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Hello! And welcome to a series I plan on starting where I take a critical look at the kits from games workshop rather than the models themselves. It's going to be rated on whats included on the frames and what you can actually build from them, the ease of building the models, and whether or not they are value for your money.
Grey Knights - Price tag: £20.50
It's a popular box at the moment. It's a box that makes up 4 units in a popular army list that is hot on the tournemant scene.
Whats in the box?
6 Front grey knight Torsos
5 rear grey knight torso
5 Regular Grey knight backpacks
5 Interceptor backpacks
12 shoulder pads
2 Unhelmeted heads
1 Nemesis force staff
5 Nemesis Force swords
3 Nemesis Force Halberds
3 Pairs of Falchions
1 Nemesis force hammer
25 bits and bobs (purity seals and the like)
(note, arms required for the weapons haven't been listed)
Firstly - thats not alot of models for that cost. True, you get an aweful lot of spare parts, seeing as you can't use everything. But when would you use those parts? Well, it seems to go hand in hand that Games Workshop decided to boast 118 parts and still not give you the option to build the unit that you want to. Say if you wanted a unit armed with Halberds, as someone did as part of a commisson, then you are missing 2 halbers per unit. You're looking at having to get extra boxes to build the unit that you actually want, whilst GW boasts that you get a small horde of parts. Not only that, despite the steep price tag, you don't get a full unit. I think it would have been better for Games workshop to make 2 boxes instead of cramming 4 units into one box. Yes, you are expected to paint helmets or shoulders differently to the rest of them. The first box gives you the full unit of 10 models, armed with either Halbers or Swords. The second box would get to be the special stuff, with a little extra defining features to make the special choices in the book actually special.
However, those of you who play Space Marines (all varieties) or necrons theres plenty of spare hands in various positions to make your converting that little bit more interesting. See if you can nab some spares from a grey knights player, they will seriously come in useful.
Building them is no easier. The parts are scattered across the frames, a halberd here, a sword over there. The only things that are clumped together are the shoulders, torsos and helmets. When you start equiping them be prepared for a treasure hunt. When prepared to a horde kit (Ork boyz for example) where the weapons are all clumped together making things easy to both find and to clip off, it gets really frustrating having to find an that part that you need.
If you are wanting a full unit of 10 you are looking at paying £41 for one unit and still not getting the unit that you actually wanted. Thats not so bad when compared to Imperial guard Platoons (if you are a guard player, go and buy the vintage stuff!) or Ork mobs, but this is a space marine unit. Would you spend £41 on a tactical squad if you didn't get the kitchen sink?
But don't worry, you got that horde of bits, right?
Nice little review, perhaps add in possibilities for making different units or the combinations of models you can make with a rough point estimate. I once sat down and reviewed the boxes for my armies to work out prices etc and found it useful to work out how much you were spending by points.
If you would like I could try and review a few of the fantasy boxes to help you out?
Thanks lestat - good ideas for Improving the guide. This is just the first step, hope to add to the basic guide so things are more in depth.
Does anyone have information that is missing that they would like to see for the future?
Feel free to tackle the Fantasy stuff. I don't touch many of the boxes outside of the Skaven Range.
Not a Gk player so i cant comment on the grounds of not been able to build the entire squad (but i think its bad policy at least from a player prespective) but as a conversion kit i can see those selling like pan cakes (is the expression correct?).
I already got one and a GK termy one and aside from the stormbolter 'mandatory' mounted arms i am pretty happy to use them to spice up my DA marines.
Praise be to the Emperor!!
And I have to disagree with you on some bits: You can make a squad with the box (5 man strike squad, 5 man purifier), but sure, you won't be able to make a squad of guys with 5 incinerators or anything. But who that plays a GK army is only going to be buying one of these boxes? And what's the big deal of only getting 5 men? That's a legal squad. It's not as though chaos marines come in boxes of 20, or necron immortals come in boxes of 10, or ork boyz come in boxes of 30. Buying several boxes to fill out a squad isn't unusual.
And as far as spreading those arms/weapons out, that was a good call on their part. It seems as though a lot of the weapon options are specific to the arms, due to how the wrists line up with the hands on the grips. If the weapons and the arms weren't placed together, it would be aggravating trying to line them up.
I'm actually very happy with the kit as far as being a happy medium of "all the options, but not too much". I mean, if you wanted to do it on the cheap, you could always buy a GK kit and some generic space marine legs off ebay or something to fill out the squad.
I mean, yeah, I agree with your review from a gamist point of view, but from a modeler/hobbyist standpoint, I have to completely disagree.