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I dont know what i should do for this conversion. I want him to be cool and hi-tech. But I dont know what i should use
PS im new
Originally Posted by spacemarine
Umm, what conversion? I would love to help, but at the moment I have no idea what you are asking. :ninja:
What do you want it to look like?
Beware the Agapanthers!
Codex Astartes: More a guideline than a rule...
It sounds like you need more of an idea as to what you want him to look like. When you say hi-tech, do you mean like Tau are hi-tech, in a space-age way? Or you could go for an industrial look with lots of machinery, like a techmarine. I would have a look through some GW books and decide which pictures you would want him to be like, then go from there.
Ps. Welcome aboard!
If you told us what role he plays in the army it'll also be quite a lot easier to help out. Conversions can be used to emphasize a certain characters uniqueness. So, tell us more...like; what army do you play (or chapter I mean), what role is the model to fulfill and which of the pics in the books are yur favourites? It is also a good idea to have a look around the Gallery and see what others have done before, get inspired and maybe even steal an idea or two.
ok then this is a spacemarine and i want him to be a techmarine type i play as ultramarines
Still a bit vague......Originally Posted by spacemarine
any pictures of sort?
Or I mean if you want a techmarine.. just buy a techmarine..
If you want it to be robotic like, find some Iron Hands parts to make him seem like he has bionic...
Otherwise WE cannot really help you with any ideas, as there would be infinite choices, in which could not really help you in anyway, if you didn't tell us how it is...
thanks that is a great ideaOriginally Posted by Murekhalir
any other ways
Take the time to look at other peoples posts, and try to learn from them. For example, try to work out how to ask people for what you want, courteously and with enough basic information so that they can form an opinion, and don't have to waste time firing questions at you.
I'm giving you a break for three days, and closing both your threads.
Ryan Dancey, Vice President of Wizards of the Coast, believed that TSR failed because of "...a near total inability to listen to its customers, hear what they were saying, and make changes to make those customers happy." Are you listening, Games Workshop ?