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I’ve always been a fan of barbaric humans in Sci-fi films such as Mad Max and Waterworld. I’ve been thinking of doing an army based on them for some time now.
I’ve looked at different armies to portray these characteristics with such as Chaos Berserkers and Orks, Guard are out the question as I want to break away from shooty based armies and combat is big no for guard!
In the end I decided to go with Orks as they seem best suited for a barbaric civilization from a toxic industrial death world. I’ve decided to call them ‘The Kroggs’ as it sounds very suited to their background. Well here are the conversions.
The Krogg Boyz
The base for the conversions are the chaos marauders with a few Catachan bits thrown in, these guys have to be beefy and brutal enough to represent ork boyz. Their heads are from ‘Pig Iron’ and suit their character very well. They are 3 types of weapons that the boyz will be armed with: The first is one on the left with the massive axe weapon created using the frail arms; the second on the right is an example of boyz that will be using 1 or 2 smaller weapon using the arms from the beastmen set. Now the Slugga pistols are too heavy for these guys to hold in one hand so I plan to model them holding them like rifles using the Catachan arms with their close combat weapon on their back.
The Krogg Nob
For the Nobs I thought about using Orgyn or Ogre models but first I wanted to try out an armoured up version of the standard boyz by adding a few chaos berserker bits and I have to say he certainly looks the part, sadly I didn’t have a power klaw so I armed him with a large knife instead.
Now my only question is…
“Do you think they look suitable and hard enough to represent Orks?”
I though because they come from such a barren world they’re bodies would be a lot tougher than that of an ordinary human. Anyway any feedback on them would be very grateful.
Plans for the Krogg Warboss & Killa Kan
Here are a few plans I have for other models in my army. Now the Ork Warboss is too hard to be represented by a model the size of the Nob so I though about using the Forge World Berserker Orgyn as my Warboss he certainly looks the part. Just cut of the tip of the drill and replace it with the barrel of a shoota.
I love this Killa Kan conversion and plan to use it for my Kroggs by just replacing the Ork inside with a Human.
So what are you thoughts about my feral human Project?
Last edited by Proiteus; November 23rd, 2008 at 14:13.
I'm a fan something different and cool
Awesome! I am hooked.
The Great Plague meets The Devourer of The Galaxy. What does that make us?
I think even simple things like trophy racks made from sticks(represented by plasticard) and propa teef coming out of anywhere it can fit, but its an interesting look!
Very nice indeed.
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Awesome idea! I like the thought of the feral humans representing orks, it seems to fit very nicely. As long as everything is somewhat obvious about what it represents, there shouldn't be too much of a problem. Kudos on the creativity.
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Have I told you how stupidly awesome you are? That upside-down sentinel is pure genius.
Very awesome. I really like the models. As far as the ork rules go, I'd say if you want to use them go for it. However, I'm convinced that you could find some human rules (perhaps something from latd?) that might be more representative of human statistics. Either way you're OK, but in my opinion they'd be closer to some traitor stats (maybe using a chaos marine statistic for the nob?)
My reason they're stats are so like Orks is that they come from a world torn apart from war making it a harsh and poisoned wasteland, hence why they all have breathing apparatus and are tougher than ordinary humans.
But I’m unhappy with the amount of people who are against using them with Orks rules. So I’d like to ask you all…
“What can I do to make them look harder and perhaps less human?”
So far I’ve come with such solutions like adding war paint or more scars. Perhaps even give the skin and different tone or colour?