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I need suggestions on how to model my grey slayers to make them stand out from standard grey hunters. Chaos parts are obvious, so how to I model them to make it seem that they have been fighting in the EOT for millenia?
Currently these are how my Storm Claws look but they seem kind of static and not asweathered and battle hardened as thyey should. All helpfull suggestions are welcome.
Xbox Gamertag: x Helbrecht x
Battle damage on the armour is an absolute must. They have been fighting for a long time (!) in the EoT, so their armour is going to be covered in scrapes and bullet/laser marks. The more shabby the models look the more they will bring across a sense of corruption and long service, so punch holes in any tabbard/loincloth/cape a model wears as well.
Using chaos parts on the models, as you have already suggested, is a good idea. I can see you have already used some CSM torsos and heads, maybe you could also use some CSM backpacks - they would look good. Adding some slightly more fancy shoulder pads would be a good idea, perhaps those with a rim around the top, or spikey ones - just to show the armour is alot older than normal SM armour. The Khorne Berzerker weapons would look good on these guys; lots of nasty looking chain weaponry would definately suit the feral nature of these SWs. Have a look at the WHFB chaos stuff as well, there are lots of parts you could use to make these guys look hard as nails.
If you want a more dynamic pose, you could use the running Khorne berzerker legs, these look the part and allow for very cool poses.
Hang some nasty trophies off the SWs armour. Skulls of fallen enemies are always popular, but you could also use other body parts, like spines or hands. In addition to this you could scratch small notches in each SWs weapon to signify each kill, though as they have been killing for so long you may find you run out of space!
The bases of the models need a bit more thought. Stick some skulls and other gribbly bits to them, possibly whole dead bodies of fallen foes. This will add to the model; a good base always does.
Thats all I could think of for now, hope it helps mate.
Admittedly, I started with the actual 13th Co. boxed sets so it came with all the neccessary mix of sprues: tactical bitz, chaos bitz and the Space Wolf accessory sprue. That said, after building my first Grey Slayer squad I pulled four guys and replaced them with 4 models holding bolters (1-handed) and a chainsword as befitting a unit with True Grit.
Early assembly picture, before shoulder pads
After seeing someone else's 13th Co. I may go back and replace all (or most) of the chainswords with either axes or hammers; borrowing from the Chaos Warrior and/or Marauder fantasy sprues.
For my Storm Claw squad I mixed in 5 sets of running legs with the Chaos legs. I think the trick with the running legs is to make sure the torso is attached at a forward angle which really portrays forward movement. Also, remember to have some of the torsos rotated left or right in conjunction with the chainsword arms as it conveys the swinging of the CCW.
Otherwise, I'd have to agree with Rich: battle damage, mis-matched armor plates (in both color and style, i.e. chaos bitz), pre-heresy space wolf colors. Using green-stuff to really accentuate 'wild & crazy' hair. Check out the 'hairy-heads' from the fantasy Empire White Wolf Knight sprues.
If I had it to do over again I think I'd find a way to mix many more 'running' legs into the mix to further emphasize their aggressiveness (and lack of transports).
I need to capture updated pictures of my assembled 13th Co. now that I have 5 squads assembled.
[COLOR=DarkRedI got my tournament t-shirts at mathhammer.net[/COLOR]