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My friends and I starting an escalation campaign starting at 500pts and growing around 200pts per week ending at around 2000-2500pts.
I have just finished reading rebel winter and i love the Vostroyans so that is the force i will be using.
I have not decided on all the doctrines yet but so far i have decided on
Carapace armour (a must for Background reasons)
Close Order Drill
This is the 500pts i have started with so far assuming normal force deployment rules.
HQ Junior Officer
Heavy Bolter 75
Troops Junior Officer
2 x Flamer 77
Troops Infantry Platoon
Grenade Launcher 88
Troops Infantry Platoon
Grenade Launcher 88
Troops Armoured Fist
Heavy Bolter 172
I realise that there are a lot of points out laid on Carapace Armour for such a small force but since it is an escalation and more of the army will be dropped in as the campaign goes on they need to already have their basic equipment as there are rules to limit the amount of new equipment dropped in
i will be playing 2 eldar armies, 1 marine army, 1 dark angels, 1 necron, 1 generalist/troops guard and possibly all three wings of the Ordos (1 of each!)
What would be good for the other 2 Doctrines? I was considering
Xenos Orks (rebel winter influence but unlikely to play them ever), Cameleoline (as excellent in city fight terrain), sharpshooters, hardened fighters
interested in rough riders and Ogryns (for conversions), techpriest, priests (both for background) or veterans (but not sure if i will take enough to make it worth it)
Is this a good starting force? we will mainly be having city fights so mostly on foot but took the Armoured fist for points and flexibility to begin with. probably wont get any more or only one more.
I would be very grateful as still learning generalship.
Thank you and thanks if you have actually read this far....
(ie sorry for the length)
Sharpshooters will pay off when you can bring your bigger squad guns to the table. Cameleoline might be a little bit redundant if you're already taking carapace armor. In a 500 point game, a common thing to do is take the grenadiers option and fill a squad or two with stormtroopers since you'll be taking fewer heavy weapons, but since you're in escalation, you probably won't be doing that I'm assuming. Iron Discipline is another doctrine that gets a lot of use too.
there are "official" doctrines for vostroyans if you want HERE but obviously not so dats ok.
The list you've got now is a keeper I think because at 500pts all guard armies are the same 1platoon, 1armoured fist, a small command squad, not many specialty weapons, limited doctrines and no big tanks.
its when you get to 1000pts that it needs to became more thought through.
Total 40k: >5000pts
total WFB: ~2000pts
I also enjoy good music, fine food, late night strolls on the beach and dancing in moonkin form :)
Cameleoline point is taken but its hard for me to get over the idea of them being an elite cityfighting regiment and so can take best advantage of the terrain, but could see them as not physically having cloaks being a problem for tourneys and the like. This could also be met with Fortifications stratagem but only apply to one building...
Other Citfight strategies im leaning towards:
Combat Engineers Stratagem (almost a must for theme and would be fun to play)
Demolition Stratagem (as want to have a decent tank or 2, more for conversions than anything else)
Medicae Stratagem (makes sense if they are held up they will set up a medic tent/area)
Grenadiers option: yes you are correct due to the escalation nature. Normally it would be the first i took as i LOVE the kasarkin models and background but not suiting Vostroyans as much, esp. considering every unit is meant to be elite through their recruitment and training methods.
I loved the idea of using Iron Discipline as in the novel they are standing to formation in the open for an officer with shots skimming past them, yet once away from the front break into a bit of a rabble, and so Iron Discipline to me showed their almost superhuman discipline in the face of fire (as opposed to their hours off)
i couldn't squeeze in a 3rd flamer or heavy bolters yet due to being so limited at 500pts, but i will definitely be dropping in some heavy bolters and autocannons as soon as possible! I am quite aware that i need a bit more stopping power.
I was even thinking of having the Jnr officer later becoming CC orientated with 4 flamers to devastate a unit of grunts and then to charge in and either finish off or get stuck in so they are not stranded without cover (plus a commissar)
I hear what you are saying about the multilaser and it makes sense to replace with heavy bolter. i had considered it as just as likely to hit and has the same shots just slightly higher strength, and the russes will have 3 heavy bolters each plus those in squads. undecided as yet, maybe half chimeras with heavy bolter half multi-laser. i also want to do my tanks like in the treadhead article. (GW website/White dwarf)
Xenos? - Yep not only will we be seeing a grey knights army and a sisters army but one of my friends uses Xenos hunters using the White Dwarf published rules for the deathwatch unit alongside guard or usually marines. pretty much as far as i can tell like marines with a few extra better guns and equipment.
I know i can save some points here and there only giving the abilities to those who it is maximised on but i find it hard to justify considering they all come from the same world where premium equipment is made just for them by the population. and they all fight with each other for years and have a real brotherhood so i find it hard to think of only some of them getting the good kit while others do without. im sure it would hurt me in a tourney but that is a way off yet and a bridge to cross after i have played with them for some bit.
Thanks, I think Heavy Bolters will be the first to hit the squads when the drop comes!
Thanks David H,
Your right about the "official" doctrines, not even the armies in the white dwarf stuck to it (ie roughriders) and i dont really see myself using special weapons all out by themselves, more intermixed. and i like attachments for heavy weapons from the hq
can you offer any advice for as i grow? what sort of direction would you take or can suggest me to?
I looked in the codex and cant find where it says that. i agree with it in principle and background wise but was unable to find it in codex. and the faq talks as if you can choose who to give it to or not.
Yep i see it now thanks.
i was confused about the other doctrines being pick and choose and not equipment.
i am thinking of rough riders because they are cool and would be fun to convert
and a techpriest enginseer more for theme than anything with it being my one give over to the Machine cult.
i have been given a prelim of the campaign rules and we have to 1500 to fill with our force being able to be split into smaller forces to hold areas but i need to work on a 1500pt list and have a 100pt version also.
can you advise of any path to tread/avoid while i think about it?
Thanks in advance.
Once done ill post it up as a new subject : 1500pt Vostroyan Army for Escalation Campaign.
Firstborn Sons of Vostroya!
Last edited by Dj_Batman; August 26th, 2007 at 16:11. Reason: spelling