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are we ready for another Scenery comp so soon?
up to you all, but i'd like to know from those that played last comp:
1. was the time limit good enough? too much? too little?
2. how did you find the secret ingredient working for you? against you?
If you're interested in doing another scenery comp this soon , let me know here.
i'll hammer one out.
Rome wasn't built in a day, Either should good scenery.
If you'd given me a day i'd have done something in a day. If it'd been a month i would've taken a month. I liked being able to do it at my leisure, and do a different project i was particulary pumped up about between working on it.
I think it was pretty good.
If you gave us longer it might be much better... but if we're doing so it can't be so restricted r.e. special ingredient.
2) It was pretty interesting to have that angle on it. I liked it, and would like to continue like that (just my opinion) - maybe not a particular material, but a theme or gimmick, for all entrants to use. That was a good angle for it IMHO. I do wonder though - did the amount of wood affect the voting really ?by the voters who were looking at the finished pieces? I can't answer that - The voters have to comment on wheter it affected their vote:
however, my only question is:
What's the next one?
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065
I've missed out on all of these contests due to all kinds of RL stuff but I miss making scenery a lot so I'd be down for a new round as soon as enough people are ready for it I guess.
Time limit seemed like more than enough to get quality work without letting it drag on forever. The ingredient choice was decent too but as crunchy said you might just do a theme or something occasionally to give people more creative leeway. If you are going to stick with materials you might want to lock down what exactly the rules are for using them. Maybe say how much of the finished product must be made of xxxx ingredient or tell voters to weigh pieces that used more of the material more favorably than those that just used a token amount.
It really is all up to you though. I think people will use any rules/guidelines you give them as long as they can compete and make neat scenery.
I thought the time limit was fine, not to long to make everyone wait, and not short to where no one can get a quality piece put together.
And since I didnt participate I really cant say how the secret ingredient worked out for the competitors.
Time limit was fine, only my own absent-mindedness caused me to whip my entry up in the last week.
I like the idea of the ingredient but think the next one should be a little less broad in scope. That being said I do like the idea of a theme or technique that needs to be used, I reckon that's a good idea too.
Up for more and soon! Woo!
Eldar ~7k, Orks ~11k, Tyranids ~1k5, Space Wolves ~1k
Time limit was good
Secret ingredient was broad enough to fit just about any project, this is not a bad thing as it lets your creative juices run wild!
I also like the idea of a theme.
This looks like a really neat concept, and if possible, I'll try to join in for the next competition (if nothing else, I'll definitely vote). I've been converting and painting 40k models for quite some time, but I've only just started making terrain, so anything I make will probably not be price worthy, but it'll be fun just to join in.
"Any job worth doing, is worth doing with a powerklaw."
The time was fine; it kept me from loosing interest.
The ingredient was also fine for me, but I was not as imaginative as some of the other contestants with it. Any sort of easy to get junk would work for me because I always seem to be crawling it in.
The idea of a theme would also be interesting and hey, I’ll roll with whatever. Like the game itself, it’s not the winning I enjoy, I just like to play.
I'd certainly love to join in, my new guard army could use some themed scenery lovin'!
I was amazed at the standard of entries in the last one, I just hope that it inspies me to bettering my own previous meagre efforts!
http://www.armyroster.com Check out my ToP WIP in the projects section!
personally, i love the idea,...LOVE the idea of themes...but this game brings problems with themed contests:
1. I choose "IMperial Scenery!" someone who MIGHT make some scenery plays a Nid army..he's like ' screw it i'll wait for when they do nid scenery." and won't participate.
2. I choose Nid scenery...or Imperial Scenery, we not lose anyone willing to participate who only plays Warhammer fantasy. so now we have to make it game unspecific.
3. We do Orc scenery, now a Privateer Press guy who plays Khador might have wanted to join in, says ' screw this..a bunch of 40k players..no need to join in." So now we have to amke it MINI GAME unspecific.
4. I don't do a race/army specific, and do ,"water scene" or "snow scene" now three people who have no disposable income who can't buy the snow flocking who normally would participate, says 'i'll wait till next time."
We want participation. The more competitors the better. I'd rather have 15 entrants than 2. (i.e.see Iron Chef: 2)
Themes are a tricky thing to do. It can be done, but this is why we chose to do it in the "Iron Chef" direction. the chosen materials we choose for these are in everyone's house (or out back or in the front yard for the wood one lol)
IC1: soda can
IC4: Something i nthe Kitchen
Bugbait is right, the point of the original Iron Chef was to create a contest and make gamers see the uses of household items and put them to creative use in scenery making.
When you're walking through home depot, loews, home improvement stores, do you catch yourself looking at stuff and saying " I could use that for scenery."?
You're thinking like an iron chef!
Do you NEED to add the secret Ingredient? no way. Did I look at the uses of how people used the scret ingredient in their piece for this competition? heck yes! just because i pick "thread" as the secret ingredient, and you don't use it, doesn't mean you can't participate. It just means me personally, i won't be voting on your scenery. Participation and the use of the comp to get your tables filled with sceenry is the REAL point of these comps. Don't see the secret ingredient as an obstacle to building.. see it as a new material to USE.
So okay we'll hammer out the next competition..i'll try to set up something with broad enough scope and something that shouldn't be too hard to add in to your scenery.
and all this talk of themes has me ready with one already..
Rome wasn't built in a day, Either should good scenery.