Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
So I'm planning a MAJOR project with three imperial armies (SM, DH, IG, in that order), and I know someday when I have time (and the space) I'm gonna try to build a gaming table themed to their home planet of Dyeshr, a virtual desert world.
I started wondering about cities. Pretty much all of the artwork I've ever seen of them shows the future-gothic look that is Warhammer 40K, but I can't help wondering: Not all planets are the same, hence I can't imagine all cities would look the same, even in the Imperium. What about planets that get a lot of storms? Surely the towering spires would not be practical. How does the Imperium design and build cities on hospitable, yet hostile worlds? In short, what other types of modeling for a city would be appropriate? No, I don't wanna build adobe huts or anything, but I imagine sandstone structures would make sense, but I can't picture them looking entirely like the stuff in the CoD model sets. Any other ideas?
EDIT: Sorry for the multi-posts. Grrr!
Although it is very true that not all planets should look the same the truth it they do. The reason I'm guessing is that to speed up the massive building times, one would suspect the 41st Millenium with all their massive structires would have, The builders use Templates, similar to the was Vehicles, weapons, armour and smaller structures are made of. The Imperium has thousands of planets and I'm guessing the every Hive pretty much looks the same.
But remember this in the 41st millenium 9 times out of ten form equals function. So If I were to build a city in the middle of the desert I would build it like this: Huge Dome BIG! the Dome would be shaded HEAVELY Probebly to harness solar energy. Under the Dome there would be many very large interconnected structures. so basicly a hive city underneath a dome.
I know it seems lame and you'd rather strech your imagination... in that case GO FOR IT! If you want you could take a look on specialist games fourms for necromunda terrain... not for the cities but for the ash wastes. Other than plain sandy deserts this is as close as GW has shown to what they thing dersert cities look like. Good luck.
1500pts GK - WIP
2000pts Skaven 0/4/0 I'll get there enventually
2000pts Khorn 20/4/2 - Retired
"I have a new ship, i'ts called the Lollipop." "I have no Information on that ship" "It's new, just been commissioned, It's a good ship!"
The ordinary Imperian city is basically an über Gothic city with lots and lots of High Tech things coming out of the walls and up from the ground. But, like you say, a desert world city would look a fair bit different. You can always use Taros as a reference for this.
It all depends on a fair few things though.
How long time has humanity lived on the planet?
Have the just arrived and brought their architectural ideals from another planet? In this case, it can look like anything.
Have they lived there for many, many generations, since before the Emperor? Then it's very likely they have adapted to the climate. Low, white houses, flat roofs.
How do they gain food?
They could grow it in caves, there are many functions of a dessert city that would fit better in a cave than under the sky, think Petra.
Is it a wealthy culture or are they struggling to survive?
How much water do they have? I can imagine the wealthy ones flashing around with it, building fountains and such. Or is every drop of water worth ten drops of blood? Then no fountains
For how long have they had communication with the Empire?
Just how large a city are we talking about? When a city reaches a certain level, it gets like "Immune" to the surrounding climate, and local Architectural history/culture. There are other aspects that gets higher priority. Fitting enough people on a given surface.
You could of course have your skyskrapers go inward instead, searching shelter, shade under the surface instead of up in the sky.
Hmmm... now, I might not have made things any clearer for you...yet.
The inward skyscrapers sound intriguing, as do the caves. You could model this interior world with a few false fronts. I am picturing something like this; The corners, and a side or two, of your table are dark cave walls, a few archways and stalactites of natural stone. Nestled within are the beginnings of the "skyscrapers." The "roof" of the caverns are not shown.
Spread between the mounds of rock is the desert surface, perhaps with a few building/diggin' machines dotting the outside cave walls. Huge doorways(continuing with the exagerated GW/gothic style) seperate your two worlds, one or two large enough to allow even a Titan.
If you're especially brave/bored you could make the "roof tops" of the caverns designed to lift away.
The legions of Palos[SIGPIC][/SIGPIC]
So far, I hadn't really imagined a massive city anywhere, but the Petra idea is fantastic! I dunno about growing food in caves, but I can see ore traded for food. I also think the fortress-monastery could be built into the rocks like Petra. VERY interesting!
Well, I'm clearly gonna have to think more about this. Not building terrain anytime soon, but thanks for all the ideas, both of you!
The great thing about the Imperium (modeling-wise) is the uncountable billions of worlds. To me, this is the developers saying that if you can dream it and build it, it's good. Plus, you have the whole "Dark Age of Technology" thing going on, so at some point ancient, and possibly still functioning, technologies that are no longer known were used to build. Cities could rocket above the clouds, exist near lava, etc.
Personally, I like the ideas that I'm reading above about the arid city...maybe partially organic, built into the caves and rocks...that would be pretty cool both in concept and for a project, I think it would look great on the table.
This might be better placed in the scenery forum.
I would go with a primative civilation that is just starting to conform to the Imperium way of life. I would have an Administrative building or church in the center of your board. Have that be the center of the village and have the market surrounding it full of canvas roofed shops and old walls and alleys separating market places. I'm thinking old Middle East, taking references from Aladdin and Prince of Persia Warrior Within. This could all fit withing 2-4' of the center of the gaming table. Then surround this with maybe a mountain range to a side, a nearby oasis, and a few tents for the folks who don't appreciate the harsh Imperial rule.
Just make sure that the Imperial building is the largest and center of everything. They like being the center of attention.
Sleeping, not dead.
Removed by the moderators.
When building a board such as your's I think it's important to work with a solid theme.
It's also nice for the playability to have buildings set on sqares that you can move around to create many different battlefields. But it should also help to tell the story of your army and their planet.
I think to make it beliviable is the key. If they live in caves why would they have buildings on the surface? Well, some functions are better placed outdoors.
I think a spaceport could be such a function. It also offers the hightech look to everything, kind of setting the tone. -It's fairly obviously a SciFi setting.
Next I reckon a stormridden planet would use those storms for energy, so some kind of wind-power-stations would fit right in. This might well be combined with ventilation shafts leading fresh air into the sub-dwellings.
Not all people would live in the underground dwellings I guess, so some kind of high-tech-primitive buildings inspired by Tatooine and classical Mediterranian/Arabic-architecture, you know classical white sqare houses with flat roofs. Make sure to add some high-tech to each of the houses as well as making protection from storms and sun.
There should also be at least one official building. This could be very arabic in it's architecture. You can find a lot of "nice" small models in cheap arabic stores, from which you can strip towers and windows. They come as watches and alarm-bells, even waterfalls for indoor use. Then just add some characteristic 40K-iconography and details. Blastdoors could be found on vehicles, as can a lot of things. The backside of the Chaos smokelaunchers, for example, makes for excellent "door-opening-mechanics" -you know "press the button to enter"-things.
Since your planet would have all the energy it needs from wind-power or other high-tech-contraptions, you could let oil be just a waste-product. Maybe have a small oil-swamp, or have it flowing between two houses with some wooden boards over for bypassers.