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Firstly I have never ever played 40k, I've played WFB for a few years though. I read a few of the FAQs including the awesome one by ForgedInTheFurnaceOfWar on Drop Pods. Because of this I want to make an all drop pod army. My difficulty is I have no idea other than this article what models/units to take. From the information gathered from the FAQ I have put together this list to start, but you will quickly see I need more points to flesh it out to 1500. I got a good deal on about 14 Termies, about 20 SM, and one dreadnought. That is what I have to start with, so I need to know what to go pick up. My main questions are as follows: Should I bulk up the Term Cmd to full strength? Should I add another group of Termies, or a couple more SM squads, and bulk up the existing squads to full strength? Do I bother with the extras like smoke, light, and armor for the Dread? Thanks a ton!
Cleanse & Purify, Pride in your Colours
Force Wpn, Storm Bltr, Term Armor, Fear of Darkness
4 Terminator Cmd Squad 200
2 x Ass. Cannon and Sgt, Pod
w/ Heavy Flamer; Ass. Cannon, Pod
8 Tac SM 205
2x Melta + Vet Sgt w/PFist, Pod
8 Tac SM 205
2x Plasma + Vet Sgt w/PFist, Pod
Total Points 905
Some would say that terminators are a waste in small games, but I cannot quite agree with that. I feel that in small games, they can be competitive, but they are a significant gamble. The 2+ armor save is great, cut when you fail it, you will loose a much larger chunk of your force than you would otherwise. That said, if elite warriors encased in the best armor available feels right to you and your style, by all means they can be made competitive.
Your terminator squad is quite good, assault cannons are the best choice, though in a drop pod army, the heavy flamer option can actually be put to good use. I think that you should put two chainfists in the squad because it will serve to deter pesky termie smashing dreadnoughts. It may seem that a powerfist would be good enough for that job, but a chainfist can almost guarantee a penetrating hit with each hit. Besides, the chainfist is very cheap.
I would not recommend taking more than you have in 1500, but an additional squad of five, of a Master with a command squad of four would not be out of place in a 2000pt game. I don't think that you should take squads larger than five for two reasons. The first is that with 10-15 power fist attacks in a round of close combat, the job should be finished. If it isn't, odds are you are in deep trouble that a few more terminators just won't solve.
As for the Librarian, I feel that for fifteen points, the extra would, point of leadership, and an extra power is well worth it. I would recommend either might of heroes, or veil of time. As for Fear of he Darkness, it has great power when used against a low leadership army such as the Imperial Guard.
On the dreadnought, I would advise against the heavy flamer because if you stick with a storm bolter, you will be able to fire both of those at the same target. I know that the assault cannon is excellent against vehicles, but it is also great at taking out infantry. That aside, with a drop pod, you will actually be able to use the heavy flamer at least once. As for the possible upgrades, smoke and extra armor are a must on all Imperial vehicles. As for the searchlight, I would only equip it on expendable vehicles (like rhinos). This is because the vehicle that uses the searchlight becomes a target for any enemy, and you want to have a vehicle that would be an acceptable loss for the gain of spotting an enemy. Remember, at the very least you need to have a zero-sum trade.
As for filling out your ranks, I would recommend more tactical squads because that will add more wounds to your list at the least cost. Another dreadnought wouldn't be a waste.
Now, I feel that there is one option that you are overlooking that would add quite a bit of punch to your list would be the trait "Trust Your Battle-Brothers" because it will make your squads more resistant to a charge the turn after they hop out of a drop pod. By doing this, you can feel free to drop your tactical squads in rapid fire range of the enemy. To pay for this trait, i wold suggest "Eye to Eye" because the limitations seem as though they would have no impact on your list composition.
Last edited by Grand Master Overcannon; August 9th, 2007 at 06:41.
Where's your Baritone Saxophone?
I have a very different view.
I have played many all Drop Pod armies, and I'll try to help you out as best I can.
Terminators. I would not recommend them in a DP list. I tried them many times, and always got better performance out of my tactical squads. That being said, if you like them, then stick with them. But I would highly recommend agains another squad. Also, stick with 5 of them, so you can put them in a Drop Pod. It's worth the few extra points to know they won't be destroyed as they land, cause you will want all your Drop Pods coming down in a relatively small area.
I think the advice about getting rid of the Heavy Flamer was WAY OFF. A drop pod dread with anything else is a totaly waste. The Heavy Flamer will kill way more, and you are almost guaranteed to get at least 1 shot off with it. and probably more.
for the most part, the start of your list looks real good. To flesh it out I would say add as many of those 8 man squads as you can. Bodies with bolters is what makes a Drop Pod list work. A second dread would be good, but only if you drop the Terminator squad.
For the dreads, Smoke and Extra Armor are a good idea, although I often drop them if I'm really scrounging for points. They are worth taking, but not absolutly neccessary in a Drop Pod list. Forget the Searchlight. They are a waste of points in every way possible.
Looks like a great start. As said before, tactical squads are the key to successful drop podding lists. They pump out more bang for your buck then any other squad. They are the toughest unit in the space marine range, bar none.
Id defiantly pick up extra armor on the dreadnought.
If your looking to expand your army, get at least 4 tactical squads, then move on to a second dreadnought, finally you can start considering Landspeeders, a third dreadnought, or more tactical squads.
Your playing a fairly advanced style of space marines. Don't be surprised if you run into more of a learning curve then you first thought. Mastery of the movement phase wins games. Remember that cover is your friend with a drop pod list. Far to many players forget this.