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I am putting the final touches on my Death Guard army before I begin purchasing and painting... and I am planning on making it 100% tournament legal.
Weapons and Gifts have to be represented on the model, right? For example, I have already been informed that I will have to give my Lt w/ Daemonic Speed something like special legs or something, so I am going to convert him w/ the lower body of a 'Nid Lictor...
I will also have characters w/ Daemonic Strength. Do I have to represent this on the model? If so (or even not), what would your recommendation(s) be? How about other things like Essence, Aura, etc? If Flight and Speed have to be modelled, why not the others? Is it because they are less obvious?
Any elaboration on this would be great. Please let me know if I have to do it, and how you would suggest I go about it. Thanks!
PS- This IS a post about conversions, right? It's kinda rules/kinda conversion, but I couldn't post both places! :sleep:
i think that D-aura is inposible to model and SM are already quite bulky.
i mean that if you have flight you obviosly need something to fly with but an thin guy can be as strong as an large guy so strength is quite hard to model and not needed (i think)
D-armour is also a thing you can represent easily and is also an thing you can easily see
bus essense is quite inpossible, i mean an SM trooper looks the same as an SM captain but the captain has more wounds
so my point is, i would convert the things you realy need to see
i know fuzzy logic:wacko: but i hope it helps
"I could calculate your chance of survival, but you won't like it."
"Shut up! Sit your ass down in that chair and DRINK YOUR GODDAMN TEA!" - Cid FFVII
I don't think it's neccesary, but that doesn't mean I don't know how.
Put a small boxy bit somewhere on him, then run some wires from that bit to his head and shoulders. Ta-da! You've just made a short term stim system, good for essence, toughness, strength, and anything else that can be explained with "better, faster, stronger".
Chief Inspector Dreyfus: Are you wounded?
Clouseau: No. Fortunately I was saved by the darkness.
Chief Inspector Dreyfus: So what we need is more light.
Alternatively you can use some of the bulkier arms to be found out there. Mind you, most of them would need some serious modelling skill to make work and few are already wearing power armour.
For example: Kharne the betrayer's vein bulging, insanely miuscled, roid raging arm.
Orks are always good for muscular arms, but their hands and wrists tend to be too be too big for most tastes on CSMs, so you'd have to do some conversion work.
With daemonic strength, you can always let yourself go and go really nuts, giving the model insectoid(tyranid), robotic (necron) or just plain longer arms (orks or just a really skilled modeller combining parts of two CSM arms.)
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