Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Ok, so I was wondering if anyone might be willing to give a bit of advice here...
First the list:
- Jump pack
- Blessed weapon
- bolt pistol
- Cloak of St. Aspira
Sage x 2
Vet. Warriors x 2
- plasma gun
- Plasma cannon
Death Cult Assassin x 3 (120pts)
Seraphim x 10 (232pts)
twin hand flamers x 2
brazier of holy fire
Seraphim x 6 (175pts)
twin inferno pistols x 2
Battle Sisters x 10 (179pts)
- xtra armor
Battle sisters x 10 (181pts)
Melta guns x 2
- xtra armor
So this leaves me with 71 points that I'm unsure of what to do with. Should I trim some stuff down to get enough for a small foot slogging Battle sisters? Wouldnt they just get left behind? Should I buy a ride for the inq and gang?
What to do? What to do?
Witch Hunters/SOB (WIP) 5W - 2D - 2L
Bretonnians (WIP) 14W - 2D - 8L
I go for the Rhino with the usual Smoke and extra armor. You army is mobile so the Inquisitor will get left behind.
If you do that you've got about 18 points left. You could give your Troop's VSS Books of St. Lucius or give your Canoness a Inferno Pistol.
40k: Witch Hunters, starting Dark Eldar
Warmahordes: Cryx; Circle
Another option is to tool your Inq out to be uber shooty and cheap. Drop the Vet Warriors, add 2 HB gun servitors, and have them act as a base of fire support.
If you win games against Nids with flamers (aside from the Inferno Cannon on a Hellhound), you're playing against opponents with stupidity of impressive magnitude.