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I have just finished the base of my table and have a sheet of styrofoam to cover it. i have an idea for a normandy beach style table divided into 3 sections 1-the beachhead 2-a line of trenches/bunkers/other fortifications 3-ruined city
I have no problem building any type of scenery so if anyone can think of anything to add\change i'd love the input
No matter what type of terrain you choose, make it modular and/or removable. Any terrain gets boring after playing on it a while. For a beach front, for example, you could make sloping beach front sections that can be removed or rearranged as you desire. For hills I usually make several layers each 1" thick. That way I can move or stack them as I please. Remember to test any slope with several models to see if they can stand. For the most part stepped hills work better than steep slopes.
This is some sectional desert terrain I made using tiles and sheets of foam. I can arrange them in many ways:
This is a stand alone piece using a skeleton model. Its just a basic hill with a canyon through the center:
looks cool nut is it playable?
you should definetly make all the pieces removeable, i found out the hard way when i made a folding suitcase style table with all the peices glued to it. I made a new desert feature out of two 4x4 pieces of styrofoam with all removable peices.
I think a Normandy style would be very cool if done right. You would need serveral layers of stryofoam. sloping from 1'' to 4'' at the top. Make the beach on the very bottom and the city at the very top. Having the exit from the beach as a narrow ravine with cliffs on either side running to the edges of the table is one idea and have bunkers along the cliffs positioned toward the beach. Then have a line of trenches behind the bunkers guarding a road that runs through the middle of the city at the back. These are just ideas and basic consepts, you can ignore them or use them.
Also, make the beach all blown up with craters and wrecked tanks and tank traps and ammo dumps and stuff like that, cover so the troops assaulting the beach don't get mowed down by the enemy fire from the bunkers.
a neat campaign rule I can think of would be for reserves. Only allow one troop type for the defender and maybe 1-2 for the attacker. If the attacker can take and hold the beach head them the rest of his force will deploy on the beach and the defenders reserves will deploy in the city. This allows for a big battle in the middle of the board.
Quote: "looks cool nut is it playable?"
Yes. One of the tricks I learned is to check repeatedly during constuction that each flat area was large enough for a miniature to stand without falling over, and that tunnels were tall enought to accomodate whatever mini I wanted to allow through.
For example, the skeleton over the hill is tall enought to allow terminators under, or a squad in cohesion, but it will not allow vehicles through. That makes a path for foot troops, but vehicles must circle around the hill. On the desert terrain, although it looks fairly realistic as far as sandstone hills are conderned, each flat area will allow one or more troops to stand without falling over. I also try to keep each elevation change in an increment of 1". That way it is obvious when a mini has cover, or is concealed. Although it is hard to judge the scale, the desert canyon is big enough to allow a 30 Orc horde to move through the bottom. (its also great to catch them there with a LR Exterminator on the ridge )
You can see on these two pieces how I used 1" layers of foam cut to different shapes to build a different style of modular terrain. I used 1x1, 1x2, and 2x2 square foot pieces of plywood for the backing, and glued on layers of foam. Each section is three layers deep. The biggest problem I've run into is storage. Many of the pieces stack, but if there is a hill, bushes, etc on top of the module, it must go on top. They tend to take up quite a bit of space. You could use the same technique to make a beachfront that rises up from the sea, and be able to include waterline cliffs in some areas. As Cunuckle_head pointed out, the top would be a perfect place to build up some city fight terrain.
I have to give my full gratulations to the makers of the terrain that is shown...
Modular terrain is great, you have all the pieces ready, and you still have possebility to wary it in a million ways...
The only negative thing I can find with modular terrain is the fact that they are squares...
Try playing against an IG player with tons of guess range weapons... the fact that most modular terrain are standard size squares...
That would indeed help the opponent, or you for that sake, to make more correct guesses...
If I had to choose myself , I would rather go for some large terrain pieces... real center pieces for a battlefield...
Say example a large scale road intersection...
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I WAS IN THE IMPERIAL (Norwegian) GUARD!
Kudos for the awesome scenery.. :blink: The quality astounds me yet again.
If i could get enough cash to get down to my hardware store and buy some foamboard, I was thinking about modular terrain, or a kool trench system for intense battles. That has been my dream terrain, a complex trench system, almost mazelike, for my little toy soldiers to fight through.
Yet again, props for the killer stuff!
If Knowledge is Power, then Genius is Tyranny.
Yer that stuff is so cool. Wish i could do that
A Promise to a dead man means nothing.
U GUYS MAKE GREAT SCENERY UNLIKE ME ;(
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