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I am making an Imperial Guard army themed around the Imperial Navy.
I am looking at do a table and a display board themed around the ship "The Lord Solar Macharius" from execution hour and shadow point.
Does anyone have any suggestions on how I could do this? My ideas so far are
- Lots of upward terrain, multilevels, bulkheads etc.
- Rails to deliver armaments around the ship (thanks Inquisitor Earl)
- The flight deck to form the main area of the board with refueling bowsers, generators
lifts..... (if I can get one an Imperial flier 8X)
- A command and control centre if not the bridge.
Thanks all in advance.
I mentioned this in your other thread, but on the model bases, using a fine mesh wire and shades of grey and black, along with small piping, can really build the flavor of the individual model bases. I wish you all the luck on this and hope you'll show us pictures and descriptions of your projects as they come along.
Hey there Marc, good to see another New Zealander on LO.
My plan for next year is to make a very large multi-board display of the bridge and corridors of a chaos (slaanesh) cruiser, probably something similar to the macharius.
Some of my ideas may be of use since our projects are fairly similar.
I havent really put much thought into it but what i plan to do is scratch build some bulkheads with sculpted detail etc and mould them. Since the bulkheads are my own design and making there is no problem in me moulding and casting heaps. (i have the facilities to do this)
Also, a good source of gothic details would be the cities of death sprues. I can imagine the inside of a ship being like a cathedral or imperial basilica, along with lots of mechanicus seals etc. You could buy a few boxes and use the unruined pieces to add nice detail.
I will build the basic shape of my ship interior using corflute (the stuff for sale signs are made of), its light and easily glued with hot glue. I will then build corridors and rooms to fit onto these. Then bridge is the main part for me and it will be quite different as its a slaanesh themed ship but the basic form would be the same.
I'm guessing i will use lots of plastic piping, mesh, cardboard and lots of little details.
We should definately share research in this as i havent been able to find many images or illustrations of ship interiors. Here is one idea though, its of a space hulk board some swedish guy is working on.
Let me know what you think,
Thank you for your advice on both threads.
I fully intend to get some pictures up online of the work I do on my imperial navy stuff.
I think the idea of sharing research is great. I have a copy of the original space hulk game around somewhere with a whole heap of expansion rules. I will have to flick through and see if there are any good pictures around.
I do like the idea of using the imperial city ruins to make up the corridors. It owuld be possible to use some of the ruined ones as well to represent damage to the ship when it was border or something.
I was thinking more of concentrating aroung the hanger area as there would be wide open spaces, rather than being to warrenous. Then again having multiple passage ways and levels could make a really good city fight board.
I thought about including the bring but my army is themed around the entire ship not just the officer staff (i have a consript platoon to represent the press ganged convicts slaves, engineers units, bridge officers, maruader pilots etc)
I want to have all the terrain that I make to be modula more than a set board, so the board can change orientation or so that it can be packed up and stored etc.
Anyway thanks again.
Some fairly decent illustrations of Imperial Navy Interiors have been published in the PDFs for Battlefleet Gothic. All through are broad pictures of supplicant gun galleries and things like that.
Also take a close look at the Farscape episode entitled "PK Tech Girl". They filmed in an old refinery, I think, but it had that corridored, deck look, with broad canyons between. Lots of girders that could easily be cut from plasticard or foamcore and look impressive over broad areas.
Or take the Harkonnen environment from the 1980's Dune movie. Industrial, and deeply, deeply depraved. Harkonnens were the only good thing about that film, in my opinion.
Though that sounds very much like the Mordheim terrain, but some of that might even serve well.
Do not meddle in the affairs of Tyranids, for you are crunchy, and good with ketchup.