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is a model that is completely unique but is made using new computor technology, i.e creating the plasitc moulds with PCs as shown in the new White Dwarf as fun, as worthy as a sculptor sitting and pouring his haert into a model rather than some geeky programmer just clikcing a few buttons... even if there is a minor price decrease as a result of new improved technology i say keep warhammer sculpted the same way as it always has been...
if the technology gets out of hand we could all have access to programs at home which would make are moulds for us... who knows they may be able to paint them for us.. computors could destroy the art of awe of warhammer... DON'T LET THEM... i
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I see no problem. A computer can only do what it has been told and is only as good as it's instructions/programming. A bad CG model will turn out a disappointing model, no matter how good the software. Much the same way an bad sculptor will create a substandard model.
On the upside, new ways of creating models will attract a new wave of sculptors. With the larger talent pool the standard of models will improve. Things can only get better.
And over there we have the labyrinth guards.
One always lies, one always tells the truth, and one stabs people who ask tricky questions.
ya more modelers, the faster everything turns plastic and cheaper!!
Have you actually TRIED 3D-modeling?Originally Posted by bzzbzz
bzzbzzz.... the carnifex model we know and love was made with a computer. The models created on a pc are much nicer then hand sculpted ones. It takes a lot of work to create models on a pc... trust me. Most 'geeky programmers' couldnt do it without special training, let alone do it just by "clicking a few buttons"...
Not only that, but the software and machinery required to do this cost alot. 99% of the hobbyists around couldn't afford it all, nor would it be worth it on such a small scale. Your fears are retarded and unrealistic.
Of course we could alwasys just go back to the way it was sculped back in RT days, now where is my old screamer-killer...?
Tau - Knights of the Frozen Wastes
Necrons - The Phalanx of Gleaming Death
CSM - Iron Warriors
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on the other hand, it would be possible to become a GW sculptor just by owning a piece of software and some talent with a drawing tablet. Who's to say GW wouldn't go with an annual model design contest as part of the Games Day competitions? Or maybe GW would just buy the really good fan designed kits and produce them
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I think you should have done a bit more reserch, your pretty much saying those of us who can do 3-D animation, like me, are here to destroy the hobby, I'm insulted. I take inspiration from 40K, I think people being able to design the models in 3-D is a huge advantage for GWs, for one thing, while comparing the Times for 1 sculpted model and 1 3-D model, the 1 sculpted may take less time, but you can Simply tweak the 1 3-D model in much less time than to make a whole new sculpture. Plus as far as making the model life like, an animator can animate walking, running and other motion to make sure everything is lifelike.Originally Posted by bzzbzz
Modeling a 3-D model is just as much a work of art and skill as it is to sculp one.
Look at any movie done entriely in 3-D, and you know what you see in a top of the line movie? Something that looks so friking close to real life some poeple can't believe that it can be done.
Have you ever sen LoTRs? Well Gollum/Smeagol, the Entrirely Computer Generated character, looks real, they were able to take the pixels that represented his eyes adn gave them EMOTION.
Next year when you got to school, try taking an animation course if you can, you'll get a glimsp of whats involved, and you'll see just how hard it is to animate even a simple 'box' character to make it move life like, now imagine getting all the smooth lines of the face, all the muscles of the arms, legs and body, getting the clothes to flow nicely(odd things can happen) and of course making the face show real emotion, not the exaggerated cartoon style, but teh real human emotions.
Good luck, you'll need lots of it.
Heres some of my Recent Work (Rolling Thunder V2.0 Present by Orange Knight Studios). Out of those 4 models, I've spent at least 20 hours in total, with more work yet to do. and those don't even have any curves, if I had to do things like Devilfishes, Falcons and other such models, I'd be still doing lots of work.