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iv been thinking of starting a tratior heavy latd because there are many ways to play them and they dont have as many rules when it comes to unit orginization and other things. My main problem is converting and painting them as for fluff i will need some help with that later
constructive critisim only please
p.s. i feel like an idiot but i cant find the spell check option when i post can you help me
thanks Gimmers that will help out a bit but can you send me any help with converting and painting them
For converting them I really liked going with a Catchans (think I botched the spelling), mixed with Chaos marauders (from fantasy line), then using Catchan heavy and specals. But really any guard type will look evil with a small amout of conversion and an appropriate paint scheme.
Tactics/army building: First off LatD are a difficult army to learn to use. I lost most of my battles at first and got frustrated. . .got a necron army, played them a bit in the interm, then remade my list, learned them properly, and now have about a 66% win rate. There is no cheesy easy win setup. You gotta use an across the board good list and tactics to win.
You mentioned that you want to go traitor heavy. This is fine, be careful of falling into one of the most commen pitfalls of building a LatD list: Thinking of traitors as Imperial Guard. (One of the many mistakes I made when I got started.)
Here are some of the fundimental differences:
Variable squad size
more weapon options (for both the squad and the leader)
point cost and starting options: (put together because traitors cost more base, but come with options that if bought for guard come out to the same price per model. The point is you're stuck with them so you better learn to live with them: infiltrate and frag gernades.)
No aura leadership/comms from HQ boosting their inferior leadership.
Can be lead by an aspiring champion (death dealing maniac)
Each squad takes up a slot on the FOC
When mechinized they become fast attack.
Now these things pretty much balance out I'm not saying one is better than the other, but they are game altering diferences that you have to take into account when you plan your list.
If you can outshoot the Imperial guard they're doing something wrong!
You do not have access to the quantities of heavy weapons that guard are know for having. You have no heavy weapon teams, specal weapon teams, command squads, veterens ect that all can pack a greater punch in shooting than standard guard.
Thankfully you do have all the same tanks as the guard minus the demolisher.
So if you can't outshoot them. . .beat them down in HTH! While you can't out shoot guard you do have something at your disposal that will even the odds: The forces of chaos: mutants, daemons, spawns, chaos marines, ect. Use them. They provide you with the CC might that will make up the difference between victory and defeat. You don't need any particular one (though I REALLY recomend mutants. . .) but if you would rather go without any of this stuff, just make a traitorous guard army instead (there is no shame in this, they're fun too.)
One of reasons for the mutant reccomendation is that I don't like having to take full sized traitor squads. IMHO it's a lot of low leadership modles thrown together without adding much (aside from points) over say 10. Adding an aspiring champion fixes the low leadership problem, but causes them to loose infiltrate, and it doesn't really utilize the full effectiveness of the AC in most cases.
The other reason is that give a boss a powerfist, and put an AC in the squad (also with a powerfist) you have a CC monster of a squad. Not much point for point that can give them a run for their money. (balancing drawbacks are: slow movement, no transports, and no PAINFULLY bad shooting.)
Hope this bit helps.
Votewar MKV 2nd place. . .
Back from internet limbo, and glad to be here.
yeah it helps thanks now the only prob is the painting the modeling iv painted some guard before but when it comes to this i like the catachans mixed with the maruders and iv thought about the cadians alot because i dont know if i like the whole feral and kinda on the crazy side and with the cadians i think i could get away with slashing and messing up the imperial symbols.
And I think i'd like to have a more professional yet evil look like reeely pale skin if you know how to paint realy pale skin baseicly white skin with a gray-ish undertone if you have the codex eye of terror its the skin tone of the tratior example.
I've painted my traitor's skin like this
Thin Bleached Bone
Very thin Scab Red wash
Highlight with Elfflesh and Bleached bone for the extremes (nose etc)
As for converting, I've taken the "two can form a heavy weapon team" to me. I have made some of my HW-teams as Siamee-twins wrapped around the weapon. This works especially well on the Missile Launchers as I've used the HavocLauncher from the Chaos vehicle-sprue for it.
I have some pics in my Gallery, not of the heavies but of some other LatD-stuff. I know other people has as well have a look around, it'll be inspirational I assure you.
Well personally my favorite Traitors are the best of the best. The infamous Blood Pact. I'm pretty sure I did them justice with my models. If your interested go here:
not bad the colers for the uniform i thought of where black cloth and bronze-ish aromur, all blac with highlights to distinguish between things, or balc armour and a near black color for the cloth maby a mix of blackand grey or some thing else that gets the right color
number yes i think you did them great my only complaint if any is that the red i a bit to bright or it could be the lighting. and i like the ideas so far especialy the skin one but could you show me a pic of one i can only see them in the backround of some of your pics.
Here's a traitor and Agiator I made, could act as a source of inspiration .
Generally, converting traitors is all about making them look really evil and corrupted. If I would make them (wich I planned for a while), I would combine catachans with cadians and marauders. The cadians are your regular soldiers wich have gone renegade so a destroyed/defiled armour with dessecreated IG eagles and such fits nicely. Catachans/marauders just need to look bad . Tatoos is always good to paint on large chunks of flesh. Remember that you need no real pattern in your tatoos, they are after all markings made by an insane fanatic. I wanted the agiator to look unique and since we were playing a Zombie-game at my gaming group at the time, I saw the perfect oppurtunity to make a massive chainsaw for him! The only limitation with LatD is your imagination.
Hopes this helps.