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So I'm planning a fairly complicated conversion, that's going to require a good bit of putty work.
So I'm looking for tip's on sculpting.
Also I'm trying to find out what a Wax #5 is. In White Dwarf 258 this tool is mentioned for sculpting robes. The Wax #5 is talked about in WD 265 on page 57 - unfortunely I don't thave that issue.
I have the basic tools, gw putty tool, xacto, toothpicks - but are there any tools you guys find very useful and for what use. Any tips and tricks are also very welcome.
If you take a look at Tirantis: http://www.tiranti.co.uk they have a varied selection of modelling/sculpting tools. I believe, if you change the .co.uk to .com it allows you to order from the US
You can get a No5 from most art shops or hobby stores, and its not the elusive beast that people make it out to be.
The most used tools in my sculpting toolbox are a cheap set of plastic modelling tools and a small X-Acto blade holder that I use to hold a set of sewing needles whilst I'm modelling.
Similarly, a wide-ended 'knife' is useful for cutting and shaping like the third down from the top in the picture.
I tend to use tools 7 and 8 for general work along with the sewing needles as said above.
If you've got any questions on who to model certain effects or other general sculpting questions, post and I'll try and knock-up a few pictures or something for you.
Thanks for the info ejsaunders. I actaully managed to find a potential source of the #5 tool. The one I found looks a good bit different than the one you posted. This one has a point at one end, and a rather sharp blade at the other.
But that site you posted had a good set of other tools, a couple types that I'm looking for - so thanks a lot.
Though I might be getting in over my head - the project I'm giving this my first real go is a 40k Cahos Lord in Temie armour. I have made the body bigger a la the horizontal and vertical sandwich from Repent!. This leaves me with a big section at waist level on the model that needs to be covered. Took keep it simple I was going to make some sort of tabbard to gover the area. SO any suggestions for making a swath of cloth?
Also I've cut apart an repositioned the left arm for the effect that the model is swinging it's close combat weapon. This leaves me with a large armpit area to detail since the arm and shoulder pad are now coming off the body at ~35 degrees. Most regular marine models with this same area exposed have courigation, like flex tube, modeled there. Any suggestions for making something like that? Any suggestions for making power cables?
I've never been much of a 3d artist, and the 3d stuff I ahve done has mostly been subtractive (wood, stone etc) so the additive way of scuplting is a new one for me. Any suggestions no matter how simple are welcome.
There is occasionally, as you note a few different No.5 tools knocking about, most usually have a bladed end, and some have a triangular pointed end, but the one I use as above has a spade end and a blade.
On a general sort of note, I'd say go with whatever makes you feel comfortable and you enjoy modelling and sculpting with. I can safely say I use less than half of all the tools I've got, but I love pointy things and collecting odd tools, but maybe thats just me