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A little Background Info
I’m sure not many here know I even have a Bug army because due to unique time constraints the army was completed in a pretty impressive time frame (at least I think so). The army took about two weeks from box to painted and even then only because it took nearly a week for it all to arrive from GW mail order, Battlewagon Bits and Forgeworld. The biggest challenge here was the 60 Hormogaunts required for the list I wanted to make, easily taking as long as every other model combined. The paint scheme, as you may or may not recognize comes from the Zerg race from the Starcraft game and turned out better than I truly thought it would. Due to the time constraints on building this army, much of the painting was severely dumbed down, but even with that being the case I’d still like some input on how good/bad the army looks on the tabletop.
I wanted to do a winged hive tyrant, what more can I say. I also decided that I liked the look of having the Tyrant more or less hovering without any discernable legs (all tyranid creatures have 6 limbs and wings are limbs so I decided to stick with this concept). Originally I had him listed with scything talons, but he usually just soaked up fire and rarely got in combat (or did anything useful in combat) so I switched over to a pair of devourers. I liked the idea of the Tyrant hovering over a digestion pool/pool of acid whatever, so I mixed some water effects and green ink and I liked how it turned out. It’s hard to see in this pic, but there are a pair of rippers coming out of the pool. Also, I liked the flesh-coloured wings from the Zerg in Starcraft, so I decided to carry that over and I liked the look of it.
Pretty simple really, same concept as the hive tyrant as far as the wings and legs go. The wings are obviously Forgeworld, and the rending claws came from genestealer sprues I had lying around because the monstrous creature ones were too big (and I only had three pair). I put the GW ball and socket joints on the bottom because I had a few problems with theses guys staying on the bases. All in all these are some of my favorites of the army second only to the Hormogaunts.
I love the model, I love the way they function in-game, so I picked up a mere 60 of the little guys. This is the only time I’ve ever painted models in a group of 60 and it’ll probably be the last. Everything on these models was idiot-simple and ridiculously fast for obvious reasons, but they look great all mobbed up on the battlefield. Hands down my favorite models. The only problem is that Hormies are, on average, twice as long as their base, so I stopped by a local hardware store and for 8 euros picked up some 25mm washers that perfectly weight the little guys.
Broodlord and Retinue-
Basic Genestealers, nothing really special except the Broodlord ripping an Ultramarine in half (Tyranid hunters my @$$)
I really wanted to model these guys to look like tanks, so I added a spare back carapace part to their chest and added green stuff to blend it with the rest of the model. I also rotated the torso up more so it doesn’t look like it’s taking a colossal dump. This also gave me enough room to fit both of the weapons on. In the end, these guys are noticeably larger than average fexes and rightfully so, they have better T, W, and Sv.
I liked how the army turned out even as simple as the paint scheme is, but like I said, I would like some input on any changes/additions, you think could help it look better.
Blais's Paint Studio-Getting broken armies good soft scores since 2009
Well, the color scheme isn't bad for tabletop quality- have you considered dipping?
And if you want a stronger Starcraft theme, I have a few suggestions.
1. Hydralisks- only give Warriors the upper pair of scything talong, then build spinefists into their chests.
2. Ultralisk- a Fex with klaws!
3. Zergling- this is a little tricky, basically you switch around the middle and front claws on a Hormagaunt, so it runs on the rear two and front two legs, with the middle two being scything talons.
Just my 2 cents. Looking at the models, I think dipping would really help.
If you think Mathammer doesn't work and dice cannot be predicted, there's a whole field of mathematics called probability that would like to disagree.
IM me some time so we can play some Starcraft!
Awesome work man, I love'em!
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Space Wolves (500) 6-0-3
Good Tyranids. The pictures are alittle blurry but they do look good. I like the Carnifex, very good use of carapace on the head.
I think you could touch them up really well with only an ink wash or some limited highlighting.