1500pt Tourny Blood Angels - Warhammer 40K Fantasy
 

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  1. #1
    Member Emeraldguardx's Avatar
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    1500pt Tourny Blood Angels (Revised)

    **Revise Note:** Made some changes, didnt really like how my army was working, was spending way too many points on 10 vet assualt troops, so i broke it down and did some reshaping. took out the dev squad (i feel this army shouldnt have many problems with tanks or foot sloggers) took Chap. Lemartes over a normal chaplain since for only 5 more points you get alot more. did a few other things here and there.

    OK, got the new rules, now i gotta try them out. the point of this list is to get into postion quick then stick it where it hurts. There are no vehicles, but i am focusing alot on Hand to Hand, but there are some shooting. Note: We use city fight terrain rules. Tell me what you think. be honest!

    HQ:
    Chaplain Lematres
    -Leading Death Company

    Honor Guard:
    -Power Fist
    -x2 Power weapons
    -Priest
    -Standard
    -Jump packs

    Troops:
    Tactical Squad:
    -+5 Marines
    -Plasma rifle

    Tactical Squad:
    -Plasma cannon
    -Plasma rifle

    Elites:
    Vet Assualt Squad
    -+1 Marines
    -Dual lightning claws
    -Power weapon
    -Power fist
    -Meltagun
    -x2 combat shields

    Death Company:
    -+5 Free Marines
    -+3 Marines
    -Jump packs

    Scouts:
    -x4 Sniper rifles
    -Missle launcher

    Fast Attack:
    Assualt Marines:
    -+5 Marines
    -Power fist

    1500 pts, 50 models (30 jump packs)

    Last edited by Emeraldguardx; July 25th, 2007 at 23:03.
    Biel Tan Eldar 3-0-8
    Vanilla Marines 17-1-2
    Alaitoc Eldar 15-2-4
    Goff Orks 21-1-2
    Nurgle Chaos work in progress

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  3. #2
    Son of LO
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    Quote Originally Posted by Emeraldguardx View Post

    HQ:
    Chaplain
    -Jump pack
    -Leading Death Company
    I'd make this guy Chaplain Lemartes instead. Lemartes only costs 5 points more and has a lot of advantages over your normal Chaplain with a jump pack.

    Honor Guard:
    -Power Fist
    -Power Weapon
    -Priest
    -Standard
    -Company Champion w/ BP & PF
    -Jump packs
    I'm yet to try an Honor Guard, but I don't think that a Company Champion or Standard Bearer is worth your points in a 1500 point game. If you're going to take an Honor Guard, equip them with a single power sword and a meltagun, plus jump packs and use them as sort of a mini Veteran Assault Squad.

    Death Company:
    -x4 Free Marines
    -x6 Marines
    -Jump packs
    I don't feel that a full 10 man Death Company is really necessary at 1500 points. 6 or so should do the trick.

    Troops:
    Tactical Squad
    -x5 Marines
    -BP & PF
    -Plasma rifle
    -Heavy bolter
    Remember that you can't take heavy weapons when you take a 5 man unit. Then again, I'm not quite certain if you're trying to say that you have taken an additional 5 men, so... yeah. >.>

    Scouts:
    -x5 Scouts
    -BP & PF
    Scouts are Elite choices now, so you're going to need either an Assault Squad or a Tactical Squad to fill out your mandatory 2 Troops choices.

    Elites:
    Vet Assualt Squad
    -x5 Marines
    -BP & PF
    -x2 BP & PW
    -Flamer
    Not bad. I'd change this a bit and drop a single power weapon and take a meltagun instead for a bit of anti tank ability.

    Heavies:
    Devestator Squad
    -x2 Plasma cannons
    -Heavy bolter
    Hm... maybe missile launchers would serve you better?

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