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As DnD nears itś 4th Edtion in June, two new playable races have become available, and I like to convert minis for them;
Think devil-blooded human;
Itś that flippin TAIL that is worrying me the most.
The Dragonborn. (the tough race, it has a Strength bonus)
How would you do them? Like I said, the teiflingś tails are bugging me, could look dreadful, and be so fragile if done wrong. The Dragonborn, obviously, would be based on lizardmen, but they need beefing up (but Saurus warrior minis are too big, they need to be standard-base models)
For tieflings i'd say, go daemonette and / or wood elf dryads. For dragonkin lizardmen should be adaptable.
Got a "good" rumour from a GW staffer? Forget about it, LO'ers know more than any random GW shop staffer.
Voor alle nederlanders:
The Dutch Legion
ahh excellent! thanks for the link!
Beastmen horns could be useful for your Tieflings.
And over there we have the labyrinth guards.
One always lies, one always tells the truth, and one stabs people who ask tricky questions.
Unless they've changed the rules and fluff, Thieflings (also a playable race now, btw) do not have to have horns or tails, although it looks cool.
Originally Posted by Karmoon
Well, I don't claim to be an expert on DnD, but in NWN2 the NPC character and follower had horns and a tail and you could choose such attributes when creating your character.