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I would like to add some forests to my table. The problem with this is that I'm honestly not sure how to make one. If I really pack the trees in there to make it look good, there will be no room for models. If I leave room for models, it's going to look rather sparse. I can use trees that can be removed, but that'll beat the scenery up after awhile. Any suggestions?
How about making a big base with a single file of trees around the edge and an inner base filled with trees. Once you move into the forest you remove the inner base...
This shoulden't harm the scernery piece, and look cool too... :sleep:
Interesting, but i find if you spread em out to about 4-5'' it is a pretty good balance from th asthetics and the practical side of it.
I use templates to indicate the forest boundaries, and then I place each individual tree on a 40mm round base. The bases are flocked and painted to match the templates. When I move a model onto the forest I simply move the trees about so that everything fits well.
About using a big template to indicate forest boundaries is a good thing, although I have to disagree on trees mounted on round bases... it simply doesn't look good...Originally Posted by general jigger
A better idea must be to make the entire forest as one template, plant the trees around like you said, but instead of having lots of bases with treess, why not make a bit template with trees that fit in between the outer ones?
The idea was used by GW many years ago, and the result looks quite good.
Originally Posted by Dragonslayero
Do you mean to have one large template (with a ring of trees) and then several smaller templates that will fit inside?
An interesting idea but I think you might lose some of the flexability of have individually mounted trees.
That is true, you will loose the flexibility of the individual trees, but then again there will never be any doubt as to wether if/or it is possible to look through the scenery piece.
In my experience I have met a lot of people that when playing, think when trees are moved around they create "openings" to shoot through...
Having a solid ring of trees to indicate the scenery template will leave no doubt, and when the center tree piece is present it will all in all look even more realistic...
If you give me some time I'll see if I can get a pic of this idea, I still have the old 5ed. WHFB books at home... unfortunantely I don't have ascanner......yet......
Kinda late, but here is what we do at our club:The exact same way. It works extremely well, and I would highly reccomend it. GW trees fit nicely on 40mm bases.I use templates to indicate the forest boundaries, and then I place each individual tree on a 40mm round base. The bases are flocked and painted to match the templates. When I move a model onto the forest I simply move the trees about so that everything fits well.
Here's something that takes a bit of work, but is quite useful.
I saw it a couple times at the Hot Lead tournament in Stratford (Ontario.) this weekend.
You make your trees with individual large bases which slide into slots onto the large piece of forest terrain which is built up an extra level of material(In this case they used floor tile, but I'd argue for something easier to work with) to accept the bases for the trees.
That way when you need to move through the forest you can remove the trees that are in the way without damage.
Takes a bit more time to build though.
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