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The picture links to the full gallery.
And BTW, if you can, please rate it on CMON.
Hm... maybe a more gradual transition into the green would have been nice. The skin tone is rather flat. Looks like a work in progress. Very clean though.
Edit: I can definitely see the highlights on the flesh better in some of your other pics. Very pale lady for walking around in almost nothing all the time...must be nocturnal. Can't really fault you there though, I'm of a mind that most people do thier skin tones much too light. Still, the transition to the green parts could have been better. Nice job overall.
Last edited by NonstickRon; March 2nd, 2006 at 20:50.
Law of Logical Argument: Anything is possible if you don't know what you are talking about.
I think the flesh need some shades. And the metallic need a wash, it look a bit flat to me. The hair donâ€™t look highlighted at all. It has a bit of WIP feeling...
Ok now to the good things
Its really clean. I love the transparent effect of the clothes. Also the eye look great!
The comment about flesh was also seconded on several other forums - looks like I'll have to look into that next time. This time round I was going for a softer flesh tone - guess that next time round I'll have to introduce two further highlight stages (Pallid Flesh + Skull white, Skull White).I think the flesh need some shades. And the metallic need a wash, it look a bit flat to me. The hair don’t look highlighted at all. It has a bit of WIP feeling...
Metallics weren't subjected to a wash, but carefully highlighted (from Boltgun to Chainmail to Mithril) in five successive stages going with the reflections (I paint under a strong lamp).
The hair has been highlighted, but the highlights looked too drastic and I applied a black wash to tone them down. Next time I'll use a thinner wash.
The conversion work is very smooth. I can see how complicated it must have been to get this model to look natural. Your paint job is fine-- not every model can be a 40 hour project with twenty layers of blending.
A model three feet away (on the gaming table) is one twentieth (or so?) the size of a model one foot away and four inches tall (on your computer screen).