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mastercraft force weapon
3 Heavy Bolter servitors
1 plasma cannon servitor
6 strom troopers 2 plasma guns
6 storm troopers 2 plasma
justicar with master craft
justicr with master craft
missle launcher, twin lascannon
Looks like a pretty solid list. It would be nice if you could find the points for transports for your ISTs, for some added mobility and to draw some fire from the Dreadnoughts. Also, I'm not terribly sure why you went for a teleport homer on the Inquisitor. He'll most likely be setting up in cover, so it doesn't seem terribly useful to have it there. You might consider dropping it for some smoke on your Dreads, just in case. Also, all warrior henchmen have targeters already, so there's no need to buy another one for your Inquisitor .
Aside from that, it looks good to me!
Hey, I just noticed that you've got 3 HB servitors and one PC servitor. Unfortunately, you can only have a max of 3 of any one type of henchmen, and a max of 6 total henchmen on an Elite Inquisitor. I'd recommend dropping the HB version, if it wasn't a typo having him in there to begin with =).
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I agree with Hasten...
Just something else would first be about making that =][= a lord, as you'll find the strong will invaluable and cost hardly anything.. also gives him a better stat line and some armour..
Next would be the mastercrafting.. I'm not a fan of it.. for the same price you could bump the IST's to 8men squads (will last longer and have a better chance at lasting as a scoring unit) and give your dread smoke.. just incase...
Or change your evorsor to a callidus...
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