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Hey, a few months ago I picked up a box containting a cadian command squad, I only recently however (after reading the newest edition of white dwarf) felt the bother to start painting them. I am looking for some tips or a guide to paint my models. Keep in mind after several years of playing the tabletop game im still a beginner at painting. I read through the guide to painting IG in found in the useful links thread, but the extra paints from different companies the person uses just scares me.
Could anyone help me with a scheme and some tips to painting my nice little IG command squad?
Sorry, its a bit sketchy about what I want my models colours to look like. I see camo on models as pretty pointless hardwork, I would prefer to stay away from the greens as I have a Dark Angels army which is about enough green for one man! I was looking at reds mainly. However some green schemes would be accepted with open arms.
Since you are looking to avoid greens...
Not my work..
The scheme is pretty simple though.
Pants and shirt.. Work up of browns.. Three browns can get you you Shadows, your base and your highlights. Though it appears that only 2 were used here.
The Armor can actually be achieved with just 2 reds.
Flesh tones for the skin.
And metallics for the metal.
As for technique.. Well, plenty of tutorials on painting all over this board.
And you said all the different colors from different companies sounds daunting.. So I offer one company that has great quality paints (Same quality as GW) but seems to last longer, and is cheaper by volume.
Reaper Miniatures :: Paints
If you scroll down the page, you will see their triad colors. These are designed to be your shadow, your base, and your highlights.. Mixing the paints together helps build up an even better blend if you wish to learn that technique after you have mastered the basics of mini painting (I still haven't gotten to that point myself and have been painting for 12 years).
Using The reaper paints, I will offer my selection of colors for the scheme that I displayed..
Clothes: 09710 Warm Deep Browns
Armor: 09745 Bloodthirsty Reds
Weapon: 09769 Natural Steel
Flesh: 09715 Medium Skin Tone
Boots: 09037 Pure Black (No idea what to get for highlighting them)
All in all, you will have 13 paints right there. And all you have left is the extra bits.. like the canteens and the sword sheathes. And as I said, you don't necessarily need to use all three colors that come in the triads to get the same effect as above.
But looking at that color scheme, it appears easy enough to replicate.
Good luck in your endeavor, and I hope this info has helped guide your choices.
The above scheme is very good, I'd personally do a black instead of brown, just because black is easier and I suck at painting. I also like "evil" looking armies.
How does one paint a model black? Do you just leave it after spraying?
No, the picture Marxus had posted, I'd paint the brown parts black, it's just easier for me cause it's a more forgiving color.
My scheme uses dheneb stone (you could also use commando khaki but stone is a foundation and therefore covers better) for the clothes and regal blue for the armour. I then put a devlan mud wash over the dheneb and highlight again where needed. You can drybrush this stage if this is eaier for you (I do it a bit on my troops to save time!). I then go round the edges of the armour with a lighter colour (in my case I mix in a little ice blue to the regal but if you want a different colour then obviously adjust to what you have).
For red armour I would use mechrite red mixed with red gore. This will give you a nice, flat, deep red to work from and then you can use mechrite red for the highlights.
I hope you are able to follow thisand use the techniques, if you want any more help, or ideas for colour I'd be more than happy to go into more detail.
P.S. my army can bve found here by clicking this link. ([Tale of Painters] Æ's infinite legion of guardness, or "fodder to the front!")
http://www.armyroster.com Check out my ToP WIP in the projects section!
Id prefer to go with ArtificallyEnhanced's scheme, seems much simpler and saves me from buying new paints. Thanks for all the help though! Had a go at painting camo but it didnt work out >
The scheme I provided for you can be done with any brand of paints.. I only offered Reaper as it is what I know and have...
If you do not have the GW or RP, or whichever brand equivalent that you use, then I can understand not wanting to buy new colors...
Cammo is actually an easy method..
First determine what type of cammo you want.
Tiger Stripes? Urban? Desert? Jungle? Winter?
From there it is just a matter of applying colors to break up recognizable patterns. Camo is not a matter of precision, but scale and color distribution.
I find that at this scale, Desert and Jungle are the easiest to paint.
Tiger Stripes for Jungle rely on two colors that are Contrasting laid over your Base color in as shown, a Tiger stripe pattern, one color at a time, with crossover being acceptable. A fourth lighter color can be used to pinstripe, but at our scale should not be used because they would need to be too fine to really be noticed.
Desert is done with Tan sand colors from a golden sand to a light tan. The intermediary color is laid down in splotches making sure that it is no more than 1/2 of the primary color laid down. The tertiary color is used sparingly as an outline to simulate shadows as seen here.
Arctic can be simple as well, but again, when painting at our scale, would be almost imperceptible on clothing with highlights already painted in, but is great for Tanks.
Regular Forest cammo requires random splotches of at least three colors.
Again, whenever painting cammo, once you know what type you want, the job is to break up patterns. If you are going to use colors other than Earth tones for the armor, your camo needs to be patterned around that.. I.E. Blue armor = Urban Blue or even Blue Tiger Stripes.
Afterall, if you use a blue armor, and then go with earth tones for clothing camo, we start seeing floating armor pieces moving around.. This will actually draw your enemies eyes to you and defeats the purpose..
I could go into a lengthy discussion about Cammo theory and practical ap (Sorry.. Marine in me) But all that is really needed to be understood for our purposes is that the camo should look like it breaks up unnatural patterns. (Human shapes are unnatural when appearing next to buildings that shouldn't have any occupants, or against a forest background.)
All parts of the person wearing cammo should be complimented by the cammo. (Gotta use color theory here, and think about what looks natural around you. (What will be there had you not been)
FYI. Don't bother with digital cammo, it does not work at 54mm scale. You end up with a Woodland cammo in whatever colors you have chosen.
I went with a red colours and a dheneb stone colour for the clothes, how would you translate that into camo?