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Has anyone ever thought about creating a resembelance of Omaha beach for a table top? It would be great in a bunker assault mission. You could set up towers on one end with a few ways to get up and then have almost no cover for the attackers.
I'm not sure if this would work out to an even game, but I guess scenarios could be made or customized to accomidate this sort of idea.
If anyone has done it, how has it worked out for them?
I have thought of this idea. It would make a awsome gaming table or even a diorama.
Actually, Omaha wasn't even so why should this be? Let the defenders have all the obstacles, mines, bunkers, and big guns they want. But give the attackers Sustained Attack and Prelimenary Bombardment.. and a special rule, Continued Bombardment. At the begining of each turn (I mean like Turn 2, Turn 5, not Marine Player's Turn 2 or Ork Player's Turn 5) roll for EVERY unit, bunker, and vehicle (or vehicle squadron). On a six they are hit, use the ordnance template, roll for scatter.. you get the idea. That SHOULD make it about right.
Last gamesday (UK) there was a D-Day landing type board. it had the little boats and bunkers! It was such a fun battle, with the chaos defending (with traiter Imps) and imperial forces attacking! it was great!
A Promise to a dead man means nothing.
I had made a similar design to "Omaha Beach" with a SM Vs. I.G. game. The defenders bieng I.G. . The bunker set-ups were based off of a German SS book called "Mein Ehre Heisst Treue" , which gave a detailed design for 3 diffrent sea-wall bunkers. We used cut styrafoam for concrete structures, connecting trench lines and smaller "pillboxes". Toward the rear we added gun emplacemnts for the IG artillary. In the first battle we used rhinos for landing craft, but later discovered their low front armour value stopped them too short on the landing point. Later we did a "controlled smoke barrage" to give them an advantage upon landing. On a seperate table we did the uphill battle with a series of DA scouts in order to knock out gun positions. The only major down fall in the "fun value" was that when the marines hit the trench lines, it was over for the defenders. While when the I.G. played attackers they lasted about 2 seconds in CC after bieng whittled down by sustained fire from the DA defenders. Later we deduced that 1. air support was needed for IG. 2. IG Vs. IG would have been better(or maybe orks). 3. Mines, obstacles, and anti-hull down structures have way to much neg. effect on the attackers.
We have also done an Arnheim bridge battle (operation Market Garden), TET offensive battle(Vietnam war) and a number of N. Africa tank battles(assault on Sidi Geghi, open field meat grinder mission(desert terrain), and tank hunting with Maxamillian Weismann's Baneblade.)
*Fart* "Keep talking sir, we'll find you!"
Did you build all the terrain? Or just use items and say they were the pieces?
i guess you could just use the grand assault rules in codex cityfight but still use normal blast rules
I have made a Omaha Beach inspired terrain piece, it not exactly like the beach head but the bunkers and trenches resembles the ones on Omaha. Because it got very big I didn't make it like valley but as a plateau instead.Originally posted by Aristotle Jones@Jun 20 2003, 17:36
Has anyone ever thought about creating a resembelance of Omaha beach for a table top?
Here s a picture just before I finished the construction. The model itselves is 90 x 60 cm
'But for corruption thou hast made Belial, an angel of hostility. All his dominions are in darkness, and his purpose is to bring about wickedness and guilt. All the spirits that are associated with him are but angels of destruction.
I'm very impressed. I wish I could do scenery like that!!!
How you gonna go about painting it?
A Promise to a dead man means nothing.