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Well, I had a bunch of extra bits, and some wheeling and dealing has landed me with just about 4 extra AoBR Warbosses, so I had to do something with them.
I thought I might as well make one of them into some sort of awesome special character, even if I wouldn't use him outside of the friendliest games.
So here we go, Grimblitz da Wrekka:
I thought up some rules for him, but I need some feedback on these:
Grimblitz da Wrekka 200pts
WS: 5 BS: 2 S: 6 T: 5 W: 3 I: 4 A: 2d6 Ld: 9 Sv: 4+/5++
Unit Composition: 1 (Unique)
Unit Type: Infantry
Wargear: 'Eavy Armor, Cybork Body, Stikkbombs, Fists of Gork
Special Rules: Independant Character, Furious Charge, Fearless, Mob Rule, Waaagh!, Oops!
Fists of Gork: Grimblitz's weapon's consist of two giant spheres of metal and spiky bits attached by chains to an assembly of machinery that he wears around his back. His left arm has been configured into a contraption to shoot a Wrekkin' Ball outwards and swing it around. These great heavy chunks of metal make short work of almost any armor in Grimblitz way. All of Grimblitz's attacks are power weapon attacks.
Due to the weight of his weapons, Grimblitz can make short work of tanks, using momentum and the length of the chains to hit the weakest parts of a tank with the force of a speeding Trukk. Against tanks, Grimblitz counts as having S9. He does benefit from hitting on a 3+ against a tank, but does not suffer from the Oops! rule.
When Grimblitz is embarked in a transport, the vehicle counts as having the Wrekkin' Ball upgrade, regardless whether it can take it or not.
Oops! Charging into the fight with the Wrekkin' Balls swinging, Grimblitz cares not if he hits friend or foe. Grimblitz always hits on a roll of 3+ and always wounds on a 3+, but any missed to hit rolls are resolved against the other's in his unit.
Last edited by Tarnag; March 24th, 2009 at 01:19.
Wow, thats actually pretty cool. On the whole a rather inventive conversion and some fun rules to boot. Hope to see da Wrekka painted and smashing some Umies before too long.
Gargrimz Green Deff
W:10 D:4 L:5
Both the model and the rules look cool. I'd play it for sure!
Currently painting and playing Waaaaagh Bigtoof 40k and Aeronautica Imperialis.
Hah thats a really cool and original idea! It looks to me like hes showing off what he can do with the left hand one, looking all menacing holding the one on the right!
Heh yeah. Orks are all about showing off now, aren't they?
I redid the head a tad, tilting it a bit to the right so he looks a bit more like he is looking at the wrecking ball. Still menacing, just more appropriate.
Thanks for the comments!
Tarnag your supposed to be converting orks on snowboards, not warbosses!
But seriously, the kharn the betrayer esque rules are nice, not to mention the guitar strings, I likey.
wow, really sweet. only thing I dislike are the long wires you added in- they look a bit TOO long. Everything else is KILLER
Meh, maybe. I had a similar thought like that after a bit, but when I tried to pull them out, they wouldn't budge. It seems like ther are gonna stay that way, hehe.
I would have thrown a brave little grot taking a ride on the extended wreckin' ball. But that's just me. +rep for cool conversion.
"Courage without the presence of fear is like a pistol without bullets. Meaningless." Colonel Igor Massif, 6777th Severite Rifles M40