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I really dislike the model GW made and thought i'd make a female keeper of secrets in af 50-60 mm height. Love the FW one but she is simply too big for normal games. It took an age before i found a model sutable as a base for a keeper of secret in the right size.
Then i found Severina and Sevora from the Inquisitor game from GW.
So i shaved down the model removing all traces of the torn suit clining to her body and removed the mask from her face along with most of her face. Lips, nose, eyes all had to be resculpted along with the tentacle hair inspired by the old daemonettes. Claws are from the seekers champion and sculpted arms. Then i added the high boots to her as i thought that fitted and she was allready in high heels.
Added a slaanesh symbol to one of the breasts and a niple on the other.
Pretty much it. Not that many alterations but a lot of smale scale work, especially the face was really hard to remake.
Hope you like her.
Some retouching of the paint job i still WiP so bear over with that.
whow, she looks great!
How did you get that flesh tone??
'Its better to have a swordmaster and not need her help, then to need her help and not have her'
Byjugo's WIP Thread
Nice work, but can't get over the thought it looks too human?
thanks both for your nice comments
@Byjugo : white undercoat, leviathan purple wash, carnal pink (P3 paint) watered down * 3-4 layers to keep it smooth, then highlights in carnal pink + skull white mixes with more and more skull white added untill pure skull white for extremes... The leviathan purple makes the miniature pretty dark so a takes along time to cover. found it better to water the wash down abit so youre able to cut a bit down on the layers.
@Fantasticmrfox : understand what you're saying, but think the four arms, tentacle hair and the two claws make it daemon "enough"... considered clawed feet to make her even more like the old daemonettes but simply couldnt resist the thought of the high heeled boots for a slaanesh daemon.
Also if I'm being really negative - the extra arms look a bit too "stuck on" and not part of the model. But now I'm being picky! It really is good as it is.....
i'm actually pretty satisfied with the left arm, but the right arm was harder to place and still have the pose/dynamic fit... moved it around alot and think i found the best position, but agree where the right arm is concerned, it's not perfect...
Very impressive, nice work.