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Good ( early ) morning,
I finally started "one" of my SM painting projects.
I wanted a mid-grey color, so I went with Codex Grey over a Chaos Black basecoat.
Now, however, I am in a bit of a pickle. Basically, I do not know how to highlight it!
What should I do? Mix the Codex Grey with Skull White, or use a lighter grey?
Suggestions, comments, opinions, are always welcome.
Last edited by MaleOpener; May 8th, 2009 at 05:26. Reason: Spelling after the fact.
I would use a lighter grey like fortress for the main highlights. Then once those are all finished end it with some white on the most extreme highlights. It should look quite sharp.
I should mix with white, then I can decide how bright I want the highlight to be. and if you are going for more then one layer for the highlight, you can use almost pure white. Still it can be annoying to mix paint for a hole army. So i you are satisfied wit one highlight and you think fortress have the right shade, if you dont think its to dark or to bright use it.
Keep the paint diluted and thin :)
(first rule in Zentradis book of painting)
Go with the lighter grey. Not only is it a lot less effort the difference between codex and fortress grey is subtle but not subtle enough to be unnoticeable.
You could even go for a 50/50 mix of fortress grey and white if the pure white second highlight is to subtle.
As the others have said, a premixed shade is so much easier to use if your going to use a scheme over a larger number of minis. Nothing quite so frustrating as not being able to get quite the same shade as a previous mix.
I've found fortress grey works fine as a highlight for codex grey.
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Yarrr and we'll be expecting some pics sooner rather than later.
Fortress Grey for the first highlights, and then if you're going to add any sharper ones use a 50:50 mix of Fortress Grey and Skull White.
I'd use a little more white on every consecutive highlight. That way you get exactly the same tone in progressive lightness.
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Dry brush fortress grey
did you dry brush the codex grey? (well, overbrush)
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