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im having trouble painting white space marine armour,
does anyone have any good ideas for this.
im a skilled painter but ive never been happy with my results
with using white paint. any help would be great.
i would base coat black then drybrush on the white, i did that with my apothecary (sorry about spelling).
undercoat white, thinned black ink with a bit of PVA glue, then codex grey, fortress grey and finally skull white.
White base coat and no drybrush... IMO any way
There is a few different ways to get a good result.
1 Use a dark wash on the white base coat, I don’t use black but gray, blue ore a mix of gray and blue. The work your way up to skull white. You can also use a brown wash for a different result, it will not look as clean as the blue or gray.
2 Use reversed layering and work your way down to the shades, using thin color. Something like glazing the model whit darker and darker paint. Don’t wash it on but do it carefully, and let the last layer show.
I've had the most success painting white metal affects using a similiar technique to Zendrati's second suggestion. It also depends on how white you want to make the armor. Most professional painters will tell you the same thing when it comes to perfecting a technique, and that is, "It's mostly trial and error with a little instruction now and then." I've learnt most of my techniques based upon ruining numerous minis and finally figuring out what works. Anyways, onto the problem at hand:
PRISTINE WHITE: If you're going for a pristine white, then it's usually more difficult (as pure white shows every little imperfection). Here's what I mean by pristine white (I did not paint this mini):
This mini was primed white (I believe). The initial coats for the white armor were various shades of greys mixed with light yellows or browns to provide the warm undertones that would compliment the armor's trim. The white armor is produced one of two ways:
1- 'Wet-brushing.' This is a term I use (not official by any means). A shading technique that blends the colors while the paint is still wet. Very minimal paint is required for producing the desired affect, and in fact, too much paint will create a 'globbed' appearance. This technique is more forgiving than the second option, because you can simply blend more paint to cover mistakes. This was the primary technique for producing the white armor on the above model.
2- 'Dry shading.' Another term I use. This technique is by far the more challenging at first, but that doesn't mean it produces better effects (on the contrary). Most intermediate painters use this technique for blending colors, because it is how we all started. In essence, shading detail is added in lines (or levels). Each additional line is added once the paint is dry. The end result produces a nice 'leveled' shading look, rather than the smooth gradation produced by the 'wet-brush' technique.
OFF WHITE (OR WEATHERED WHITE): If you want a weathered white or off white, then layering the armor from yellow to white works extremely well and isn't that hard for a skilled painter. Here's an example (I did not paint this mini either):
This miniature was painted using a combination of the wet-brush & dry shading techniques. I believe the painter first used a dry shading method and then switched to a wet-brush so as to blur the lines between the colors. This off-white production is far more forgiving than the pristine, as most will agree, because one can turn a blemish into a battle wound. Also, this style does not require such a strict adherence to the smooth gradation required for pristine white. Of course, just because one style is more forgiving doesn't mean it's easier; it just means that one can go back an correct mistakes with less labor.
RESOURCES: I visit coolminiornot daily in order to look at their galleries for painting advice. All the bigwigs that are shown in White Dwarf are posted there. Here's a link:
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