by Fleeting Ęther; August 21st, 2007 at 00:51.
That's very impressive. I can see that using all COD bits would be expensive - foam core would be the way to go if your budget restricts you.
It also reminds me of the fort in the end of Starship Troopers - the one that the Troops get rescued from, which makes it an excellent project for the table-top.
Zapp: You see the killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them until they reached their limit and shut down.
Looks like a good idea, reminds of the fort in Starship Troopers :happy: