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Anyone got any ideas on how to make scarabs look more interesting? I'm thinking of skulls and stuff on the bases, but I just want them to look cooler you know?
How about the scarabs swarming a Guardsman bleeding for his Emperor on the field of battle?
And over there we have the labyrinth guards.
One always lies, one always tells the truth, and one stabs people who ask tricky questions.
I think the best way to go about this is to make the bases look more interesting:
1.Have them swarming out of a hole in the ground, as if rising from a buried tomb
2.Swarming all over the bodies of fallen victims. What CBrate suggested is a very good idea. If you wanted to go the extra mile with this you could have them bursting through the bodies of enemies, like they have tunneled through the hapless victim and torn his/her insides to shreds
3.Put a puddle on the base, and have the water forming waves in the wake of the scarabs. Much like in this picture<--Link. Whilst this may be difficult to achieve it would look very cool if you did it right.
4.Simple interesting scenery on the bases would go a long way to making things less boring, and would be the least difficult in terms of time and effort.
5.Have some of the scarabs at the front of the swarm exploding etc. This would give the impression that they were taking heavy fire as they rushed towards the hated living.
If you wanted to change the scarabs themselves:
1.You could use green stuff to model tiny heiroglyphics onto the bodies of the scarabs, though where you could put them I do not know. If you are no good with GS then you could paint these on instead
2.Alternatively you could replace their anti-grav legs with insect-like legs and have them scuttle accross the battlefield as opposed to hover; wire and green stuff could achieve this quite easily.
Hope these ideas help you mate. Best of luck with the scarabs.
what I have done (and this is a great way to distinguish your second squad of scarbs from the first that were built witht he stands, is to make them swarming over the ground. have some that look like they are crawling out of the ground, and other that are just about to take off from the ground, to get a veiw of their underside. maybe put a rock or body for them to crawl over.
as said, this is great to make it easy to tell the difference between two different scarab swarms.
Hmmm... Cool ideas. Can you give me any neat conversion ideas for tomb spyders?
My first thought would be to bring them in line with your scarabs. For example, if you convert some scarabs to have insect-like legs then you could do the same with your tomb spyders. You could use wire and GS (i.e. a wire "skeleton" built up with GS) to create this effect, or you could visit your nearest toy store and buy some toy insects of the correct size and use their legs. Some more ideas:
1. There is loads of empty space on the top of the Tomb Spyder shell. You could use this space to sculpt GS heiropglyphs like I described above, bringing them in line with any scarabs you decorate in this manner.
2. The Tomb Spyder's head could be changed to something more appropriate. You could give it an insect-like head (either made form GS or taken from the toy you cannabalised for the legs) and paint this head up to be metallic looking. Alternatively you could give the spyder a head in the visage of a skull (like the rest of the necron models). To achieve this you should file off the existing tomb sypder face details, then sculpt a skull (from GS) in their place. Remember to make the face more angular than a normal skull - just like the faces of the Necrons (click me to see). You could also use the faces of either the Undead Bone Giant or Tomb Scorpion (click me, and me) for this purpose.
3. A more adventurous project would be to give your Tomb Spyders tails with large metal stings. You could use the tail of a Wraith (click me, and me), add some Necron weaponry-bits to the end and have it represent the particle cannon some Tomb Spyders carry. You would have to experiment with how to mount these tails though; it may require a fair bit of pinning and green stuff work. Another part you could use for this purpose is the Tomb Scorpion tail (I linked you to the model in point 2)
4. I have seen people use the Wraith carapace (link) to make Tomb Spyders look bigger and meaner. The Wraith carapace was stuck over the top of the Tomb spyder carapace above the Spyder's shoulders. You would need to experiment to get this right, but when I saw it I thought the converted Tomb Spyder looked hard as nails
5. Little decorations (like these <- llnk) could be added to the Tomb Spyder to make it look a little more unique.
6. You could swap the metal claws the Tomb Spyder is supplied with to some other claws - possibly those of the Tomb Scorpion. Also, Reaper Miniatures have numerous scorpion models that are worth a look in this respect. Their site - http://www.reapermini.com/store/customer/home.php
Can't think of anything else mate. Hope these help you.
What I have on one of my bases is instead of having the scarabs hovering, I have them crawling all over the body of a fallen guardsman, making it looks as if they are devouring him alive. It's an awesome effect!
"The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies." -Napoleon Bonaparte
i have only one converted scarab swarm where i put an grey knight flat on the base afer i removed a large part of his left side, then i used greenstuff and i cut some parts of skeletons to fit the hole.
Added some scarabs and an freaky green glow and you will teach GK not to mess with Necrons
"I could calculate your chance of survival, but you won't like it."
"Shut up! Sit your ass down in that chair and DRINK YOUR GODDAMN TEA!" - Cid FFVII
TONS of them! TONS AND TONS AND TONS of them! Take a look at the Forgeworld Ripper Swarms HERE and you'll get what I mean. The more, the better.