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Hello everybody, I just joined the forum and was hoping to get some advice on the my pure GK army list. I haven't played 40k in awhile and got back into it when I moved back to my hometown and starting hanging out with my old friends. I going for a reasonably multi-purpose list here since most of my friends have atleast 2 armies (common opponents are Orks, CSM, Necrons, nids and eldar). Anyways I've been reading various forums on how to do a pure GK army, and I have taken much of that wisdom to heart (I wanted to do pure GK mostly due to the cool looking models). Anways without further ado heres my list, my specific questions regarding the list will be at the bottom of the post:
1 GK GM w/ psycannon and IotJ
retinue: 4 GKT 1 w/psycannon
1 GK Dread w/ TLLC and EA + Smoke
So I know that some would recommend not using the GM in a 1000 pt army, but I want a multi wound IC and the GM is the only one available in a pure GK army so I'm going to keep him in there. My main question is whether I should drop the IotJ and give my dread an ML and my GM the hammerhand power or whether I should drop the EA and smoke on the dread and give the GM hammerhand. I really like the hammerhand power because I don't really want to include a SS/TH because I want to keep all the SBs I can. Any suggestions as to this question are welcome as are any other pointers. Thanks in advance.
Last edited by Magister Ordo Lyrae; September 8th, 2007 at 07:38.
First thing that I would do is drop the retinue down to 3 models.
Then, I would drop IotJ for a ML for the Dreadnought.
Next, I would get another GK in each squad from the Terminator points.
You really don't need hammerhand, it would be better to have another real heavy weapon choice. That being said, you could switch 1 of the Terminators to TH/SS since you've bought 2 more GK's; that way you're gaining another SB over your last list.
Puritan GK forces are a lot of fun to play, but they have problems killing anything with armor 13 (even 12 can be tough).
Fantasy: Daemons (Angels), 40k: Black Templars
In anything less than say 1750+ i wouldn't bother with anything but a lone GK Brother Captain with a psycannon as your hq choice. Perhaps with a retinue of 2 GKT.1 GK GM w/ psycannon and IotJ
retinue: 4 GKT 1 w/psycannon
This allows more points to be invested in the incredibly expensive PAGK which form the heart of a puritan force.This looks fine.8 PAGK
pts:225As dreadnoughts are more or less our only anti armour option you should equip them with TLLC/ML + extra armour and smoke.1 GK Dread w/ TLLC and EA + Smoke
Also, try to squeeze two of them in there. Maybe making the second ML/plasma cannon as the PC can still take down light vehicles but is also an infantry killer.Fair enough about the GM but he still only needs a reinue of maybe 1-2 models.So I know that some would recommend not using the GM in a 1000 pt army, but I want a multi wound IC and the GM is the only one available in a pure GK army so I'm going to keep him in there. My main question is whether I should drop the IotJ and give my dread an ML and my GM the hammerhand power or whether I should drop the EA and smoke on the dread and give the GM hammerhand.
Don't drop the armour or smoke from the dread, its vital to keep it alive for as long as possible.
Hammerhand is not a good power. Striking at strength 6 is plenty good enough for pretty much anything you will face in combat with a GM. Also, keep the IotJ as it is the only protection you have against power fists and the like which will instant kill you.
Dropping two terminators from the retinue should pay for the upgrades you need.
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