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I'm planning to convert a rebel grots army, but I don't know whether to base represent them with codex orks or codex IG. The way I see it, if I made them using Ork rules, they would end up more, well, orky. But it does seem more like grotz to sit back and blow everything away from a safe distance (like guard ) than rush int combat. What are your thoughts?
I don't know whether it will agree with everyone's concept of Grots, but I think an IG army made with Grots would be very cool. Many converted armored vehicles held together in that oh-so-orkish way. Grots swarming over a basilisk with wrenches and hammers trying to keep it together. Rust, bailing wire, metal patches. A lot of work but it would be very interesting to build and and look at on the battle field. Many opportunities for detailed conversions.
I agree with WolfRaider, an IG-grot army would make more sense. If you based it off the ork list, it'd be a lot more combat-oriented, and probably a lot less fluffy.
The biggest problem I see is the models. 40K grots are metal, and therefore VERY expensive to make an IG-sized army with! I'd suggest using lots of WHFB gobbos, but that would require you to convert their spears to guns of some kind...
Why speed freaks of course. Grots on bikes, 'copters, buggies and a captured basilisk would be fluffy. For HQ grots in mega armour.
The problem with an "ork" grot army is that if it was made up of grots with ork stats, that would be a wee bit...unrealistic shall we say , and if it was made up of mostly regular grots, 3/4 of your army would get instant kill from a bolter :hmm: .
I thought that the rebel grots would be better trained and equipped than slaves - hence the slightly better guard profile. It would also seem in the nature of grots to loot anything they could get their hands on so that could justify lots of imperial tanks with ork bits on them
Well that's amazingly fortuitous, a friend and I have only just finished writing out a rebel grot codex. We haven't playtested it yet, but I'll be sure to let you know as soon as it's typed up. Lots of statlines featuring the numbers 2 and 3 though. They were designed to be fun, not neccesarily good!
Theres a lot of different "Codex: Rebel Grots" or an equivalent on the web. one of which at Roburkeys site. Do a google search.
Also Grot Bomba Launchas should be a must. Rules are on the Forge World website.
<a href='http://the-waaagh.com' target='_blank'>Waaagh?</a>
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333 grotz in a 1000 pt army would be insane. A lot of money and a lot of painting. I think the best way to counteract their increibly low toughness woud be to implement a "I can't tell 'em apart rule!" where the enemy has no idea which one is a leader or wahtnot. That way they could never target the characters. Just a thought.
yeah, here's another problem, I'm going to be using the fantasy goblin regiment for the bulk of the grots, it will just be impossible financially to get all those metal grots :wacko: . However, that leaves the problem of guns. Can anyone think how I can order an awful lot of suitable guns (eg blastas/lasguns and the like. Y'know, puny stuff )
The IG codex would give you a good flexible list for a rebel Grot army.
You gotta love the little weedy gitz.
Good luck with it.
WAAAGH! da Grots
"Da Orks is da best cuz we ar ded ard an killy, mean, green, krumpin machines, hav da most dakka, da stompiest dreads, da shootiest gunz, da biggest bosses, an we uze choppas...WAAAGH!"