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Hey there, I'm sure you guys will tire of my constant new posts lately, but I just got into the painting part of the hobby and hitting the ground running. I just wanted to share my work on some 40k Counters which you can get from GW. They come as neon green, clear-ish plastic with raised features like footprints and bolter outlines, etc. I thought I'd add some character to them myself so you wouldn't have to go over across the board and pick them up to actually read what the affect was or see what turn it was. I made a standardized color scheme for the Infantry; Vehicle Damage, and Vehicle Movement tokens. All Infantry tokens are black, all Damage tokens are red and all vehicle movement tokens are blue. This, plus the writing of the effect in white will make it easy to spot at a distance to know what effect is going on. So let me know what you think:
It may seem like a lot of work and paint layers, but they look sooo awesome in person and add so much to the game instead of clear neon plastic. Plus Everything in the picture took about 2 days of work while watching movies, so it's not a big deal. If people like 'em, I'll post the other tokens when I complete them!
- The turn counter is based black, then the gear is Mechrite Red then Red Gore. The numbers are Burnished Gold then Shining Gold. The Skull is just Skull White with Bleached on top, and I went back with Skull white highlights. The moon (to designate turns with the Night Fighting Rule) is the same gold layering.
- Blue movement tokens will be based in Midnight blue, then Regal Blue and finished with Enchanted Blue.
- Red damange tokens are based in Mechrite Red, then Red Gore and finished with Blood Red.
- The smoke puff is based in Bleach Bone and then watery Skull White is added to give the surface a cloudy, dirty look from vehicle smoke.
- Symbols on each token are based in Boltgun Metal, then Mithril Silver, and dry brushed with Boltgun again to keep them from shining too much. The explosion lines are the same two steps of gold as above. And then I hand write the effect on in skull white. Everything is covered with 'Ard Coat to seal the colors in since these will be heavily handled by people.
Last edited by Haunter; October 15th, 2009 at 19:59.
I like these, makes things easy to understand and, as you said, better than the green neon ones. Cool stuff.
I didn't even know they HAD such things! Very cool.
I seem to remember something on GW's Web site about how to model a vehicle to be "on fire" by attaching painted wool to an old base and just placing the base on the vehicle.
Your stuff, however, seems like a lot less work.
There's also some flags for objectives that I haven't done yet, and some other stuff like "Fall Back", "Fired Weapon", and all the other vehicle statuses. As you can see, they're quite distractingly neon and once they are laid flat and you move away, the image on top will just be obscured and it's hard to tell them apart. I hope to get all of those painted and in use so games move much more quickly.
that is very cool
i support people doing this